📄 intel_regions.c
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/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************//* Provide additional functionality on top of bufmgr buffers: * - 2d semantics and blit operations * - refcounting of buffers for multiple images in a buffer. * - refcounting of buffer mappings. * - some logic for moving the buffers to the best memory pools for * given operations. * * Most of this is to make it easier to implement the fixed-layout * mipmap tree required by intel hardware in the face of GL's * programming interface where each image can be specifed in random * order and it isn't clear what layout the tree should have until the * last moment. */#include "intel_context.h"#include "intel_regions.h"#include "intel_blit.h"#include "intel_bufmgr.h"/* XXX: Thread safety? */GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region){ DBG("%s\n", __FUNCTION__); if (!region->map_refcount++) { region->map = bmMapBuffer(intel->bm, region->buffer, 0); } return region->map;}void intel_region_unmap(struct intel_context *intel, struct intel_region *region){ DBG("%s\n", __FUNCTION__); if (!--region->map_refcount) { bmUnmapBuffer(intel->bm, region->buffer); region->map = NULL; }}struct intel_region *intel_region_alloc( struct intel_context *intel, GLuint cpp, GLuint pitch, GLuint height ){ struct intel_region *region = calloc(sizeof(*region), 1); DBG("%s\n", __FUNCTION__); region->cpp = cpp; region->pitch = pitch; region->height = height; /* needed? */ region->refcount = 1; bmGenBuffers(intel->bm, 1, ®ion->buffer, 0); bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0); return region;}void intel_region_reference( struct intel_region **dst, struct intel_region *src){ assert(*dst == NULL); if (src) { src->refcount++; *dst = src; }}void intel_region_release( struct intel_context *intel, struct intel_region **region ){ if (!*region) return; DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1); ASSERT((*region)->refcount > 0); (*region)->refcount--; if ((*region)->refcount == 0) { assert((*region)->map_refcount == 0); bmDeleteBuffers(intel->bm, 1, &(*region)->buffer); free(*region); } *region = NULL;}struct intel_region *intel_region_create_static( struct intel_context *intel, GLuint mem_type, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height ){ struct intel_region *region = calloc(sizeof(*region), 1); DBG("%s\n", __FUNCTION__); region->cpp = cpp; region->pitch = pitch; region->height = height; /* needed? */ region->refcount = 1; /* * We use a "shared" buffer type to indicate buffers created and * shared by others. */ bmGenBuffers(intel->bm, 1, ®ion->buffer, DRM_MM_TT | DRM_MM_SHARED); bmSetShared(intel->bm, region->buffer, DRM_MM_TT, offset, virtual); return region;}/* * XXX Move this into core Mesa? */static void _mesa_copy_rect( GLubyte *dst, GLuint cpp, GLuint dst_pitch, GLuint dst_x, GLuint dst_y, GLuint width, GLuint height, GLubyte *src, GLuint src_pitch, GLuint src_x, GLuint src_y ){ GLuint i; dst_pitch *= cpp; src_pitch *= cpp; dst += dst_x * cpp; src += src_x * cpp; dst += dst_y * dst_pitch; src += src_y * dst_pitch; width *= cpp; if (width == dst_pitch && width == src_pitch) memcpy(dst, src, height * width); else { for (i = 0; i < height; i++) { memcpy(dst, src, width); dst += dst_pitch; src += src_pitch; } }}/* Upload data to a rectangular sub-region. Lots of choices how to do this: * * - memcpy by span to current destination * - upload data as new buffer and blit * * Currently always memcpy. */void intel_region_data(struct intel_context *intel, struct intel_region *dst, GLuint dst_offset, GLuint dstx, GLuint dsty, void *src, GLuint src_pitch, GLuint srcx, GLuint srcy, GLuint width, GLuint height){ DBG("%s\n", __FUNCTION__); LOCK_HARDWARE(intel); _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset, dst->cpp, dst->pitch, dstx, dsty, width, height, src, src_pitch, srcx, srcy); intel_region_unmap(intel, dst); UNLOCK_HARDWARE(intel); } /* Copy rectangular sub-regions. Need better logic about when to * push buffers into AGP - will currently do so whenever possible. */void intel_region_copy( struct intel_context *intel, struct intel_region *dst, GLuint dst_offset, GLuint dstx, GLuint dsty, struct intel_region *src, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height ){ DBG("%s\n", __FUNCTION__); assert(src->cpp == dst->cpp); intelEmitCopyBlit(intel, dst->cpp, src->pitch, src->buffer, src_offset, dst->pitch, dst->buffer, dst_offset, srcx, srcy, dstx, dsty, width, height);}/* Fill a rectangular sub-region. Need better logic about when to * push buffers into AGP - will currently do so whenever possible. */void intel_region_fill( struct intel_context *intel, struct intel_region *dst, GLuint dst_offset, GLuint dstx, GLuint dsty, GLuint width, GLuint height, GLuint color ){ DBG("%s\n", __FUNCTION__); intelEmitFillBlit(intel, dst->cpp, dst->pitch, dst->buffer, dst_offset, dstx, dsty, width, height, color );}
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