📄 xm_buffer.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glxheader.h"#include "GL/xmesa.h"#include "xmesaP.h"#include "imports.h"#include "renderbuffer.h"static voidxmesa_delete_renderbuffer(struct gl_renderbuffer *rb){ /* XXX Note: the ximage or Pixmap attached to this renderbuffer * should probably get freed here, but that's currently done in * XMesaDestroyBuffer(). */ _mesa_free(rb);}/** * Reallocate renderbuffer storage for front color buffer. */static GLbooleanxmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb; /* just clear these to be sure we don't accidentally use them */ xrb->origin1 = NULL; xrb->origin2 = NULL; xrb->origin4 = NULL; /* for the FLIP macro: */ xrb->bottom = height - 1; rb->Width = width; rb->Height = height; rb->InternalFormat = internalFormat; return GL_TRUE;}/** * Reallocate renderbuffer storage for back color buffer. * XXX we should resize the back pixmap/ximage here. */static GLbooleanxmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb; /* same as front buffer */ (void) xmesa_alloc_front_storage(ctx, rb, internalFormat, width, height); /* plus... */ if (xrb->ximage) { /* Needed by PIXELADDR1 macro */ xrb->width1 = xrb->ximage->bytes_per_line; xrb->origin1 = (GLubyte *) xrb->ximage->data + xrb->width1 * (height - 1); /* Needed by PIXELADDR2 macro */ xrb->width2 = xrb->ximage->bytes_per_line / 2; xrb->origin2 = (GLushort *) xrb->ximage->data + xrb->width2 * (height - 1); /* Needed by PIXELADDR3 macro */ xrb->width3 = xrb->ximage->bytes_per_line; xrb->origin3 = (GLubyte *) xrb->ximage->data + xrb->width3 * (height - 1); /* Needed by PIXELADDR4 macro */ xrb->width4 = xrb->ximage->width; xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1); } else { /* this assertion will fail if we happend to run out of memory */ /*assert(xrb->pixmap);*/ } return GL_TRUE;}struct xmesa_renderbuffer *xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, GLboolean backBuffer){ struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer); if (xrb) { GLuint name = 0; _mesa_init_renderbuffer(&xrb->Base, name); xrb->Base.Delete = xmesa_delete_renderbuffer; if (backBuffer) xrb->Base.AllocStorage = xmesa_alloc_back_storage; else xrb->Base.AllocStorage = xmesa_alloc_front_storage; if (visual->rgbMode) { xrb->Base.InternalFormat = GL_RGBA; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; xrb->Base.RedBits = visual->redBits; xrb->Base.GreenBits = visual->greenBits; xrb->Base.BlueBits = visual->blueBits; xrb->Base.AlphaBits = visual->alphaBits; } else { xrb->Base.InternalFormat = GL_COLOR_INDEX; xrb->Base._BaseFormat = GL_COLOR_INDEX; xrb->Base.DataType = GL_UNSIGNED_INT; xrb->Base.IndexBits = visual->indexBits; } /* only need to set Red/Green/EtcBits fields for user-created RBs */ } return xrb;}
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