⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 intel_tex_subimage.c

📁 mesa-6.5-minigui源码
💻 C
字号:
/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "mtypes.h"#include "texobj.h"#include "texstore.h"#include "enums.h"#include "intel_context.h"#include "intel_tex.h"#include "intel_mipmap_tree.h"static void intelTexSubimage (GLcontext *ctx,			      GLint dims,			      GLenum target, GLint level,			      GLint xoffset, GLint yoffset, GLint zoffset,			      GLint width, GLint height, GLint depth,			      GLenum format, GLenum type, const void *pixels,			      const struct gl_pixelstore_attrib *packing,			      struct gl_texture_object *texObj,			      struct gl_texture_image *texImage){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_image *intelImage = intel_texture_image(texImage);   GLuint dstImageStride;   GLuint dstRowStride;   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,		_mesa_lookup_enum_by_nr(target),		level,		xoffset, yoffset,		width, height);   intelFlush(ctx);   pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, type,                                        pixels, packing, "glTexSubImage2D");   if (!pixels)      return;   LOCK_HARDWARE(intel);   /* Map buffer if necessary.  Need to lock to prevent other contexts    * from uploading the buffer under us.    */   if (intelImage->mt)       texImage->Data = intel_miptree_image_map(intel, 					       intelImage->mt, 					       intelImage->face, 					       intelImage->level, 					       &dstRowStride,					       &dstImageStride );         assert(dstRowStride);   if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,					texImage->TexFormat,					texImage->Data,					xoffset, yoffset, zoffset,					dstRowStride, dstImageStride,					width, height, depth,					format, type, pixels, packing)) {      _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");   }#if 0   /* GL_SGIS_generate_mipmap */   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {      _mesa_generate_mipmap(ctx, target,                            &ctx->Texture.Unit[ctx->Texture.CurrentUnit],                            texObj);   }#endif   _mesa_unmap_teximage_pbo(ctx, packing);   if (intelImage->mt) {      intel_miptree_image_unmap(intel, intelImage->mt);      texImage->Data = NULL;   }   UNLOCK_HARDWARE(intel);}void intelTexSubImage3D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset, GLint yoffset, GLint zoffset,			GLsizei width, GLsizei height, GLsizei depth,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage){   intelTexSubimage(ctx, 3,		    target, level, 		    xoffset, yoffset, zoffset,		    width, height, depth,		    format, type, pixels, packing, texObj,		    texImage);}void intelTexSubImage2D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset, GLint yoffset,			GLsizei width, GLsizei height,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage){   intelTexSubimage(ctx, 2,		    target, level, 		    xoffset, yoffset, 0,		    width, height, 1,		    format, type, pixels, packing, texObj,		    texImage);}void intelTexSubImage1D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset,			GLsizei width,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage){   intelTexSubimage(ctx, 1,		    target, level, 		    xoffset, 0, 0,		    width, 1, 1,		    format, type, pixels, packing, texObj,		    texImage);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -