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📄 i915_metaops.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "enums.h"#include "mtypes.h"#include "macros.h"#include "utils.h"#include "intel_screen.h"#include "intel_batchbuffer.h"#include "intel_ioctl.h"<<<<<<< i915_metaops.c#include "intel_rotate.h"=======#include "intel_regions.h">>>>>>> 1.5.2.9#include "i915_context.h"#include "i915_reg.h"/* We touch almost everything: */#define ACTIVE (I915_UPLOAD_INVARIENT | 	\		I915_UPLOAD_CTX |		\		I915_UPLOAD_BUFFERS |		\		I915_UPLOAD_STIPPLE |		\                I915_UPLOAD_PROGRAM | 		\                I915_UPLOAD_FOG | 		\		I915_UPLOAD_TEX(0))		#define SET_STATE( i915, STATE )		\do {						\   i915->current->emitted &= ~ACTIVE;		\   i915->current = &i915->STATE;		\   i915->current->emitted &= ~ACTIVE;		\} while (0)static void meta_no_stencil_write( struct intel_context *intel ){   struct i915_context *i915 = i915_context(&intel->ctx);   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 				       S5_STENCIL_WRITE_ENABLE);   i915->meta.emitted &= ~I915_UPLOAD_CTX;}static void meta_no_depth_write( struct intel_context *intel ){   struct i915_context *i915 = i915_context(&intel->ctx);   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )    */   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |				       S6_DEPTH_WRITE_ENABLE);   i915->meta.emitted &= ~I915_UPLOAD_CTX;}static void meta_depth_replace( struct intel_context *intel ){   struct i915_context *i915 = i915_context(&intel->ctx);   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )    * ctx->Driver.DepthMask( ctx, GL_TRUE )    */   i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |					S6_DEPTH_WRITE_ENABLE);   /* ctx->Driver.DepthFunc( ctx, GL_REPLACE )    */   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;   i915->meta.Ctx[I915_CTXREG_LIS6] |=       COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT;   i915->meta.emitted &= ~I915_UPLOAD_CTX;}/* Set stencil unit to replace always with the reference value. */static void meta_stencil_replace( struct intel_context *intel,				 GLuint s_mask,				 GLuint s_clear){   struct i915_context *i915 = i915_context(&intel->ctx);   GLuint op = STENCILOP_REPLACE;   GLuint func = COMPAREFUNC_ALWAYS;   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | 				      S5_STENCIL_WRITE_ENABLE);   /* ctx->Driver.StencilMask( ctx, s_mask )    */   i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;   i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |					STENCIL_WRITE_MASK(s_mask));   /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |				       S5_STENCIL_PASS_Z_FAIL_MASK |				       S5_STENCIL_PASS_Z_PASS_MASK);   i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |				      (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |				      (op << S5_STENCIL_PASS_Z_PASS_SHIFT));   /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )    */   i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;   i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |					STENCIL_TEST_MASK(0xff));   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |				       S5_STENCIL_TEST_FUNC_MASK);					   i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |  				      (func << S5_STENCIL_TEST_FUNC_SHIFT));    i915->meta.emitted &= ~I915_UPLOAD_CTX;}static void meta_color_mask( struct intel_context *intel, GLboolean state ){   struct i915_context *i915 = i915_context(&intel->ctx);   const GLuint mask = (S5_WRITEDISABLE_RED |			S5_WRITEDISABLE_GREEN |			S5_WRITEDISABLE_BLUE |			S5_WRITEDISABLE_ALPHA);   /* Copy colormask state from "regular" hw context.    */   if (state) {      i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;      i915->meta.Ctx[I915_CTXREG_LIS5] |= 	 (i915->state.Ctx[I915_CTXREG_LIS5] & mask);   }   else       i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;         i915->meta.emitted &= ~I915_UPLOAD_CTX;}static void meta_import_pixel_state( struct intel_context *intel ){   struct i915_context *i915 = i915_context(&intel->ctx);   memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4);      i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5];   i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6];   i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4];   i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = i915->state.Ctx[I915_CTXREG_BLENDCOLOR1];   i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB];   i915->meta.Buffer[I915_DESTREG_SENABLE] = i915->state.Buffer[I915_DESTREG_SENABLE];   i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1];   i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2];   i915->meta.emitted &= ~I915_UPLOAD_FOG;   i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;   i915->meta.emitted &= ~I915_UPLOAD_CTX;}#define REG( type, nr ) (((type)<<5)|(nr))#define REG_R(x)       REG(REG_TYPE_R, x)#define REG_T(x)       REG(REG_TYPE_T, x)#define REG_CONST(x)   REG(REG_TYPE_CONST, x)#define REG_S(x)       REG(REG_TYPE_S, x)#define REG_OC         REG(REG_TYPE_OC, 0)#define REG_OD	       