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📄 intel_regions.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************//* Provide additional functionality on top of bufmgr buffers: *   - 2d semantics and blit operations *   - refcounting of buffers for multiple images in a buffer. *   - refcounting of buffer mappings. *   - some logic for moving the buffers to the best memory pools for *     given operations. * * Most of this is to make it easier to implement the fixed-layout * mipmap tree required by intel hardware in the face of GL's * programming interface where each image can be specifed in random * order and it isn't clear what layout the tree should have until the * last moment. */#include "intel_context.h"#include "intel_regions.h"#include "intel_blit.h"#include "intel_bufmgr.h"/* XXX: Thread safety? */GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region){   DBG("%s\n", __FUNCTION__);   if (!region->map_refcount++) {      region->map = bmMapBuffer(intel->bm, region->buffer, 0);   }   return region->map;}void intel_region_unmap(struct intel_context *intel, 			struct intel_region *region){   DBG("%s\n", __FUNCTION__);   if (!--region->map_refcount) {      bmUnmapBuffer(intel->bm, region->buffer);      region->map = NULL;   }}struct intel_region *intel_region_alloc( struct intel_context *intel, 					 GLuint cpp,					 GLuint pitch, 					 GLuint height ){   struct intel_region *region = calloc(sizeof(*region), 1);   DBG("%s\n", __FUNCTION__);   region->cpp = cpp;   region->pitch = pitch;   region->height = height; 	/* needed? */   region->refcount = 1;   bmGenBuffers(intel->bm, 1, &region->buffer, 0);   bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0);   return region;}void intel_region_reference( struct intel_region **dst,			     struct intel_region *src){   assert(*dst == NULL);   if (src) {      src->refcount++;      *dst = src;   }}void intel_region_release( struct intel_context *intel,			   struct intel_region **region ){   if (!*region)      return;   DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);   ASSERT((*region)->refcount > 0);   (*region)->refcount--;   if ((*region)->refcount == 0) {      assert((*region)->map_refcount == 0);      bmDeleteBuffers(intel->bm, 1, &(*region)->buffer);      free(*region);   }   *region = NULL;}struct intel_region *intel_region_create_static( struct intel_context *intel,						 GLuint mem_type,						 GLuint offset,						 void *virtual,						 GLuint cpp,						 GLuint pitch, 						 GLuint height ){   struct intel_region *region = calloc(sizeof(*region), 1);   DBG("%s\n", __FUNCTION__);   region->cpp = cpp;   region->pitch = pitch;   region->height = height; 	/* needed? */   region->refcount = 1;   /*    * We use a "shared" buffer type to indicate buffers created and    * shared by others.    */   bmGenBuffers(intel->bm, 1, &region->buffer, DRM_MM_TT | DRM_MM_SHARED);   bmSetShared(intel->bm, region->buffer, DRM_MM_TT, offset, virtual);   return region;}/* * XXX Move this into core Mesa? */static void _mesa_copy_rect( GLubyte *dst,			     GLuint cpp,			     GLuint dst_pitch,			     GLuint dst_x, 			     GLuint dst_y,			     GLuint width,			     GLuint height,			     GLubyte *src,			     GLuint src_pitch,			     GLuint src_x,			     GLuint src_y ){   GLuint i;   dst_pitch *= cpp;   src_pitch *= cpp;   dst += dst_x * cpp;   src += src_x * cpp;   dst += dst_y * dst_pitch;   src += src_y * dst_pitch;   width *= cpp;   if (width == dst_pitch &&        width == src_pitch)      memcpy(dst, src, height * width);   else {      for (i = 0; i < height; i++) {	 memcpy(dst, src, width);	 dst += dst_pitch;	 src += src_pitch;      }   }}/* Upload data to a rectangular sub-region.  Lots of choices how to do this: * * - memcpy by span to current destination * - upload data as new buffer and blit * * Currently always memcpy. */void intel_region_data(struct intel_context *intel, 		       struct intel_region *dst,		       GLuint dst_offset,		       GLuint dstx, GLuint dsty,		       void *src, GLuint src_pitch,		       GLuint srcx, GLuint srcy,		       GLuint width, GLuint height){   DBG("%s\n", __FUNCTION__);   LOCK_HARDWARE(intel);      _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,		   dst->cpp,		   dst->pitch,		   dstx, dsty,		   width, height,		   src,		   src_pitch,		   srcx, srcy);         intel_region_unmap(intel, dst);   UNLOCK_HARDWARE(intel);   }			  /* Copy rectangular sub-regions. Need better logic about when to * push buffers into AGP - will currently do so whenever possible. */void intel_region_copy( struct intel_context *intel,			struct intel_region *dst,			GLuint dst_offset,			GLuint dstx, GLuint dsty,			struct intel_region *src,			GLuint src_offset,			GLuint srcx, GLuint srcy,			GLuint width, GLuint height ){   DBG("%s\n", __FUNCTION__);   assert(src->cpp == dst->cpp);   intelEmitCopyBlit(intel,		     dst->cpp,		     src->pitch, src->buffer, src_offset,		     dst->pitch, dst->buffer, dst_offset, 		     srcx, srcy,		     dstx, dsty,		     width, height);}/* Fill a rectangular sub-region.  Need better logic about when to * push buffers into AGP - will currently do so whenever possible. */void intel_region_fill( struct intel_context *intel,			struct intel_region *dst,			GLuint dst_offset,			GLuint dstx, GLuint dsty,			GLuint width, GLuint height,			GLuint color ){   DBG("%s\n", __FUNCTION__);      intelEmitFillBlit(intel,		     dst->cpp,		     dst->pitch, dst->buffer, dst_offset, 		     dstx, dsty,		     width, height,		     color );}

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