📄 i915_texprog.c
字号:
/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include <strings.h>#include "glheader.h"#include "macros.h"#include "enums.h"#include "tnl/t_context.h"#include "intel_batchbuffer.h"#include "i915_reg.h"#include "i915_context.h"#include "i915_program.h"static GLuint translate_tex_src_bit( struct i915_fragment_program *p, GLubyte bit ){ switch (bit) { case TEXTURE_1D_BIT: return D0_SAMPLE_TYPE_2D; case TEXTURE_2D_BIT: return D0_SAMPLE_TYPE_2D; case TEXTURE_RECT_BIT: return D0_SAMPLE_TYPE_2D; case TEXTURE_3D_BIT: return D0_SAMPLE_TYPE_VOLUME; case TEXTURE_CUBE_BIT: return D0_SAMPLE_TYPE_CUBE; default: i915_program_error(p, "TexSrcBit"); return 0; }}static GLuint get_source( struct i915_fragment_program *p, GLenum src, GLuint unit ){ switch (src) { case GL_TEXTURE: if (p->src_texture == UREG_BAD) { /* TODO: Use D0_CHANNEL_XY where possible. */ GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled); GLuint sampler = i915_emit_decl(p, REG_TYPE_S, unit, dim); GLuint texcoord = i915_emit_decl(p, REG_TYPE_T, unit, D0_CHANNEL_ALL); GLuint tmp = i915_get_temp( p ); GLuint op = T0_TEXLD; if (p->VB->TexCoordPtr[unit]->size == 4) op = T0_TEXLDP; p->src_texture = i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, texcoord, op ); } return p->src_texture; /* Crossbar: */ case GL_TEXTURE0: case GL_TEXTURE1: case GL_TEXTURE2: case GL_TEXTURE3: case GL_TEXTURE4: case GL_TEXTURE5: case GL_TEXTURE6: case GL_TEXTURE7: { return UREG_BAD; } case GL_CONSTANT: return i915_emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor ); case GL_PRIMARY_COLOR: return i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); case GL_PREVIOUS: default: i915_emit_decl(p, GET_UREG_TYPE(p->src_previous), GET_UREG_NR(p->src_previous), D0_CHANNEL_ALL); return p->src_previous; }} static GLuint emit_combine_source( struct i915_fragment_program *p, GLuint mask, GLuint unit, GLenum source, GLenum operand ){ GLuint arg, src; src = get_source(p, source, unit); switch (operand) { case GL_ONE_MINUS_SRC_COLOR: /* Get unused tmp, * Emit tmp = 1.0 + arg.-x-y-z-w */ arg = i915_get_temp( p ); return i915_emit_arith( p, A0_ADD, arg, mask, 0, swizzle(src, ONE, ONE, ONE, ONE ), negate(src, 1,1,1,1), 0); case GL_SRC_ALPHA: if (mask == A0_DEST_CHANNEL_W) return src; else return swizzle( src, W, W, W, W ); case GL_ONE_MINUS_SRC_ALPHA: /* Get unused tmp, * Emit tmp = 1.0 + arg.-w-w-w-w */ arg = i915_get_temp( p ); return i915_emit_arith( p, A0_ADD, arg, mask, 0, swizzle(src, ONE, ONE, ONE, ONE ), negate( swizzle(src,W,W,W,W), 1,1,1,1), 0); case GL_SRC_COLOR: default: return src; }}static int nr_args( GLenum mode ){ switch (mode) { case GL_REPLACE: return 1; case GL_MODULATE: return 2; case GL_ADD: return 2; case GL_ADD_SIGNED: return 2; case GL_INTERPOLATE: return 3; case GL_SUBTRACT: return 2; case GL_DOT3_RGB_EXT: return 2; case GL_DOT3_RGBA_EXT: return 2; case GL_DOT3_RGB: return 2; case GL_DOT3_RGBA: return 2; default: return 0; }}static GLboolean args_match( struct gl_texture_unit *texUnit ){ int i, nr = nr_args(texUnit->Combine.ModeRGB); for (i = 0 ; i < nr ; i++) { if (texUnit->Combine.SourceA[i] != texUnit->Combine.SourceRGB[i]) return GL_FALSE; switch(texUnit->Combine.OperandA[i]) { case GL_SRC_ALPHA: switch(texUnit->Combine.OperandRGB[i]) { case GL_SRC_COLOR: case GL_SRC_ALPHA: break; default: return GL_FALSE; } break; case GL_ONE_MINUS_SRC_ALPHA: switch(texUnit->Combine.OperandRGB[i]) { case GL_ONE_MINUS_SRC_COLOR: case GL_ONE_MINUS_SRC_ALPHA: break; default: return GL_FALSE; } break; default: return GL_FALSE; /* impossible */ } } return GL_TRUE;}static GLuint emit_combine( struct i915_fragment_program *p, GLuint dest, GLuint mask, GLuint saturate, GLuint unit, GLenum mode, const GLenum *source, const GLenum *operand){ int tmp, src[3], nr = nr_args(mode); int i; for (i = 0; i < nr; i++) src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] ); switch (mode) { case GL_REPLACE: if (mask == A0_DEST_CHANNEL_ALL && !saturate) return src[0]; else return i915_emit_arith( p, A0_MOV, dest, mask, saturate, src[0], 0, 0 ); case GL_MODULATE: return i915_emit_arith( p, A0_MUL, dest, mask, saturate, src[0], src[1], 0 ); case GL_ADD: return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0], src[1], 0 ); case GL_ADD_SIGNED: /* tmp = arg0 + arg1 * result = tmp + -.5 */ tmp = i915_emit_const1f(p, .5); tmp = negate(swizzle(tmp,X,X,X,X),1,1,1,1); i915_emit_arith( p, A0_ADD, dest, mask, 0, src[0], src[1], 0 ); i915_emit_arith( p, A0_ADD, dest, mask, saturate, dest, tmp, 0 ); return dest; case GL_INTERPOLATE: /* TWO INSTRUCTIONS */ /* Arg0 * (Arg2) + Arg1 * (1-Arg2) * * Arg0*Arg2 + Arg1 - Arg1Arg2 * * tmp = Arg0*Arg2 + Arg1, * result = (-Arg1)Arg2 + tmp */ tmp = i915_get_temp( p ); i915_emit_arith( p, A0_MAD, tmp, mask, 0, src[0], src[2], src[1] ); i915_emit_arith( p, A0_MAD, dest, mask, saturate, negate(src[1], 1,1,1,1), src[2], tmp ); return dest; case GL_SUBTRACT: /* negate src[1] */ return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0], negate(src[1],1,1,1,1), 0 ); case GL_DOT3_RGBA: case GL_DOT3_RGBA_EXT: case GL_DOT3_RGB_EXT: case GL_DOT3_RGB: { GLuint tmp0 = i915_get_temp( p ); GLuint tmp1 = i915_get_temp( p ); GLuint neg1 = negate(swizzle(i915_emit_const1f(p, 1),X,X,X,X), 1,1,1,1); GLuint two = swizzle(i915_emit_const1f(p, 2),X,X,X,X); i915_emit_arith( p, A0_MAD, tmp0, A0_DEST_CHANNEL_ALL, 0, two, src[0], neg1); if (src[0] == src[1]) tmp1 = tmp0; else i915_emit_arith( p, A0_MAD, tmp1, A0_DEST_CHANNEL_ALL, 0, two, src[1], neg1); i915_emit_arith( p, A0_DP3, dest, mask, saturate, tmp0, tmp1, 0); return dest; } default: return src[0]; }}static GLuint get_dest( struct i915_fragment_program *p, int unit ){ if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) return i915_get_temp( p ); else if (unit != p->last_tex_stage) return i915_get_temp( p ); else return UREG(REG_TYPE_OC, 0);} static GLuint emit_texenv( struct i915_fragment_program *p, int unit ){ struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; GLenum envMode = texUnit->EnvMode; struct gl_texture_object *tObj = texUnit->_Current; GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0; switch(envMode) { case GL_BLEND: { const int cf = get_source(p, GL_PREVIOUS, unit); const int cc = get_source(p, GL_CONSTANT, unit); const int cs = get_source(p, GL_TEXTURE, unit); const int out = get_dest(p, unit); if (format == GL_INTENSITY) { /* cv = cf(1 - cs) + cc.cs * cv = cf - cf.cs + cc.cs */ /* u[2] = MAD( -cf * cs + cf ) * cv = MAD( cc * cs + u[2] ) */ i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, negate(cf,1,1,1,1), cs, cf ); i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, cc, cs, out ); return out; } else { /* cv = cf(1 - cs) + cc.cs * cv = cf - cf.cs + cc.cs * av = af.as */ /* u[2] = MAD( cf.-x-y-zw * cs.xyzw + cf.xyz0 ) * oC = MAD( cc.xyz0 * cs.xyz0 + u[2].xyzw ) */ i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, negate(cf,1,1,1,0), cs, swizzle(cf,X,Y,Z,ZERO) ); i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, swizzle(cc,X,Y,Z,ZERO), swizzle(cs,X,Y,Z,ZERO), out );
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -