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📄 program.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul */#include "glheader.h"#include "context.h"#include "hash.h"#include "imports.h"#include "macros.h"#include "mtypes.h"#include "program.h"#include "nvfragparse.h"#include "program_instruction.h"#include "nvvertparse.h"#include "atifragshader.h"static const char *make_state_string(const GLint stateTokens[6]);static GLuint make_state_flags(const GLint state[]);/**********************************************************************//* Utility functions                                                  *//**********************************************************************//* A pointer to this dummy program is put into the hash table when * glGenPrograms is called. */struct program _mesa_DummyProgram;/** * Init context's vertex/fragment program state */void_mesa_init_program(GLcontext *ctx){   GLuint i;   ctx->Program.ErrorPos = -1;   ctx->Program.ErrorString = _mesa_strdup("");#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program   ctx->VertexProgram.Enabled = GL_FALSE;   ctx->VertexProgram.PointSizeEnabled = GL_FALSE;   ctx->VertexProgram.TwoSideEnabled = GL_FALSE;   ctx->VertexProgram.Current = (struct vertex_program *) ctx->Shared->DefaultVertexProgram;   assert(ctx->VertexProgram.Current);   ctx->VertexProgram.Current->Base.RefCount++;   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {      ctx->VertexProgram.TrackMatrix[i] = GL_NONE;      ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;   }#endif#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program   ctx->FragmentProgram.Enabled = GL_FALSE;   ctx->FragmentProgram.Current = (struct fragment_program *) ctx->Shared->DefaultFragmentProgram;   assert(ctx->FragmentProgram.Current);   ctx->FragmentProgram.Current->Base.RefCount++;#endif   /* XXX probably move this stuff */#if FEATURE_ATI_fragment_shader   ctx->ATIFragmentShader.Enabled = GL_FALSE;   ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;   assert(ctx->ATIFragmentShader.Current);   ctx->ATIFragmentShader.Current->RefCount++;#endif}/** * Free a context's vertex/fragment program state */void_mesa_free_program_data(GLcontext *ctx){#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program   if (ctx->VertexProgram.Current) {      ctx->VertexProgram.Current->Base.RefCount--;      if (ctx->VertexProgram.Current->Base.RefCount <= 0)         ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));   }#endif#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program   if (ctx->FragmentProgram.Current) {      ctx->FragmentProgram.Current->Base.RefCount--;      if (ctx->FragmentProgram.Current->Base.RefCount <= 0)         ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));   }#endif   /* XXX probably move this stuff */#if FEATURE_ATI_fragment_shader   if (ctx->ATIFragmentShader.Current) {      ctx->ATIFragmentShader.Current->RefCount--;      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {         _mesa_free(ctx->ATIFragmentShader.Current);      }   }#endif   _mesa_free((void *) ctx->Program.ErrorString);}/** * Set the vertex/fragment program error state (position and error string). * This is generally called from within the parsers. */void_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string){   ctx->Program.ErrorPos = pos;   _mesa_free((void *) ctx->Program.ErrorString);   if (!string)      string = "";   ctx->Program.ErrorString = _mesa_strdup(string);}/** * Find the line number and column for 'pos' within 'string'. * Return a copy of the line which contains 'pos'.  Free the line with * _mesa_free(). * \param string  the program string * \param pos     the position within the string * \param line    returns the line number corresponding to 'pos'. * \param col     returns the column number corresponding to 'pos'. * \return copy of the line containing 'pos'. */const GLubyte *_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,                       GLint *line, GLint *col){   const GLubyte *lineStart = string;   const GLubyte *p = string;   GLubyte *s;   int len;   *line = 1;   while (p != pos) {      if (*p == (GLubyte) '\n') {         (*line)++;         lineStart = p + 1;      }      p++;   }   *col = (pos - lineStart) + 1;   /* return copy of this line */   while (*p != 0 && *p != '\n')      p++;   len = p - lineStart;   s = (GLubyte *) _mesa_malloc(len + 1);   _mesa_memcpy(s, lineStart, len);   s[len] = 0;   return s;}/** * Initialize a new vertex/fragment program object. */static struct program *_mesa_init_program_struct( GLcontext *ctx, struct program *prog,                           GLenum target, GLuint id){   (void) ctx;   if (prog) {      prog->Id = id;      prog->Target = target;      prog->Resident = GL_TRUE;      prog->RefCount = 1;   }   return prog;}/** * Initialize a new fragment program object. */struct program *_mesa_init_fragment_program( GLcontext *ctx, struct fragment_program *prog,                             GLenum target, GLuint id){   if (prog)       return _mesa_init_program_struct( ctx, &prog->Base, target, id );   else      return NULL;}/** * Initialize a new vertex program object. */struct program *_mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,                           GLenum target, GLuint id){   if (prog)       return _mesa_init_program_struct( ctx, &prog->Base, target, id );   else      return NULL;}/** * Allocate and initialize a new fragment/vertex program object but * don't put it into the program hash table.  Called via * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a * device driver function to implement OO deriviation with additional * types not understood by this function. *  * \param ctx  context * \param id   program id/number * \param target  program target/type * \return  pointer to new program object */struct program *_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id){   switch (target) {   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */      return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(vertex_program),					target, id );   case GL_FRAGMENT_PROGRAM_NV:   case GL_FRAGMENT_PROGRAM_ARB:      return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),					  target, id );   default:      _mesa_problem(ctx, "bad target in _mesa_new_program");      return NULL;   }}/** * Delete a program and remove it from the hash table, ignoring the * reference count. * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation) * by a device driver function. */void_mesa_delete_program(GLcontext *ctx, struct program *prog){   (void) ctx;   ASSERT(prog);   if (prog->String)      _mesa_free(prog->String);   if (prog->Instructions) {      GLuint i;      for (i = 0; i < prog->NumInstructions; i++) {         if (prog->Instructions[i].Data)            _mesa_free(prog->Instructions[i].Data);      }      _mesa_free(prog->Instructions);   }   if (prog->Parameters)      _mesa_free_parameter_list(prog->Parameters);   _mesa_free(prog);}/**********************************************************************//* Program parameter functions                                        *//**********************************************************************/struct program_parameter_list *_mesa_new_parameter_list(void){   return (struct program_parameter_list *)      _mesa_calloc(sizeof(struct program_parameter_list));}/** * Free a parameter list and all its parameters */void_mesa_free_parameter_list(struct program_parameter_list *paramList){   _mesa_free_parameters(paramList);   _mesa_free(paramList->Parameters);   if (paramList->ParameterValues)      ALIGN_FREE(paramList->ParameterValues);   _mesa_free(paramList);}/** * Free all the parameters in the given list, but don't free the * paramList structure itself. */void_mesa_free_parameters(struct program_parameter_list *paramList){   GLuint i;   for (i = 0; i < paramList->NumParameters; i++) {      if (paramList->Parameters[i].Name)	 _mesa_free((void *) paramList->Parameters[i].Name);   }   paramList->NumParameters = 0;}/** * Helper function used by the functions below. * \return  index of new parameter in the list, or -1 if error (out of mem) */static GLintadd_parameter(struct program_parameter_list *paramList,              const char *name, const GLfloat values[4],              enum register_file type){   const GLuint n = paramList->NumParameters;   if (n == paramList->Size) {      GLfloat (*tmp)[4];      paramList->Size *= 2;      if (!paramList->Size)	 paramList->Size = 8;      paramList->Parameters = (struct program_parameter *)	 _mesa_realloc(paramList->Parameters,		       n * sizeof(struct program_parameter),		       paramList->Size * sizeof(struct program_parameter));      tmp = paramList->ParameterValues;      paramList->ParameterValues = (GLfloat(*)[4]) ALIGN_MALLOC(paramList->Size * 4 * sizeof(GLfloat), 16);      if (tmp) {	 _mesa_memcpy(paramList->ParameterValues, tmp, 		      n * 4 * sizeof(GLfloat));	 ALIGN_FREE(tmp);      }   }   if (!paramList->Parameters ||       !paramList->ParameterValues) {      /* out of memory */      paramList->NumParameters = 0;      paramList->Size = 0;      return -1;   }   else {      paramList->NumParameters = n + 1;      _mesa_memset(&paramList->Parameters[n], 0, 		   sizeof(struct program_parameter));      paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL;      paramList->Parameters[n].Type = type;      if (values)         COPY_4V(paramList->ParameterValues[n], values);      return (GLint) n;   }}/** * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) * \return index of the new entry in the parameter list */GLint_mesa_add_named_parameter(struct program_parameter_list *paramList,                          const char *name, const GLfloat values[4]){   return add_parameter(paramList, name, values, PROGRAM_NAMED_PARAM);}/** * Add a new unnamed constant to the parameter list. * \param paramList - the parameter list * \param values - four float values * \return index of the new parameter. */GLint_mesa_add_named_constant(struct program_parameter_list *paramList,                         const char *name, const GLfloat values[4]){   return add_parameter(paramList, name, values, PROGRAM_CONSTANT);}

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