📄 r200_tex.c
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case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: return _dri_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: return _dri_texformat_i8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) return &_mesa_texformat_ycbcr; else return &_mesa_texformat_ycbcr_rev; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return &_mesa_texformat_rgb_dxt1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return &_mesa_texformat_rgba_dxt1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return &_mesa_texformat_rgba_dxt3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return &_mesa_texformat_rgba_dxt5; default: _mesa_problem(ctx, "unexpected internalFormat 0x%x in r200ChooseTextureFormat", (int) internalFormat); return NULL; } return NULL; /* never get here */}static GLbooleanr200ValidateClientStorage( GLcontext *ctx, GLenum target, GLint internalFormat, GLint srcWidth, GLint srcHeight, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ r200ContextPtr rmesa = R200_CONTEXT(ctx); if (0) fprintf(stderr, "intformat %s format %s type %s\n", _mesa_lookup_enum_by_nr( internalFormat ), _mesa_lookup_enum_by_nr( format ), _mesa_lookup_enum_by_nr( type )); if (!ctx->Unpack.ClientStorage) return 0; if (ctx->_ImageTransferState || texImage->IsCompressed || texObj->GenerateMipmap) return 0; /* This list is incomplete, may be different on ppc??? */ switch ( internalFormat ) { case GL_RGBA: if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { texImage->TexFormat = _dri_texformat_argb8888; } else return 0; break; case GL_RGB: if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { texImage->TexFormat = _dri_texformat_rgb565; } else return 0; break; case GL_YCBCR_MESA: if ( format == GL_YCBCR_MESA && type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { texImage->TexFormat = &_mesa_texformat_ycbcr_rev; } else if ( format == GL_YCBCR_MESA && (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE)) { texImage->TexFormat = &_mesa_texformat_ycbcr; } else return 0; break; default: return 0; } /* Could deal with these packing issues, but currently don't: */ if (packing->SkipPixels || packing->SkipRows || packing->SwapBytes || packing->LsbFirst) { return 0; } { GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, format, type); if (0) fprintf(stderr, "%s: srcRowStride %d/%x\n", __FUNCTION__, srcRowStride, srcRowStride); /* Could check this later in upload, pitch restrictions could be * relaxed, but would need to store the image pitch somewhere, * as packing details might change before image is uploaded: */ if (!r200IsGartMemory( rmesa, pixels, srcHeight * srcRowStride ) || (srcRowStride & 63)) return 0; /* Have validated that _mesa_transfer_teximage would be a straight * memcpy at this point. NOTE: future calls to TexSubImage will * overwrite the client data. This is explicitly mentioned in the * extension spec. */ texImage->Data = (void *)pixels; texImage->IsClientData = GL_TRUE; texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes; return 1; }}static void r200TexImage1D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); return; } } /* Note, this will call ChooseTextureFormat */ _mesa_store_teximage1d(ctx, target, level, internalFormat, width, border, format, type, pixels, &ctx->Unpack, texObj, texImage); t->dirty_images[0] |= (1 << level);}static void r200TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); return; } } _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, format, type, pixels, packing, texObj, texImage); t->dirty_images[0] |= (1 << level);}static void r200TexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } if ( t != NULL ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } } texImage->IsClientData = GL_FALSE; if (r200ValidateClientStorage( ctx, target, internalFormat, width, height, format, type, pixels, packing, texObj, texImage)) { if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); } else { if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); /* Normal path: copy (to cached memory) and eventually upload * via another copy to GART memory and then a blit... Could * eliminate one copy by going straight to (permanent) GART. * * Note, this will call r200ChooseTextureFormat. */ _mesa_store_teximage2d(ctx, target, level, internalFormat, width, height, border, format, type, pixels, &ctx->Unpack, texObj, texImage); t->dirty_images[face] |= (1 << level); }}static void r200TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); return; } } _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, packing, texObj, texImage); t->dirty_images[face] |= (1 << level);}static void r200CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } if ( t != NULL ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) r200AllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; } } texImage->IsClientData = GL_FALSE;/* can't call this, different parameters. Would never evaluate to true anyway currently if (r200ValidateClientStorage( ctx, target, internalFormat, width, height, format, type, pixels, packing, texObj, texImage)) { if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); } else */{ if (R200_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); /* Normal path: copy (to cached memory) and eventually upload * via another copy to GART memory and then a blit... Could * eliminate one copy by going straight to (permanent) GART. * * Note, this will call r200ChooseTextureFormat. */ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); t->dirty_images[face] |= (1 << level); }}
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