nvprogram.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 871 行 · 第 1/2 页

C
871
字号
   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");      return;   }   switch (pname) {      case GL_ATTRIB_ARRAY_SIZE_NV:         params[0] = ctx->Array.VertexAttrib[index].Size;         break;      case GL_ATTRIB_ARRAY_STRIDE_NV:         params[0] = ctx->Array.VertexAttrib[index].Stride;         break;      case GL_ATTRIB_ARRAY_TYPE_NV:         params[0] = ctx->Array.VertexAttrib[index].Type;         break;      case GL_CURRENT_ATTRIB_NV:	 FLUSH_CURRENT(ctx, 0);         params[0] = (GLint) ctx->Current.Attrib[index][0];         params[1] = (GLint) ctx->Current.Attrib[index][1];         params[2] = (GLint) ctx->Current.Attrib[index][2];         params[3] = (GLint) ctx->Current.Attrib[index][3];         break;      case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:         if (!ctx->Extensions.ARB_vertex_buffer_object) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");            return;         }         params[0] = ctx->Array.VertexAttrib[index].BufferObj->Name;         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");         return;   }}/** * Get a vertex array attribute pointer. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");      return;   }   if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");      return;   }   *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;}/** * Load/parse/compile a program. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,                    const GLubyte *program){   struct program *prog;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (id == 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");      return;   }   FLUSH_VERTICES(ctx, _NEW_PROGRAM);   prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);   if (prog && prog->Target != 0 && prog->Target != target) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");      return;   }   if ((target == GL_VERTEX_PROGRAM_NV ||        target == GL_VERTEX_STATE_PROGRAM_NV)       && ctx->Extensions.NV_vertex_program) {      struct vertex_program *vprog = (struct vertex_program *) prog;      if (!vprog || prog == &_mesa_DummyProgram) {         vprog = (struct vertex_program *)            ctx->Driver.NewProgram(ctx, target, id);         if (!vprog) {            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");            return;         }         _mesa_HashInsert(ctx->Shared->Programs, id, vprog);      }      _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);   }   else if (target == GL_FRAGMENT_PROGRAM_NV            && ctx->Extensions.NV_fragment_program) {      struct fragment_program *fprog = (struct fragment_program *) prog;      if (!fprog || prog == &_mesa_DummyProgram) {         fprog = (struct fragment_program *)            ctx->Driver.NewProgram(ctx, target, id);         if (!fprog) {            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");            return;         }         _mesa_HashInsert(ctx->Shared->Programs, id, fprog);      }      _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");   }}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4dNV(GLenum target, GLuint index,                           GLdouble x, GLdouble y, GLdouble z, GLdouble w){   _mesa_ProgramParameter4fNV(target, index, 		   	      (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4dvNV(GLenum target, GLuint index,                            const GLdouble *params){   _mesa_ProgramParameter4fNV(target, index,                              (GLfloat)params[0], (GLfloat)params[1], 			      (GLfloat)params[2], (GLfloat)params[3]);}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4fNV(GLenum target, GLuint index,                           GLfloat x, GLfloat y, GLfloat z, GLfloat w){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {      if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {         FLUSH_VERTICES(ctx, _NEW_PROGRAM);         ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w);      }      else {         _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameterNV(index)");         return;      }   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameterNV");      return;   }}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4fvNV(GLenum target, GLuint index,                            const GLfloat *params){   _mesa_ProgramParameter4fNV(target, index,                              params[0], params[1], params[2], params[3]);}/** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,                             GLuint num, const GLdouble *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {      GLuint i;      if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {         _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");         return;      }      for (i = 0; i < num; i++) {         ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0];         ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1];         ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2];         ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3];         params += 4;      };   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");      return;   }}/** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,                             GLuint num, const GLfloat *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {      GLuint i;      if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {         _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");         return;      }      for (i = 0; i < num; i++) {         COPY_4V(ctx->VertexProgram.Parameters[index + i], params);         params += 4;      };   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");      return;   }}/** * Setup tracking of matrices into program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_TrackMatrixNV(GLenum target, GLuint address,                    GLenum matrix, GLenum transform){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   FLUSH_VERTICES(ctx, _NEW_PROGRAM);   if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {      if (address & 0x3) {         /* addr must be multiple of four */         _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");         return;      }      switch (matrix) {         case GL_NONE:         case GL_MODELVIEW:         case GL_PROJECTION:         case GL_TEXTURE:         case GL_COLOR:         case GL_MODELVIEW_PROJECTION_NV:         case GL_MATRIX0_NV:         case GL_MATRIX1_NV:         case GL_MATRIX2_NV:         case GL_MATRIX3_NV:         case GL_MATRIX4_NV:         case GL_MATRIX5_NV:         case GL_MATRIX6_NV:         case GL_MATRIX7_NV:            /* OK, fallthrough */            break;         default:            _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");            return;      }      switch (transform) {         case GL_IDENTITY_NV:         case GL_INVERSE_NV:         case GL_TRANSPOSE_NV:         case GL_INVERSE_TRANSPOSE_NV:            /* OK, fallthrough */            break;         default:            _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");            return;      }      ctx->VertexProgram.TrackMatrix[address / 4] = matrix;      ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;   }   else {      _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");      return;   }}void GLAPIENTRY_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,                                GLfloat x, GLfloat y, GLfloat z, GLfloat w){   struct program *prog;   struct fragment_program *fragProg;   GLfloat *v;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   FLUSH_VERTICES(ctx, _NEW_PROGRAM);   prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);   if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");      return;   }   if (len <= 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)");      return;   }   fragProg = (struct fragment_program *) prog;   v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,                                    (char *) name);   if (v) {      v[0] = x;      v[1] = y;      v[2] = z;      v[3] = w;      return;   }   _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");}void GLAPIENTRY_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,                                 const float v[]){   _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);}void GLAPIENTRY_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,                                GLdouble x, GLdouble y, GLdouble z, GLdouble w){   _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y,                                    (GLfloat)z, (GLfloat)w);}void GLAPIENTRY_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,                                 const double v[]){   _mesa_ProgramNamedParameter4fNV(id, len, name,                                   (GLfloat)v[0], (GLfloat)v[1],                                   (GLfloat)v[2], (GLfloat)v[3]);}void GLAPIENTRY_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,                                   GLfloat *params){   struct program *prog;   struct fragment_program *fragProg;   const GLfloat *v;   GET_CURRENT_CONTEXT(ctx);   if (!ctx->_CurrentProgram)      ASSERT_OUTSIDE_BEGIN_END(ctx);   prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);   if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");      return;   }   if (len <= 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");      return;   }   fragProg = (struct fragment_program *) prog;   v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,                                    len, (char *) name);   if (v) {      params[0] = v[0];      params[1] = v[1];      params[2] = v[2];      params[3] = v[3];      return;   }   _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");}void GLAPIENTRY_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,                                   GLdouble *params){   GLfloat floatParams[4];   _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams);   COPY_4V(params, floatParams);}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?