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📄 i830_tex.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "mtypes.h"#include "imports.h"#include "simple_list.h"#include "enums.h"#include "image.h"#include "texstore.h"#include "texformat.h"#include "texmem.h"#include "swrast/swrast.h"#include "mm.h"#include "intel_ioctl.h"#include "i830_context.h"#include "i830_reg.h"static void i830TexEnv( GLcontext *ctx, GLenum target, 			GLenum pname, const GLfloat *param ){   switch (pname) {   case GL_TEXTURE_ENV_COLOR:    case GL_TEXTURE_ENV_MODE:   case GL_COMBINE_RGB:   case GL_COMBINE_ALPHA:   case GL_SOURCE0_RGB:   case GL_SOURCE1_RGB:   case GL_SOURCE2_RGB:   case GL_SOURCE0_ALPHA:   case GL_SOURCE1_ALPHA:   case GL_SOURCE2_ALPHA:   case GL_OPERAND0_RGB:   case GL_OPERAND1_RGB:   case GL_OPERAND2_RGB:   case GL_OPERAND0_ALPHA:   case GL_OPERAND1_ALPHA:   case GL_OPERAND2_ALPHA:   case GL_RGB_SCALE:   case GL_ALPHA_SCALE:      break;   case GL_TEXTURE_LOD_BIAS: {      struct i830_context *i830 = i830_context( ctx );      GLuint unit = ctx->Texture.CurrentUnit;      int b = (int) ((*param) * 16.0);      if (b > 63) b = 63;      if (b < -64) b = -64;      I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));      i830->lodbias_tm0s3[unit] = ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);      break;   }   default:      break;   }}static void i830BindTexture( GLcontext *ctx, GLenum target,			    struct gl_texture_object *texObj ){   i830TextureObjectPtr tex;      if (!texObj->DriverData)      i830AllocTexObj( texObj );      tex = (i830TextureObjectPtr)texObj->DriverData;}void i830InitTextureFuncs( struct dd_function_table *functions ){   functions->BindTexture 		= i830BindTexture;   functions->TexEnv                    = i830TexEnv;}

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