📄 intel_pixel_copy.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "glheader.h"#include "enums.h"#include "image.h"#include "mtypes.h"#include "macros.h"#include "swrast/swrast.h"#include "intel_screen.h"#include "intel_context.h"#include "intel_ioctl.h"#include "intel_batchbuffer.h"#include "intel_buffers.h"#include "intel_blit.h"#include "intel_regions.h"#include "intel_tris.h"#include "intel_pixel.h"#include "intel_bufmgr.h"static struct intel_region *copypix_src_region( struct intel_context *intel, GLenum type ){ switch (type) { case GL_COLOR: return intel_readbuf_region( intel ); case GL_DEPTH: /* Don't think this is really possible execpt at 16bpp, when we have no stencil. */ if (intel->depth_region && intel->depth_region->cpp == 2) return intel->depth_region; case GL_STENCIL: /* Don't think this is really possible. */ break; case GL_DEPTH_STENCIL_EXT: /* Does it matter whether it is stencil/depth or depth/stencil? */ return intel->depth_region; default: break; } return NULL;}/* Doesn't work for overlapping regions. Could do a double copy or * just fallback. */static GLboolean do_texture_copypixels( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ){ struct intel_context *intel = intel_context( ctx ); struct intel_region *dst = intel_drawbuf_region( intel ); struct intel_region *src = copypix_src_region(intel, type); GLenum src_format; GLenum src_type; if (INTEL_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); if (!src || !dst || type != GL_COLOR) return GL_FALSE; /* Can't handle overlapping regions. Don't have sufficient control * over rasterization to pull it off in-place. Punt on these for * now. * * XXX: do a copy to a temporary. */ { drm_clip_rect_t src; drm_clip_rect_t dst; drm_clip_rect_t tmp; src.x1 = srcx; src.y1 = srcy; src.x2 = srcx + width; src.y2 = srcy + height; dst.x1 = dstx; dst.y1 = dsty; dst.x1 = dstx + width * ctx->Pixel.ZoomX; dst.y2 = dsty + height * ctx->Pixel.ZoomY; if (intel_intersect_cliprects(&tmp, &src, &dst)) { _mesa_printf("%s: regions overlap\n", __FUNCTION__); return GL_FALSE; } } intelFlush( &intel->ctx ); intel->vtbl.install_meta_state(intel); /* Is this true? Also will need to turn depth testing on according * to state: */ intel->vtbl.meta_no_stencil_write(intel); intel->vtbl.meta_no_depth_write(intel); /* Set the 3d engine to draw into the destination region: */ intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); intel->vtbl.meta_import_pixel_state(intel); if (src->cpp == 2) { src_format = GL_RGB; src_type = GL_UNSIGNED_SHORT_5_6_5; } else { src_format = GL_BGRA; src_type = GL_UNSIGNED_BYTE; } /* Set the frontbuffer up as a large rectangular texture. */ if (!intel->vtbl.meta_tex_rect_source( intel, src->buffer, 0, src->pitch, src->height, src_format, src_type )) { intel->vtbl.leave_meta_state(intel); return GL_FALSE; } intel->vtbl.meta_texture_blend_replace( intel ); LOCK_HARDWARE( intel ); if (intel->driDrawable->numClipRects) { __DRIdrawablePrivate *dPriv = intel->driDrawable; srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ srcx += dPriv->x; srcy += dPriv->y; /* Clip against the source region. This is the only source * clipping we do. XXX: Just set the texcord wrap mode to clamp * or similar. * */ if (0) { GLint orig_x = srcx; GLint orig_y = srcy; if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, &srcx, &srcy, &width, &height)) goto out; dstx += srcx - orig_x; dsty += (srcy - orig_y) * ctx->Pixel.ZoomY; } /* Just use the regular cliprect mechanism... Does this need to * even hold the lock??? */ intel_meta_draw_quad(intel, dstx, dstx + width * ctx->Pixel.ZoomX, dPriv->h - (dsty + height * ctx->Pixel.ZoomY), dPriv->h - (dsty), 0, /* XXX: what z value? */ 0x00ff00ff, srcx, srcx+width, srcy, srcy+height); out: intel->vtbl.leave_meta_state(intel); intel_batchbuffer_flush(intel->batch); } UNLOCK_HARDWARE( intel ); return GL_TRUE;}/** * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. */static GLboolean do_blit_copypixels( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ){ struct intel_context *intel = intel_context( ctx ); struct intel_region *dst = intel_drawbuf_region( intel ); struct intel_region *src = copypix_src_region( intel, type ); /* Copypixels can be more than a straight copy. Ensure all the * extra operations are disabled: */ if (!intel_check_blit_fragment_ops(ctx) || ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) return GL_FALSE; if (!src || !dst) return GL_FALSE; intelFlush( &intel->ctx ); intel->vtbl.render_start(intel); intel->vtbl.emit_state(intel); LOCK_HARDWARE( intel ); if (intel->driDrawable->numClipRects) { __DRIdrawablePrivate *dPriv = intel->driDrawable; drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t dest_rect; GLint nbox = dPriv->numClipRects; GLint delta_x = 0; GLint delta_y = 0; GLuint i; dsty = dPriv->h - dsty - height; /* convert from gl to hardware coords */ srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ dstx += dPriv->x; dsty += dPriv->y; srcx += dPriv->x; srcy += dPriv->y; /* Clip against the source region. This is the only source * clipping we do. Dst is clipped with cliprects below. * * TODO: Scissor? */ { delta_x = srcx - dstx; delta_y = srcy - dsty; if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, &srcx, &srcy, &width, &height)) goto out; dstx = srcx - delta_x; dsty = srcy - delta_y; } dest_rect.x1 = dstx; dest_rect.y1 = dsty; dest_rect.x2 = dstx + width; dest_rect.y2 = dsty + height; /* Could do slightly more clipping: Eg, take the intersection of * the existing set of cliprects and those cliprects translated * by delta_x, delta_y: * * This code will not overwrite other windows, but will * introduce garbage when copying from obscured window regions. */ for (i = 0 ; i < nbox ; i++ ) { drm_clip_rect_t rect; if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) continue; intelEmitCopyBlit( intel, dst->cpp, src->pitch, src->buffer, 0, dst->pitch, dst->buffer, 0, rect.x1 + delta_x, rect.y1 + delta_y, /* srcx, srcy */ rect.x1, rect.y1, /* dstx, dsty */ rect.x2 - rect.x1, rect.y2 - rect.y1 ); } out: intel_batchbuffer_flush( intel->batch ); } UNLOCK_HARDWARE( intel ); return GL_TRUE;}void intelCopyPixels( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type ){ if (INTEL_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); if (do_blit_copypixels( ctx, srcx, srcy, width, height, destx, desty, type)) return; if (do_texture_copypixels( ctx, srcx, srcy, width, height, destx, desty, type)) return; _mesa_printf("fallback to _swrast_CopyPixels\n"); _swrast_CopyPixels( ctx, srcx, srcy, width, height, destx, desty, type);}
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