📄 r200_tex.c
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static void r200CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); return; } } _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data, texObj, texImage); t->dirty_images[face] |= (1 << level);}#if ENABLE_HW_3D_TEXTUREstatic void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); return; } } texImage->IsClientData = GL_FALSE;#if 0 if (r200ValidateClientStorage( ctx, target, internalFormat, width, height, format, type, pixels, packing, texObj, texImage)) { if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); } else#endif { if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); /* Normal path: copy (to cached memory) and eventually upload * via another copy to GART memory and then a blit... Could * eliminate one copy by going straight to (permanent) GART. * * Note, this will call r200ChooseTextureFormat. */ _mesa_store_teximage3d(ctx, target, level, internalFormat, width, height, depth, border, format, type, pixels, &ctx->Unpack, texObj, texImage); t->dirty_images[0] |= (1 << level); }}#endif#if ENABLE_HW_3D_TEXTUREstatic voidr200TexSubImage3D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData;/* fprintf(stderr, "%s\n", __FUNCTION__); */ assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); return; } texObj->DriverData = t; } _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, packing, texObj, texImage); t->dirty_images[0] |= (1 << level);}#endifstatic void r200TexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; if ( R200_DEBUG & DEBUG_STATE ) { fprintf( stderr, "%s( %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); } /* This is incorrect: Need to maintain this data for each of * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch * between them according to _ReallyEnabled. */ switch ( pname ) { case GL_TEXTURE_ENV_COLOR: { GLubyte c[4]; GLuint envColor; UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor ); envColor = r200PackColor( 4, c[0], c[1], c[2], c[3] ); if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { R200_STATECHANGE( rmesa, tf ); rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; } break; } case GL_TEXTURE_LOD_BIAS_EXT: { GLfloat bias, min; GLuint b; const int fixed_one = 0x8000000; /* The R200's LOD bias is a signed 2's complement value with a * range of -16.0 <= bias < 16.0. * * NOTE: Add a small bias to the bias for conform mipsel.c test. */ bias = *param + .01; min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ? 0.0 : -16.0; bias = CLAMP( bias, min, 16.0 ); b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK; if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { R200_STATECHANGE( rmesa, tex[unit] ); rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; } break; } default: return; }}/** * Changes variables and flags for a state update, which will happen at the * next UpdateTextureState */static void r200TexParameter( GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params ){ r200TexObjPtr t = (r200TexObjPtr) texObj->DriverData; if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); } switch ( pname ) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAX_ANISOTROPY_EXT: r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); break; case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR ); break; case GL_TEXTURE_BORDER_COLOR: r200SetTexBorderColor( t, texObj->_BorderChan ); break; case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: /* This isn't the most efficient solution but there doesn't appear to * be a nice alternative. Since there's no LOD clamping, * we just have to rely on loading the right subset of mipmap levels * to simulate a clamped LOD. */ driSwapOutTextureObject( (driTextureObject *) t ); break; default: return; } /* Mark this texobj as dirty (one bit per tex unit) */ t->dirty_state = TEX_ALL;}static void r200BindTexture( GLcontext *ctx, GLenum target, struct gl_texture_object *texObj ){ if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj, ctx->Texture.CurrentUnit ); } if ( (target == GL_TEXTURE_1D) || (target == GL_TEXTURE_2D) #if ENABLE_HW_3D_TEXTURE || (target == GL_TEXTURE_3D)#endif || (target == GL_TEXTURE_CUBE_MAP) || (target == GL_TEXTURE_RECTANGLE_NV) ) { assert( texObj->DriverData != NULL ); }}static void r200DeleteTexture( GLcontext *ctx, struct gl_texture_object *texObj ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); driTextureObject * t = (driTextureObject *) texObj->DriverData; if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj, _mesa_lookup_enum_by_nr( texObj->Target ) ); } if ( t != NULL ) { if ( rmesa ) { R200_FIREVERTICES( rmesa ); } driDestroyTextureObject( t ); } /* Free mipmap images and the texture object itself */ _mesa_delete_texture_object(ctx, texObj);}/* Need: * - Same GEN_MODE for all active bits * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj * - STRQ presumably all supported (matrix means incoming R values * can end up in STQ, this has implications for vertex support, * presumably ok if maos is used, though?) * * Basically impossible to do this on the fly - just collect some * basic info & do the checks from ValidateState(). */static void r200TexGen( GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; rmesa->recheck_texgen[unit] = GL_TRUE;}/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: this function will be called during context creation to * allocate the default texture objects. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object. Not done at this time. * Fixup MaxAnisotropy according to user preference. */static struct gl_texture_object *r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); if (!obj) return NULL; obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; r200AllocTexObj( obj ); return obj;}void r200InitTextureFuncs( struct dd_function_table *functions ){ /* Note: we only plug in the functions we implement in the driver * since _mesa_init_driver_functions() was already called. */ functions->ChooseTextureFormat = r200ChooseTextureFormat; functions->TexImage1D = r200TexImage1D; functions->TexImage2D = r200TexImage2D;#if ENABLE_HW_3D_TEXTURE functions->TexImage3D = r200TexImage3D;#else functions->TexImage3D = _mesa_store_teximage3d;#endif functions->TexSubImage1D = r200TexSubImage1D; functions->TexSubImage2D = r200TexSubImage2D;#if ENABLE_HW_3D_TEXTURE functions->TexSubImage3D = r200TexSubImage3D;#else functions->TexSubImage3D = _mesa_store_texsubimage3d;#endif functions->NewTextureObject = r200NewTextureObject; functions->BindTexture = r200BindTexture; functions->DeleteTexture = r200DeleteTexture; functions->IsTextureResident = driIsTextureResident; functions->TexEnv = r200TexEnv; functions->TexParameter = r200TexParameter; functions->TexGen = r200TexGen; functions->CompressedTexImage2D = r200CompressedTexImage2D; functions->CompressedTexSubImage2D = r200CompressedTexSubImage2D; driInitTextureFormats();#if 000 /* moved or obsolete code */ r200ContextPtr rmesa = R200_CONTEXT(ctx); driInitTextureObjects( ctx, & rmesa->swapped, DRI_TEXMGR_DO_TEXTURE_1D | DRI_TEXMGR_DO_TEXTURE_2D ); /* Hack: r200NewTextureObject is not yet installed when the * default textures are created. Therefore set MaxAnisotropy of the * default 2D texture now. */ ctx->Shared->Default2D->MaxAnisotropy = driQueryOptionf (&rmesa->optionCache, "def_max_anisotropy");#endif}
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