📄 intel_tex_subimage.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "mtypes.h"#include "texobj.h"#include "texstore.h"#include "enums.h"#include "intel_context.h"#include "intel_tex.h"#include "intel_mipmap_tree.h"static void intelTexSubimage (GLcontext *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); GLuint dstImageStride; GLuint dstRowStride; DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, xoffset, yoffset, width, height); intelFlush(ctx); pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, type, pixels, packing, "glTexSubImage2D"); if (!pixels) return; LOCK_HARDWARE(intel); /* Map buffer if necessary. Need to lock to prevent other contexts * from uploading the buffer under us. */ if (intelImage->mt) texImage->Data = intel_miptree_image_map(intel, intelImage->mt, intelImage->face, intelImage->level, &dstRowStride, &dstImageStride ); assert(dstRowStride); if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, texImage->Data, xoffset, yoffset, zoffset, dstRowStride, dstImageStride, width, height, depth, format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); }#if 0 /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { _mesa_generate_mipmap(ctx, target, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], texObj); }#endif _mesa_unmap_teximage_pbo(ctx, packing); if (intelImage->mt) { intel_miptree_image_unmap(intel, intelImage->mt); texImage->Data = NULL; } UNLOCK_HARDWARE(intel);}void intelTexSubImage3D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, packing, texObj, texImage);}void intelTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels, packing, texObj, texImage);}void intelTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type, pixels, packing, texObj, texImage);}
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