REG(REG_TYPE_OD, 0)#define REG_U(x)       REG(REG_TYPE_U, x)#define REG_T_DIFFUSE  REG(REG_TYPE_T, T_DIFFUSE)#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)#define REG_T_FOG_W    REG(REG_TYPE_T, T_FOG_W)#define REG_T_TEX(x)   REG(REG_TYPE_T, x)#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )#define T0_SAMPLER( unit )     ((unit)<<T0_SAMPLER_NR_SHIFT)#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \				    ((nr)<<T1_ADDRESS_REG_NR_SHIFT))#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) |	\		      (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))#define A1_SRC1_XY   ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))#define A2_SRC1_ZW   ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) |	\		      (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))static void meta_no_texture( struct intel_context *intel ){   struct i915_context *i915 = i915_context(&intel->ctx);   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare incoming diffuse color:       */      (D0_DCL |       D0_DECL_REG( REG_T_DIFFUSE ) |       D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = mov(t_diffuse)       */      (A0_MOV |       A0_DEST_REG( REG_OC ) |       A0_DEST_CHANNEL_ALL |       A0_SRC0_REG( REG_T_DIFFUSE )),      (A1_SRC0_XYZW),      0,   };      memcpy( i915->meta.Program, prog, sizeof(prog) );   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}<<<<<<< i915_metaops.cstatic void enable_texture_blend_replace( i915ContextPtr i915 )=======static void meta_texture_blend_replace( struct intel_context *intel )>>>>>>> 1.5.2.9{   struct i915_context *i915 = i915_context(&intel->ctx);   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare the sampler:       */      (D0_DCL |       D0_DECL_REG( REG_S(0) ) |       D0_SAMPLE_TYPE_2D |       D0_CHANNEL_NONE),      D1_MBZ,      D2_MBZ,      /* Declare the interpolated texture coordinate:       */      (D0_DCL |       D0_DECL_REG( REG_T_TEX(0) ) |       D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = texld(sample0, texcoord0)        */      (T0_TEXLD |        T0_DEST_REG( REG_OC ) |       T0_SAMPLER( 0 )),      T1_ADDRESS_REG(REG_TYPE_T, 0),      T2_MBZ   };   memcpy( i915->meta.Program, prog, sizeof(prog) );   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}/* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */<<<<<<< i915_metaops.cstatic void set_tex_rect_source( i915ContextPtr i915,				 GLuint offset,				 GLuint width, 				 GLuint height,				 GLuint pitch, /* in bytes! */				 GLuint textureFormat )=======static GLboolean meta_tex_rect_source( struct intel_context *intel,				       GLuint buffer,				       GLuint offset, 				       GLuint pitch,				       GLuint height,				       GLenum format,				       GLenum type)>>>>>>> 1.5.2.9{   struct i915_context *i915 = i915_context(&intel->ctx);   GLuint unit = 0;   GLint numLevels = 1;   GLuint *state = i915->meta.Tex[0];   GLuint textureFormat;   GLuint cpp;<<<<<<< i915_metaops.c#if 0   printf("TexRect source offset 0x%x  pitch %d\n", offset, pitch);#endif=======   /* A full implementation of this would do the upload through    * glTexImage2d, and get all the conversion operations at that    * point.  We are restricted, but still at least have access to the    * fragment program swizzle.    */   switch (format) {   case GL_BGRA:      switch (type) {      case GL_UNSIGNED_INT_8_8_8_8_REV:      case GL_UNSIGNED_BYTE:	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);	 cpp = 4;	 break;      default:	 return GL_FALSE;      }      break;   case GL_RGBA:      switch (type) {      case GL_UNSIGNED_INT_8_8_8_8_REV:      case GL_UNSIGNED_BYTE:	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);	 cpp = 4;	 break;      default:	 return GL_FALSE;      }      break;   case GL_BGR:      switch (type) {      case GL_UNSIGNED_SHORT_5_6_5_REV:	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);	 cpp = 2;	 break;      default:	 return GL_FALSE;      }      break;   case GL_RGB:      switch (type) {      case GL_UNSIGNED_SHORT_5_6_5:	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);	 cpp = 2;	 break;      default:	 return GL_FALSE;      }      break;   default:      return GL_FALSE;   }   if ((pitch * cpp) & 3) {      _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);      return GL_FALSE;   }>>>>>>> 1.5.2.9/*    intel_region_release(intel, &i915->meta.tex_region[0]); *//*    intel_region_reference(&i915->meta.tex_region[0], region); */   i915->meta.tex_buffer[0] = buffer;   i915->meta.tex_offset[0] = offset;   state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |<<<<<<< i915_metaops.c			    ((width - 1) << MS3_WIDTH_SHIFT) |			    textureFormat |			    MS3_USE_FENCE_REGS);   state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | 			    ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));=======			     ((pitch - 1) << MS3_WIDTH_SHIFT) |			     textureFormat |			     MS3_USE_FENCE_REGS);   state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | 			     MS4_CUBE_FACE_ENA_MASK |

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