📄 program.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul */#include "glheader.h"#include "context.h"#include "hash.h"#include "imports.h"#include "macros.h"#include "mtypes.h"#include "program.h"#include "nvfragparse.h"#include "program_instruction.h"#include "nvvertparse.h"#include "atifragshader.h"static const char *make_state_string(const GLint stateTokens[6]);static GLuint make_state_flags(const GLint state[]);/**********************************************************************//* Utility functions *//**********************************************************************//* A pointer to this dummy program is put into the hash table when * glGenPrograms is called. */struct program _mesa_DummyProgram;/** * Init context's vertex/fragment program state */void_mesa_init_program(GLcontext *ctx){ GLuint i; ctx->Program.ErrorPos = -1; ctx->Program.ErrorString = _mesa_strdup("");#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program ctx->VertexProgram.Enabled = GL_FALSE; ctx->VertexProgram.PointSizeEnabled = GL_FALSE; ctx->VertexProgram.TwoSideEnabled = GL_FALSE; ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram; assert(ctx->VertexProgram.Current); ctx->VertexProgram.Current->Base.RefCount++; for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { ctx->VertexProgram.TrackMatrix[i] = GL_NONE; ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; }#endif#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program ctx->FragmentProgram.Enabled = GL_FALSE; ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram; assert(ctx->FragmentProgram.Current); ctx->FragmentProgram.Current->Base.RefCount++;#endif /* XXX probably move this stuff */#if FEATURE_ATI_fragment_shader ctx->ATIFragmentShader.Enabled = GL_FALSE; ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; assert(ctx->ATIFragmentShader.Current); ctx->ATIFragmentShader.Current->RefCount++;#endif}/** * Free a context's vertex/fragment program state */void_mesa_free_program_data(GLcontext *ctx){#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program if (ctx->VertexProgram.Current) { ctx->VertexProgram.Current->Base.RefCount--; if (ctx->VertexProgram.Current->Base.RefCount <= 0) ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base)); }#endif#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program if (ctx->FragmentProgram.Current) { ctx->FragmentProgram.Current->Base.RefCount--; if (ctx->FragmentProgram.Current->Base.RefCount <= 0) ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); }#endif /* XXX probably move this stuff */#if FEATURE_ATI_fragment_shader if (ctx->ATIFragmentShader.Current) { ctx->ATIFragmentShader.Current->RefCount--; if (ctx->ATIFragmentShader.Current->RefCount <= 0) { _mesa_free(ctx->ATIFragmentShader.Current); } }#endif _mesa_free((void *) ctx->Program.ErrorString);}/** * Set the vertex/fragment program error state (position and error string). * This is generally called from within the parsers. */void_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string){ ctx->Program.ErrorPos = pos; _mesa_free((void *) ctx->Program.ErrorString); if (!string) string = ""; ctx->Program.ErrorString = _mesa_strdup(string);}/** * Find the line number and column for 'pos' within 'string'. * Return a copy of the line which contains 'pos'. Free the line with * _mesa_free(). * \param string the program string * \param pos the position within the string * \param line returns the line number corresponding to 'pos'. * \param col returns the column number corresponding to 'pos'. * \return copy of the line containing 'pos'. */const GLubyte *_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, GLint *line, GLint *col){ const GLubyte *lineStart = string; const GLubyte *p = string; GLubyte *s; int len; *line = 1; while (p != pos) { if (*p == (GLubyte) '\n') { (*line)++; lineStart = p + 1; } p++; } *col = (pos - lineStart) + 1; /* return copy of this line */ while (*p != 0 && *p != '\n') p++; len = p - lineStart; s = (GLubyte *) _mesa_malloc(len + 1); _mesa_memcpy(s, lineStart, len); s[len] = 0; return s;}/** * Initialize a new vertex/fragment program object. */static struct program *_mesa_init_program_struct( GLcontext *ctx, struct program *prog, GLenum target, GLuint id){ (void) ctx; if (prog) { prog->Id = id; prog->Target = target; prog->Resident = GL_TRUE; prog->RefCount = 1; } return prog;}/** * Initialize a new fragment program object. */struct program *_mesa_init_fragment_program( GLcontext *ctx, struct fragment_program *prog, GLenum target, GLuint id){ if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL;}/** * Initialize a new vertex program object. */struct program *_mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog, GLenum target, GLuint id){ if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL;}/** * Allocate and initialize a new fragment/vertex program object but * don't put it into the program hash table. Called via * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a * device driver function to implement OO deriviation with additional * types not understood by this function. * * \param ctx context * \param id program id/number * \param target program target/type * \return pointer to new program object */struct program *_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id){ switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(vertex_program), target, id ); case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program), target, id ); default: _mesa_problem(ctx, "bad target in _mesa_new_program"); return NULL; }}/** * Delete a program and remove it from the hash table, ignoring the * reference count. * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) * by a device driver function. */void_mesa_delete_program(GLcontext *ctx, struct program *prog){ (void) ctx; ASSERT(prog); if (prog->String) _mesa_free(prog->String); if (prog->Instructions) { GLuint i; for (i = 0; i < prog->NumInstructions; i++) { if (prog->Instructions[i].Data) _mesa_free(prog->Instructions[i].Data); } _mesa_free(prog->Instructions); } if (prog->Parameters) _mesa_free_parameter_list(prog->Parameters); _mesa_free(prog);}/**********************************************************************//* Program parameter functions *//**********************************************************************/struct program_parameter_list *_mesa_new_parameter_list(void){ return (struct program_parameter_list *) _mesa_calloc(sizeof(struct program_parameter_list));}/** * Free a parameter list and all its parameters */void_mesa_free_parameter_list(struct program_parameter_list *paramList){ _mesa_free_parameters(paramList); _mesa_free(paramList->Parameters); if (paramList->ParameterValues) ALIGN_FREE(paramList->ParameterValues); _mesa_free(paramList);}/** * Free all the parameters in the given list, but don't free the * paramList structure itself. */void_mesa_free_parameters(struct program_parameter_list *paramList){ GLuint i; for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Name) _mesa_free((void *) paramList->Parameters[i].Name); } paramList->NumParameters = 0;}/** * Helper function used by the functions below. * \return index of new parameter in the list, or -1 if error (out of mem) */static GLintadd_parameter(struct program_parameter_list *paramList, const char *name, const GLfloat values[4], enum register_file type){ const GLuint n = paramList->NumParameters; if (n == paramList->Size) { GLfloat (*tmp)[4]; paramList->Size *= 2; if (!paramList->Size) paramList->Size = 8; paramList->Parameters = (struct program_parameter *) _mesa_realloc(paramList->Parameters, n * sizeof(struct program_parameter), paramList->Size * sizeof(struct program_parameter)); tmp = paramList->ParameterValues; paramList->ParameterValues = (GLfloat(*)[4]) ALIGN_MALLOC(paramList->Size * 4 * sizeof(GLfloat), 16); if (tmp) { _mesa_memcpy(paramList->ParameterValues, tmp, n * 4 * sizeof(GLfloat)); ALIGN_FREE(tmp); } } if (!paramList->Parameters || !paramList->ParameterValues) { /* out of memory */ paramList->NumParameters = 0; paramList->Size = 0; return -1; } else { paramList->NumParameters = n + 1; _mesa_memset(¶mList->Parameters[n], 0, sizeof(struct program_parameter)); paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL; paramList->Parameters[n].Type = type; if (values) COPY_4V(paramList->ParameterValues[n], values); return (GLint) n; }}/** * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) * \return index of the new entry in the parameter list */GLint_mesa_add_named_parameter(struct program_parameter_list *paramList, const char *name, const GLfloat values[4]){ return add_parameter(paramList, name, values, PROGRAM_NAMED_PARAM);}/** * Add a new unnamed constant to the parameter list. * \param paramList - the parameter list * \param values - four float values * \return index of the new parameter. */GLint_mesa_add_named_constant(struct program_parameter_list *paramList, const char *name, const GLfloat values[4]){ return add_parameter(paramList, name, values, PROGRAM_CONSTANT);}
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