📄 intel_blit.h
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#ifndef INTEL_BLIT_H#define INTEL_BLIT_H#include "intel_context.h"#include "intel_ioctl.h"extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv );extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all, GLint cx1, GLint cy1, GLint cw, GLint ch);extern void intelEmitCopyBlit( struct intel_context *intel, GLuint cpp, GLshort src_pitch, GLuint src_buffer, GLuint src_offset, GLshort dst_pitch, GLuint dst_buffer, GLuint dst_offset, GLshort srcx, GLshort srcy, GLshort dstx, GLshort dsty, GLshort w, GLshort h );extern void intelEmitFillBlit( struct intel_context *intel, GLuint cpp, GLshort dst_pitch, GLuint dst_buffer, GLuint dst_offset, GLshort x, GLshort y, GLshort w, GLshort h, GLuint color );#endif
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