📄 xm_dd.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glxheader.h"#include "bufferobj.h"#include "buffers.h"#include "context.h"#include "colormac.h"#include "depth.h"#include "drawpix.h"#include "extensions.h"#include "framebuffer.h"#include "macros.h"#include "image.h"#include "imports.h"#include "mtypes.h"#include "state.h"#include "texobj.h"#include "teximage.h"#include "texstore.h"#include "texformat.h"#include "xmesaP.h"#include "array_cache/acache.h"#include "swrast/swrast.h"#include "swrast/s_context.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "tnl/t_context.h"#ifdef XFree86Server#include <GL/glxtokens.h>#endif/* * Dithering kernels and lookup tables. */const int xmesa_kernel8[DITH_DY * DITH_DX] = { 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC, 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC, 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC, 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,};const short xmesa_HPCR_DRGB[3][2][16] = { { { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8}, {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9} }, { {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1}, { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0} }, { { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8}, { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} }};const int xmesa_kernel1[16] = { 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */ 6*47, 2*47, 14*47, 8*47, 10*47, 1*47, 5*47, 11*47, 7*47, 13*47, 3*47, 15*47};/* * Return the size (width, height) of the X window for the given GLframebuffer. * Output: width - width of buffer in pixels. * height - height of buffer in pixels. */static voidget_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ){ /* We can do this cast because the first field in the XMesaBuffer * struct is a GLframebuffer struct. If this weren't true, we'd * need a pointer from the GLframebuffer to the XMesaBuffer. */ const XMesaBuffer xmBuffer = (XMesaBuffer) buffer; unsigned int winwidth, winheight;#ifdef XFree86Server /* XFree86 GLX renderer */ winwidth = MIN2(xmBuffer->frontxrb->drawable->width, MAX_WIDTH); winheight = MIN2(xmBuffer->frontxrb->drawable->height, MAX_HEIGHT);#else Window root; Status stat; int winx, winy; unsigned int bw, d; _glthread_LOCK_MUTEX(_xmesa_lock); XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */ stat = XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap, &root, &winx, &winy, &winwidth, &winheight, &bw, &d ); _glthread_UNLOCK_MUTEX(_xmesa_lock); if (!stat) { /* probably querying a window that's recently been destroyed */ _mesa_warning(NULL, "XGetGeometry failed!\n"); *width = *height = 1; return; }#endif *width = winwidth; *height = winheight;}static voidfinish_or_flush( GLcontext *ctx ){#ifdef XFree86Server /* NOT_NEEDED */#else const XMesaContext xmesa = XMESA_CONTEXT(ctx); if (xmesa) { _glthread_LOCK_MUTEX(_xmesa_lock); XSync( xmesa->display, False ); _glthread_UNLOCK_MUTEX(_xmesa_lock); }#endif}static voidclear_index( GLcontext *ctx, GLuint index ){ if (ctx->DrawBuffer->Name == 0) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); xmesa->clearpixel = (unsigned long) index; XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index ); }}static voidclear_color( GLcontext *ctx, const GLfloat color[4] ){ if (ctx->DrawBuffer->Name == 0) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); xmesa->clearpixel = xmesa_color_to_pixel( ctx, xmesa->clearcolor[0], xmesa->clearcolor[1], xmesa->clearcolor[2], xmesa->clearcolor[3], xmesa->xm_visual->undithered_pf ); _glthread_LOCK_MUTEX(_xmesa_lock); XMesaSetForeground( xmesa->display, xmbuf->cleargc, xmesa->clearpixel ); _glthread_UNLOCK_MUTEX(_xmesa_lock); }}/* Set index mask ala glIndexMask */static voidindex_mask( GLcontext *ctx, GLuint mask ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); /* not sure this conditional is really needed */ if (xmbuf->backxrb && xmbuf->backxrb->pixmap) { unsigned long m; if (mask==0xffffffff) { m = ((unsigned long)~0L); } else { m = (unsigned long) mask; } XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); }}/* Implements glColorMask() */static voidcolor_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf; const int xclass = xmesa->xm_visual->mesa_visual.visualType; (void) amask; if (ctx->DrawBuffer->Name != 0) return; xmbuf = XMESA_BUFFER(ctx->DrawBuffer); if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { unsigned long m; if (rmask && gmask && bmask) { m = ((unsigned long)~0L); } else { m = 0; if (rmask) m |= GET_REDMASK(xmesa->xm_visual); if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); } XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); }}/**********************************************************************//*** glClear implementations ***//**********************************************************************//** * Clear the front or back color buffer, if it's implemented with a pixmap. */static voidclear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); assert(xmbuf); assert(xrb->pixmap); assert(xmesa); assert(xmesa->display); assert(xrb->pixmap); assert(xmbuf->cleargc); if (all) { XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 ); } else { XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, x, xrb->Base.Height - y - height, width, height ); }}static voidclear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, GLint x, GLint y, GLint width, GLint height ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); if (all) { const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height; MEMSET( xrb->ximage->data, xmesa->clearpixel, n ); } else { GLint i; for (i=0;i<height;i++) { GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); MEMSET( ptr, xmesa->clearpixel, width ); } }}static voidclear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, GLint x, GLint y, GLint width, GLint height ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); if (all) { GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4; GLubyte *ptr = (GLubyte *) xrb->ximage->data; for (i = 0; i < xrb->Base.Height; i++) { GLint j; GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { sptr += 16; } for (j=0; j<c16; j+=16) { ptr[0] = sptr[0]; ptr[1] = sptr[1]; ptr[2] = sptr[2]; ptr[3] = sptr[3]; ptr[4] = sptr[4]; ptr[5] = sptr[5]; ptr[6] = sptr[6]; ptr[7] = sptr[7]; ptr[8] = sptr[8]; ptr[9] = sptr[9]; ptr[10] = sptr[10]; ptr[11] = sptr[11]; ptr[12] = sptr[12]; ptr[13] = sptr[13]; ptr[14] = sptr[14]; ptr[15] = sptr[15]; ptr += 16; } for (; j < xrb->ximage->bytes_per_line; j++) { *ptr = sptr[j&15]; ptr++; } } } else { GLint i; for (i=y; i<y+height; i++) { GLubyte *ptr = PIXEL_ADDR1( xrb, x, i ); int j; const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { sptr += 16; } for (j=x; j<x+width; j++) { *ptr = sptr[j&15]; ptr++; } } }}static voidclear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); register GLuint pixel = (GLuint) xmesa->clearpixel; if (xmesa->swapbytes) { pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); } if (all) { GLuint *ptr4 = (GLuint *) xrb->ximage->data; if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { /* low and high bytes are equal so use memset() */ const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height; MEMSET( ptr4, pixel & 0xff, n ); } else { const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4; GLuint i; pixel = pixel | (pixel<<16); for (i = 0; i < n; i++) { ptr4[i] = pixel; } ptr4 += n; /* might be one last GLushort to set */ if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2) *(GLushort *)ptr4 = pixel & 0xffff; } } else { GLint i, j; for (j=0;j<height;j++) { GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j); for (i=0;i<width;i++) { *ptr2++ = pixel; } } }}/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */static voidclear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); const GLubyte r = xmesa->clearcolor[0]; const GLubyte g = xmesa->clearcolor[1]; const GLubyte b = xmesa->clearcolor[2]; if (all) { if (r == g && g == b) { /* same value for all three components (gray) */ const GLint w3 = xrb->Base.Width * 3; const GLint h = xrb->Base.Height; GLint i; for (i = 0; i < h; i++) { bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); MEMSET(ptr3, r, w3); } } else { /* the usual case */ const GLint w = xrb->Base.Width; const GLint h = xrb->Base.Height; GLint i, j; for (i = 0; i < h; i++) { bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); for (j = 0; j < w; j++) { ptr3->r = r; ptr3->g = g; ptr3->b = b; ptr3++; } } } } else { /* only clear subrect of color buffer */ if (r == g && g == b) { /* same value for all three components (gray) */
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