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📄 program_instruction.h

📁 mesa-6.5-minigui源码
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file prog_instruction.h * * Private vertex program types and constants only used by files * related to vertex programs. * * \author Brian Paul * \author Keith Whitwell * \author Ian Romanick <idr@us.ibm.com> */#ifndef PROG_INSTRUCTION_H#define PROG_INSTRUCTION_H/** * Condition codes for GL_NV_fragment_program *//*@{*/#define COND_GT  1  /* greater than zero */#define COND_EQ  2  /* equal to zero */#define COND_LT  3  /* less than zero */#define COND_UN  4  /* unordered (NaN) */#define COND_GE  5  /* greater then or equal to zero */#define COND_LE  6  /* less then or equal to zero */#define COND_NE  7  /* not equal to zero */#define COND_TR  8  /* always true */#define COND_FL  9  /* always false *//*@}*//** * Instruction precision for GL_NV_fragment_program *//*@{*/#define FLOAT32  0x1#define FLOAT16  0x2#define FIXED12  0x4/*@}*//** * Saturation modes when storing values. *//*@{*/#define SATURATE_OFF            0#define SATURATE_ZERO_ONE       1#define SATURATE_PLUS_MINUS_ONE 2/*@}*//** * Program instruction opcodes, for both vertex and fragment programs. * \note changes to this opcode list must be reflected in t_vb_arbprogram.c */                     /* ARB_vp   ARB_fp   NV_vp   NV_fp */enum prog_opcode {   /*---------------------------------*/   OPCODE_ABS,       /*   X        X       1.1          */   OPCODE_ADD,       /*   X        X       X       X    */   OPCODE_ARA,       /*                    2            */   OPCODE_ARL,       /*   X                X            */   OPCODE_ARL_NV,    /*                    2            */   OPCODE_ARR,       /*                    2            */   OPCODE_BRA,       /*                    2            */   OPCODE_CAL,       /*                    2       2    */   OPCODE_CMP,       /*            X                    */   OPCODE_COS,       /*            X       2       X    */   OPCODE_DDX,       /*                            X    */   OPCODE_DDY,       /*                            X    */   OPCODE_DP3,       /*   X        X       X       X    */   OPCODE_DP4,       /*   X        X       X       X    */   OPCODE_DPH,       /*   X        X       1.1          */   OPCODE_DST,       /*   X        X       X       X    */   OPCODE_END,       /*   X        X       X       X    */   OPCODE_EX2,       /*   X        X       2       X    */   OPCODE_EXP,       /*   X                X            */   OPCODE_FLR,       /*   X        X       2       X    */   OPCODE_FRC,       /*   X        X       2       X    */   OPCODE_KIL,       /*            X                    */   OPCODE_KIL_NV,    /*                            X    */   OPCODE_LG2,       /*   X        X       2       X    */   OPCODE_LIT,       /*   X        X       X       X    */   OPCODE_LOG,       /*   X                X            */   OPCODE_LRP,       /*            X               X    */   OPCODE_MAD,       /*   X        X       X       X    */   OPCODE_MAX,       /*   X        X       X       X    */   OPCODE_MIN,       /*   X        X       X       X    */   OPCODE_MOV,       /*   X        X       X       X    */   OPCODE_MUL,       /*   X        X       X       X    */   OPCODE_PK2H,      /*                            X    */   OPCODE_PK2US,     /*                            X    */   OPCODE_PK4B,      /*                            X    */   OPCODE_PK4UB,     /*                            X    */   OPCODE_POW,       /*   X        X               X    */   OPCODE_POPA,      /*                    3            */   OPCODE_PRINT,     /*                    X       X    */   OPCODE_PUSHA,     /*                    3            */   OPCODE_RCC,       /*                    1.1          */   OPCODE_RCP,       /*   X        X       X       X    */   OPCODE_RET,       /*                    2       2    */   OPCODE_RFL,       /*            X               X    */   OPCODE_RSQ,       /*   X        X       X       X    */   OPCODE_SCS,       /*            X                    */   OPCODE_SEQ,       /*                    2       X    */   OPCODE_SFL,       /*                    2       X    */   OPCODE_SGE,       /*   X        X       X       X    */   OPCODE_SGT,       /*                    2       X    */   OPCODE_SIN,       /*            X       2       X    */   OPCODE_SLE,       /*                    2       X    */   OPCODE_SLT,       /*   X        X       X       X    */   OPCODE_SNE,       /*                    2       X    */   OPCODE_SSG,       /*                    2            */   OPCODE_STR,       /*                    2       X    */   OPCODE_SUB,       /*   X        X       1.1     X    */   OPCODE_SWZ,       /*   X        X                    */   OPCODE_TEX,       /*            X       3       X    */   OPCODE_TXB,       /*            X       3            */   OPCODE_TXD,       /*                            X    */   OPCODE_TXL,       /*                    3       2    */   OPCODE_TXP,       /*            X                    */   OPCODE_TXP_NV,    /*                    3       X    */   OPCODE_UP2H,      /*                            X    */   OPCODE_UP2US,     /*                            X    */   OPCODE_UP4B,      /*                            X    */   OPCODE_UP4UB,     /*                            X    */   OPCODE_X2D,       /*                            X    */   OPCODE_XPD,       /*   X        X                    */   MAX_OPCODE};/** * Instruction source register. */struct prog_src_register{   GLuint File:4;	/**< One of the PROGRAM_* register file values. */   GLint Index:9;	/**< May be negative for relative addressing. */   GLuint Swizzle:12;   GLuint RelAddr:1;   /**    * \name Source register "sign" control.    *    * The ARB and NV extensions allow varrying degrees of control over the    * sign of the source vector components.  These values allow enough control    * for all flavors of the extensions.    */   /*@{*/   /**    * Per-component negation for the SWZ instruction.    *    * \since    * ARB_vertex_program, ARB_fragment_program    */   GLuint NegateBase:4;   /**    * Take the component-wise absolute value.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint Abs:1;   /**    * Take the component-wise negation.  The negation occurs \b after the    * (optional) absolute value operation.    */   GLuint NegateAbs:1;   /*@}*/};/** * Instruction destination register. */struct prog_dst_register{   /**    * One of the PROGRAM_* register file values.    */   GLuint File:4;   GLuint Index:8;   GLuint WriteMask:4;   /**    * \name Conditional destination update control.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   /*@{*/   /**    * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,    * NE, TR, or UN).  Destination update is enabled if the matching    * (swizzled) condition code value passes.  When a conditional update mask    * is not specified, this will be \c COND_TR.    */   GLuint CondMask:4;   /**    * Condition code swizzle value.    */   GLuint CondSwizzle:12;      /**    * Selects the condition code register to use for conditional destination    * update masking.  In NV_fragmnet_program or NV_vertex_program2 mode, only    * condition code register 0 is available.  In NV_vertex_program3 mode,     * condition code registers 0 and 1 are available.    */   GLuint CondSrc:1;   /*@}*/   GLuint pad:31;};/** * Vertex/fragment program instruction. */struct prog_instruction{   enum prog_opcode Opcode;#if FEATURE_MESA_program_debug   GLshort StringPos;#endif   /**    * Arbitrary data.  Used for the PRINT, CAL, and BRA instructions.    */   void *Data;   struct prog_src_register SrcReg[3];   struct prog_dst_register DstReg;   /**    * Indicates that the instruction should update the condition code    * register.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint CondUpdate:1;   /**    * If prog_instruction::cc_update is \c GL_TRUE, this value selects the    * condition code register that is to be updated.    *    * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition    * code register 0 is available.  In GL_NV_vertex_program3 mode, condition    * code registers 0 and 1 are available.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,    * NV_vertex_program2_option.    */   GLuint CondDst:1;   /**    * Saturate each value of the vectored result to the range [0,1] or the    * range [-1,1].  \c SSAT mode (i.e., saturation to the range [-1,1]) is    * only available in NV_fragment_program2 mode.    * Value is one of the SATURATE_* tokens.    *    * \since    * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.    */   GLuint SaturateMode:2;      /**    * Per-instruction selectable precision.    *    * \since    * NV_fragment_program, NV_fragment_program_option.    */   GLuint Precision:3;   /**    * \name Texture source controls.    *     * The texture source controls are only used with the \c TEX, \c TXD,    * \c TXL, and \c TXP instructions.    *    * \since    * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.    */   /*@{*/   /**    * Source texture unit.  OpenGL supports a maximum of 32 texture    * units.    */   GLuint TexSrcUnit:5;      /**    * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.    */   GLuint TexSrcTarget:3;   /*@}*/};extern void_mesa_init_instruction(struct prog_instruction *inst);extern GLuint_mesa_num_inst_src_regs(enum prog_opcode opcode);extern const char *_mesa_opcode_string(enum prog_opcode opcode);#endif /* PROG_INSTRUCTION_H */

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