⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 i915_context.h

📁 mesa-6.5-minigui源码
💻 H
字号:
 /************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef I915CONTEXT_INC#define I915CONTEXT_INC#include "intel_context.h"#define I915_FALLBACK_TEXTURE		 0x1000#define I915_FALLBACK_COLORMASK		 0x2000#define I915_FALLBACK_STENCIL		 0x4000#define I915_FALLBACK_STIPPLE		 0x8000#define I915_FALLBACK_PROGRAM		 0x10000#define I915_FALLBACK_LOGICOP		 0x20000#define I915_FALLBACK_POLYGON_SMOOTH	 0x40000#define I915_FALLBACK_POINT_SMOOTH	 0x80000#define I915_UPLOAD_CTX              0x1#define I915_UPLOAD_BUFFERS          0x2#define I915_UPLOAD_STIPPLE          0x4#define I915_UPLOAD_PROGRAM          0x8#define I915_UPLOAD_CONSTANTS        0x10#define I915_UPLOAD_FOG              0x20#define I915_UPLOAD_INVARIENT        0x40#define I915_UPLOAD_DEFAULTS         0x80#define I915_UPLOAD_TEX(i)           (0x00010000<<(i))#define I915_UPLOAD_TEX_ALL          (0x00ff0000)#define I915_UPLOAD_TEX_0_SHIFT      16/* State structure offsets - these will probably disappear. */#define I915_DESTREG_CBUFADDR0 0#define I915_DESTREG_CBUFADDR1 1#define I915_DESTREG_DBUFADDR0 3#define I915_DESTREG_DBUFADDR1 4#define I915_DESTREG_DV0 6#define I915_DESTREG_DV1 7#define I915_DESTREG_SENABLE 8#define I915_DESTREG_SR0 9#define I915_DESTREG_SR1 10#define I915_DESTREG_SR2 11#define I915_DEST_SETUP_SIZE 12#define I915_CTXREG_STATE4		0#define I915_CTXREG_LI	        	1#define I915_CTXREG_LIS2		        2#define I915_CTXREG_LIS4	        	3#define I915_CTXREG_LIS5	        	4#define I915_CTXREG_LIS6	         	5#define I915_CTXREG_IAB   	 	6#define I915_CTXREG_BLENDCOLOR0		7#define I915_CTXREG_BLENDCOLOR1		8#define I915_CTX_SETUP_SIZE		9#define I915_FOGREG_COLOR		0#define I915_FOGREG_MODE0		1#define I915_FOGREG_MODE1		2#define I915_FOGREG_MODE2		3#define I915_FOGREG_MODE3		4#define I915_FOG_SETUP_SIZE		5#define I915_STPREG_ST0        0#define I915_STPREG_ST1        1#define I915_STP_SETUP_SIZE    2#define I915_TEXREG_MS3        1#define I915_TEXREG_MS4        2#define I915_TEXREG_SS2        3#define I915_TEXREG_SS3        4#define I915_TEXREG_SS4        5#define I915_TEX_SETUP_SIZE    6#define I915_DEFREG_C0    0#define I915_DEFREG_C1    1#define I915_DEFREG_S0    2#define I915_DEFREG_S1    3#define I915_DEFREG_Z0    4#define I915_DEFREG_Z1    5#define I915_DEF_SETUP_SIZE    6#define I915_MAX_CONSTANT      32#define I915_CONSTANT_SIZE     (2+(4*I915_MAX_CONSTANT))#define I915_PROGRAM_SIZE      192/* Hardware version of a parsed fragment program.  "Derived" from the * mesa fragment_program struct. */struct i915_fragment_program {   struct fragment_program FragProg;   GLboolean translated;   GLboolean params_uptodate;   GLboolean on_hardware;   GLboolean error;		/* If program is malformed for any reason. */   GLuint nr_tex_indirect;   GLuint nr_tex_insn;   GLuint nr_alu_insn;   GLuint nr_decl_insn;   /* TODO: split between the stored representation of a program and    * the state used to build that representation.    */   GLcontext *ctx;   GLuint declarations[I915_PROGRAM_SIZE];   GLuint program[I915_PROGRAM_SIZE];   GLfloat constant[I915_MAX_CONSTANT][4];   GLuint constant_flags[I915_MAX_CONSTANT];   GLuint nr_constants;   GLuint *csr;			/* Cursor, points into program.				 */   GLuint *decl;		/* Cursor, points into declarations.				 */      GLuint decl_s;		/* flags for which s regs need to be decl'd */   GLuint decl_t;		/* flags for which t regs need to be decl'd */   GLuint temp_flag;		/* Tracks temporary regs which are in				 * use.				 */   GLuint utemp_flag;		/* Tracks TYPE_U temporary regs which are in				 * use.				 */   /* Helpers for i915_fragprog.c:    */   GLuint wpos_tex;   GLboolean depth_written;   struct {       GLuint reg;		/* Hardware constant idx */      const GLfloat *values; 	/* Pointer to tracked values */   } param[I915_MAX_CONSTANT];   GLuint nr_params;         /* Helpers for i915_texprog.c:    */   GLuint src_texture;		/* Reg containing sampled texture color,				 * else UREG_BAD.				 */   GLuint src_previous;		/* Reg containing color from previous 				 * stage.  May need to be decl'd.				 */   GLuint last_tex_stage;	/* Number of last enabled texture unit */   struct vertex_buffer *VB;};#define I915_TEX_UNITS 8struct i915_hw_state {   GLuint Ctx[I915_CTX_SETUP_SIZE];   GLuint Buffer[I915_DEST_SETUP_SIZE];   GLuint Stipple[I915_STP_SETUP_SIZE];   GLuint Fog[I915_FOG_SETUP_SIZE];   GLuint Defaults[I915_DEF_SETUP_SIZE];   GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];   GLuint Constant[I915_CONSTANT_SIZE];   GLuint ConstantSize;   GLuint Program[I915_PROGRAM_SIZE];   GLuint ProgramSize;      /* Region pointers for relocation:     */   struct intel_region *draw_region;   struct intel_region *depth_region;/*    struct intel_region *tex_region[I915_TEX_UNITS]; */   /* Regions aren't actually that appropriate here as the memory may    * be from a PBO or FBO.  Just use the buffer id.  Will have to do    * this for draw and depth for FBO's...    */   GLuint tex_buffer[I915_TEX_UNITS];   GLuint tex_offset[I915_TEX_UNITS];      GLuint active;		/* I915_UPLOAD_* */   GLuint emitted;		/* I915_UPLOAD_* */};#define I915_FOG_PIXEL  2#define I915_FOG_VERTEX 1#define I915_FOG_NONE   0struct i915_context {   struct intel_context intel;   GLuint last_ReallyEnabled;   GLuint vertex_fog;   GLuint lodbias_ss2[MAX_TEXTURE_UNITS];   struct i915_fragment_program tex_program;   struct i915_fragment_program *current_program;   struct i915_hw_state meta, initial, state, *current;};#define I915_STATECHANGE(i915, flag)					\do {									\   INTEL_FIREVERTICES( &(i915)->intel );					\   (i915)->state.emitted &= ~(flag);					\} while (0)#define I915_ACTIVESTATE(i915, flag, mode)			\do {								\   INTEL_FIREVERTICES( &(i915)->intel );				\   if (mode)							\      (i915)->state.active |= (flag);				\   else								\      (i915)->state.active &= ~(flag);				\} while (0)/*====================================================================== * i915_vtbl.c */extern void i915InitVtbl( struct i915_context *i915 );extern voidi915_state_draw_region(struct intel_context *intel,                        struct i915_hw_state *state,                       struct intel_region *color_region,                       struct intel_region *depth_region);#define SZ_TO_HW(sz)  ((sz-2)&0x3)#define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)#define EMIT_ATTR( ATTR, STYLE, S4, SZ )				\do {									\   intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\   intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\   s4 |= S4;								\   intel->vertex_attr_count++;						\   offset += (SZ);							\} while (0)#define EMIT_PAD( N )							\do {									\   intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\   intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\   intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\   intel->vertex_attr_count++;						\   offset += (N);							\} while (0)/*====================================================================== * i915_context.c */extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,				    __DRIcontextPrivate *driContextPriv,				    void *sharedContextPrivate);/*====================================================================== * i915_texprog.c */extern void i915ValidateTextureProgram( struct i915_context *i915 );/*====================================================================== * i915_debug.c */extern void i915_disassemble_program( const GLuint *program, GLuint sz );extern void i915_print_ureg( const char *msg, GLuint ureg );/*====================================================================== * i915_state.c */extern void i915InitStateFunctions( struct dd_function_table *functions );<<<<<<< i915_context.hextern void i915InitState( i915ContextPtr i915 );=======extern void i915InitState( struct i915_context *i915 );extern void i915_update_fog( GLcontext *ctx );>>>>>>> 1.3.4.8/*====================================================================== * i915_tex.c */extern void i915UpdateTextureState( struct intel_context *intel );extern void i915InitTextureFuncs( struct dd_function_table *functions );/*====================================================================== * i915_metaops.c */void i915InitMetaFuncs( struct i915_context *i915 );extern voidi915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,                 GLuint srcBuf);/*====================================================================== * i915_fragprog.c */extern void i915ValidateFragmentProgram( struct i915_context *i915 );extern void i915InitFragProgFuncs( struct dd_function_table *functions );/*====================================================================== * Inline conversion functions.  These are better-typed than the * macros used previously: */static INLINE struct i915_context *i915_context( GLcontext *ctx ){   return (struct i915_context *)ctx;}#define I915_CONTEXT(ctx)	i915_context(ctx)	#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -