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📄 shaderobjects.h

📁 mesa-6.5-minigui源码
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 2004-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SHADEROBJECTS_H#define SHADEROBJECTS_H#include "context.h"/** * gl2 unique interface identifier. * Each gl2 interface has its own interface id used for object queries. */enum gl2_uiid{   UIID_UNKNOWN,		/* supported by all objects */   UIID_GENERIC,		/* generic object */   UIID_CONTAINER,		/* contains generic objects */   UIID_SHADER,			/* shader object */   UIID_FRAGMENT_SHADER,	/* fragment shader */   UIID_VERTEX_SHADER,		/* vertex shader */   UIID_PROGRAM,		/* program object */   UIID_3DLABS_SHHANDLE		/* encapsulates 3dlabs' ShHandle */};struct gl2_unknown_intf{   GLvoid (* AddRef) (struct gl2_unknown_intf **);   GLvoid (* Release) (struct gl2_unknown_intf **);   struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);};struct gl2_generic_intf{   struct gl2_unknown_intf _unknown;   GLvoid (* Delete) (struct gl2_generic_intf **);   GLenum (* GetType) (struct gl2_generic_intf **);   GLhandleARB (* GetName) (struct gl2_generic_intf **);   GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);   const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);};struct gl2_container_intf{   struct gl2_generic_intf _generic;   GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);   GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);   GLsizei (* GetAttachedCount) (struct gl2_container_intf **);   struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);};struct gl2_shader_intf{   struct gl2_generic_intf _generic;   GLenum (* GetSubType) (struct gl2_shader_intf **);   GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);   GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);   const GLcharARB *(* GetSource) (struct gl2_shader_intf **);   GLvoid (* Compile) (struct gl2_shader_intf **);};struct gl2_program_intf{   struct gl2_container_intf _container;   GLboolean (* GetLinkStatus) (struct gl2_program_intf **);   GLboolean (* GetValidateStatus) (struct gl2_program_intf **);   GLvoid (* Link) (struct gl2_program_intf **);   GLvoid (* Validate) (struct gl2_program_intf **);
   GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
   GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
      GLboolean);
   GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
      GLboolean);
   GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
   GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);};struct gl2_fragment_shader_intf{   struct gl2_shader_intf _shader;};struct gl2_vertex_shader_intf{   struct gl2_shader_intf _shader;};struct gl2_3dlabs_shhandle_intf{   struct gl2_unknown_intf _unknown;   GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);};#if FEATURE_ARB_shader_objectsextern void GLAPIENTRY_mesa_DeleteObjectARB(GLhandleARB obj);extern GLhandleARB GLAPIENTRY_mesa_GetHandleARB(GLenum pname);extern void GLAPIENTRY_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);extern GLhandleARB GLAPIENTRY_mesa_CreateShaderObjectARB (GLenum);extern void GLAPIENTRY_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);extern void  GLAPIENTRY_mesa_CompileShaderARB (GLhandleARB);extern GLhandleARB GLAPIENTRY_mesa_CreateProgramObjectARB (void);extern void GLAPIENTRY_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);extern void GLAPIENTRY_mesa_LinkProgramARB (GLhandleARB);extern void GLAPIENTRY_mesa_UseProgramObjectARB (GLhandleARB);extern void GLAPIENTRY_mesa_ValidateProgramARB (GLhandleARB);extern void GLAPIENTRY_mesa_Uniform1fARB (GLint, GLfloat);extern void GLAPIENTRY_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform1iARB (GLint, GLint);extern void GLAPIENTRY_mesa_Uniform2iARB (GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);extern void GLAPIENTRY_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);extern void GLAPIENTRY_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);extern void GLAPIENTRY_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);extern GLint GLAPIENTRY_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);extern void GLAPIENTRY_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);extern void GLAPIENTRY_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);extern void GLAPIENTRY_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);extern void GLAPIENTRY_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);#if FEATURE_ARB_vertex_shaderextern void GLAPIENTRY_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);extern void GLAPIENTRY_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);extern GLint GLAPIENTRY_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);#endif /* FEATURE_ARB_vertex_shader */extern void_mesa_init_shaderobjects (GLcontext *ctx);#endif /* FEATURE_ARB_shader_objects */#endif /* SHADEROBJECTS_H */

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