nvprogram.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 871 行 · 第 1/2 页
C
871 行
ASSERT_OUTSIDE_BEGIN_END(ctx); if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); return; } switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: params[0] = ctx->Array.VertexAttrib[index].Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: params[0] = ctx->Array.VertexAttrib[index].Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: params[0] = ctx->Array.VertexAttrib[index].Type; break; case GL_CURRENT_ATTRIB_NV: FLUSH_CURRENT(ctx, 0); params[0] = (GLint) ctx->Current.Attrib[index][0]; params[1] = (GLint) ctx->Current.Attrib[index][1]; params[2] = (GLint) ctx->Current.Attrib[index][2]; params[3] = (GLint) ctx->Current.Attrib[index][3]; break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: if (!ctx->Extensions.ARB_vertex_buffer_object) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); return; } params[0] = ctx->Array.VertexAttrib[index].BufferObj->Name; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); return; }}/** * Get a vertex array attribute pointer. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); return; } if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); return; } *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;}/** * Load/parse/compile a program. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program){ struct program *prog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (id == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); return; } FLUSH_VERTICES(ctx, _NEW_PROGRAM); prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id); if (prog && prog->Target != 0 && prog->Target != target) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); return; } if ((target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_STATE_PROGRAM_NV) && ctx->Extensions.NV_vertex_program) { struct vertex_program *vprog = (struct vertex_program *) prog; if (!vprog || prog == &_mesa_DummyProgram) { vprog = (struct vertex_program *) ctx->Driver.NewProgram(ctx, target, id); if (!vprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } _mesa_HashInsert(ctx->Shared->Programs, id, vprog); } _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog); } else if (target == GL_FRAGMENT_PROGRAM_NV && ctx->Extensions.NV_fragment_program) { struct fragment_program *fprog = (struct fragment_program *) prog; if (!fprog || prog == &_mesa_DummyProgram) { fprog = (struct fragment_program *) ctx->Driver.NewProgram(ctx, target, id); if (!fprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } _mesa_HashInsert(ctx->Shared->Programs, id, fprog); } _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog); } else { _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)"); }}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ _mesa_ProgramParameter4fNV(target, index, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params){ _mesa_ProgramParameter4fNV(target, index, (GLfloat)params[0], (GLfloat)params[1], (GLfloat)params[2], (GLfloat)params[3]);}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { FLUSH_VERTICES(ctx, _NEW_PROGRAM); ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w); } else { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameterNV(index)"); return; } } else { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameterNV"); return; }}/** * Set a program parameter register. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params){ _mesa_ProgramParameter4fNV(target, index, params[0], params[1], params[2], params[3]);}/** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { GLuint i; if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV"); return; } for (i = 0; i < num; i++) { ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0]; ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1]; ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2]; ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3]; params += 4; }; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV"); return; }}/** * Set a sequence of program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { GLuint i; if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV"); return; } for (i = 0; i < num; i++) { COPY_4V(ctx->VertexProgram.Parameters[index + i], params); params += 4; }; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV"); return; }}/** * Setup tracking of matrices into program parameter registers. * \note Called from the GL API dispatcher. */void GLAPIENTRY_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { if (address & 0x3) { /* addr must be multiple of four */ _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)"); return; } switch (matrix) { case GL_NONE: case GL_MODELVIEW: case GL_PROJECTION: case GL_TEXTURE: case GL_COLOR: case GL_MODELVIEW_PROJECTION_NV: case GL_MATRIX0_NV: case GL_MATRIX1_NV: case GL_MATRIX2_NV: case GL_MATRIX3_NV: case GL_MATRIX4_NV: case GL_MATRIX5_NV: case GL_MATRIX6_NV: case GL_MATRIX7_NV: /* OK, fallthrough */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)"); return; } switch (transform) { case GL_IDENTITY_NV: case GL_INVERSE_NV: case GL_TRANSPOSE_NV: case GL_INVERSE_TRANSPOSE_NV: /* OK, fallthrough */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)"); return; } ctx->VertexProgram.TrackMatrix[address / 4] = matrix; ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)"); return; }}void GLAPIENTRY_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ struct program *prog; struct fragment_program *fragProg; GLfloat *v; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV"); return; } if (len <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)"); return; } fragProg = (struct fragment_program *) prog; v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, (char *) name); if (v) { v[0] = x; v[1] = y; v[2] = z; v[3] = w; return; } _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");}void GLAPIENTRY_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const float v[]){ _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);}void GLAPIENTRY_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);}void GLAPIENTRY_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const double v[]){ _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]);}void GLAPIENTRY_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params){ struct program *prog; struct fragment_program *fragProg; const GLfloat *v; GET_CURRENT_CONTEXT(ctx); if (!ctx->_CurrentProgram) ASSERT_OUTSIDE_BEGIN_END(ctx); prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV"); return; } if (len <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); return; } fragProg = (struct fragment_program *) prog; v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, (char *) name); if (v) { params[0] = v[0]; params[1] = v[1]; params[2] = v[2]; params[3] = v[3]; return; } _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");}void GLAPIENTRY_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params){ GLfloat floatParams[4]; _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams); COPY_4V(params, floatParams);}
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