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📄 intel_mipmap_tree.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "intel_context.h"#include "intel_mipmap_tree.h"#include "intel_regions.h"#include "intel_bufmgr.h"#include "enums.h"static GLenum target_to_target( GLenum target ){   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:      return GL_TEXTURE_CUBE_MAP_ARB;   default:      return target;   }}struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,						GLenum target,						GLenum internal_format,						GLuint first_level,						GLuint last_level,						GLuint width0,						GLuint height0,						GLuint depth0,						GLuint cpp,						GLboolean compressed){   GLboolean ok;   struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);   DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,		_mesa_lookup_enum_by_nr(target),		_mesa_lookup_enum_by_nr(internal_format),		first_level,		last_level);   mt->target = target_to_target(target);   mt->internal_format = internal_format;   mt->first_level = first_level;   mt->last_level = last_level;   mt->width0 = width0;   mt->height0 = height0;   mt->depth0 = depth0;   mt->cpp = cpp;   mt->compressed = compressed;   mt->refcount = 1;   switch (intel->intelScreen->deviceID) {   case PCI_CHIP_I945_G:/*    case PCI_CHIP_I945_GM: */      ok = i945_miptree_layout( mt );      break;   default:      /* All the i830 chips and the i915 use this layout:       */      ok = i915_miptree_layout( mt );      break;   }   if (ok)      mt->region = intel_region_alloc( intel, 				       mt->cpp,				       mt->pitch, 				       mt->total_height );   if (!mt->region) {      free(mt);      return NULL;   }   return mt;}void intel_miptree_reference( struct intel_mipmap_tree **dst, 			      struct intel_mipmap_tree *src ){   src->refcount++;   *dst = src;}void intel_miptree_release( struct intel_context *intel,			    struct intel_mipmap_tree **mt ){   if (!*mt)      return;   DBG("%s %d\n", __FUNCTION__, (*mt)->refcount-1);   if (--(*mt)->refcount == 0) {      intel_region_release(intel, &((*mt)->region));      free(*mt);   }   *mt = NULL;}/* Can the image be pulled into a unified mipmap tree.  This mirrors * the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */GLboolean intel_miptree_match_image( struct intel_mipmap_tree *mt, 				     struct gl_texture_image *image,				     GLuint face,				     GLuint level ){   DBG("%s %d %d/%d %d/%d\n", __FUNCTION__,		image->Border,		image->InternalFormat, mt->internal_format,		image->IsCompressed, mt->compressed);   /* Images with borders are never pulled into mipmap trees.     */   if (image->Border)      return GL_FALSE;   if (image->InternalFormat != mt->internal_format ||       image->IsCompressed != mt->compressed)      return GL_FALSE;   DBG("%s: %d/%d %d/%d %d/%d\n", __FUNCTION__,		image->Width, mt->offset[face][level].width,		image->Height, mt->offset[face][level].height,		image->Depth, mt->offset[face][level].depth);   /* Test image dimensions against the base level image adjusted for    * minification.  This will also catch images not present in the    * tree, changed targets, etc.    */   if (image->Width != mt->offset[face][level].width ||       image->Height != mt->offset[face][level].height ||       image->Depth != mt->offset[face][level].depth)      return GL_FALSE;   DBG("%s: success\n", __FUNCTION__);   return GL_TRUE;}GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,				  GLuint face,				  GLuint level){   return mt->offset[face][level].offset;}GLuint intel_miptree_depth_image_stride(struct intel_mipmap_tree *mt,					GLuint face,					GLuint level){   return mt->offset[face][level].depth_image_stride;}void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,				    GLuint face,				    GLuint level,				    GLuint x, GLuint y,				    GLuint w, GLuint h, GLuint d){   mt->offset[face][level].offset = (x + y * mt->pitch) * mt->cpp;   mt->offset[face][level].width = w;   mt->offset[face][level].height = h;   mt->offset[face][level].depth = d;}/** * Map a teximage in a mipmap tree. * \param row_stride  returns row stride in bytes * \param image_stride  returns image stride in bytes (for 3D textures). * \return address of mapping */GLubyte *intel_miptree_image_map(struct intel_context *intel, 				 struct intel_mipmap_tree *mt,				 GLuint face,				 GLuint level,				 GLuint *row_stride,				 GLuint *image_stride){   DBG("%s \n", __FUNCTION__);      if (row_stride)      *row_stride = mt->pitch * mt->cpp;      if (image_stride)       *image_stride = mt->offset[face][level].depth_image_stride;   return (intel_region_map(intel, mt->region) +	   intel_miptree_image_offset(mt, face, level));}void intel_miptree_image_unmap(struct intel_context *intel, 			       struct intel_mipmap_tree *mt){   DBG("%s\n", __FUNCTION__);   intel_region_unmap(intel, mt->region);}/* Upload data for a particular image. */void intel_miptree_image_data(struct intel_context *intel, 			      struct intel_mipmap_tree *dst,			      GLuint face,			      GLuint level,			      void *src, 			      GLuint src_row_pitch,			      GLuint src_image_pitch){   GLuint depth = dst->offset[face][level].depth;   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);   GLuint dst_image_stride = intel_miptree_depth_image_stride(dst, face, level);   GLuint i;   DBG("%s\n", __FUNCTION__);   for (i = 0; i < depth; i++) {      intel_region_data(intel,			dst->region, dst_offset,			0,			0,			src,			src_row_pitch,			0, 0,	/* source x,y */			dst->offset[face][level].width,			dst->offset[face][level].height);      dst_offset += dst_image_stride;      src += src_image_pitch;   }}			  /* Copy mipmap image between trees */void intel_miptree_image_copy( struct intel_context *intel,			       struct intel_mipmap_tree *dst,			       GLuint face, GLuint level,			       struct intel_mipmap_tree *src ){   GLuint width = src->offset[face][level].width;   GLuint height = src->offset[face][level].height;   GLuint depth = src->offset[face][level].depth;   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);   GLuint src_offset = intel_miptree_image_offset(src, face, level);   GLuint dst_image_stride = intel_miptree_depth_image_stride(dst, face, level);   GLuint src_image_stride = intel_miptree_depth_image_stride(src, face, level);   GLuint i;   for (i = 0; i < depth; i++) {      intel_region_copy(intel,			dst->region, dst_offset,			0,			0,			src->region, src_offset,			0,			0,			width,			height);      dst_offset += dst_image_stride;      src_offset += src_image_stride;   }		     }

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