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📄 slang_storage.h

📁 mesa-6.5-minigui源码
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#if !defined SLANG_STORAGE_H#define SLANG_STORAGE_H#include "slang_compile.h"#include "slang_assemble.h"#include "slang_execute.h"#if defined __cplusplusextern "C" {#endif/* * Program variable data storage is kept completely transparent to the front-end compiler. It is * up to the back-end how the data is actually allocated. The slang_storage_type enum * provides the basic information about how the memory is interpreted. This abstract piece * of memory is called a data slot. A data slot of a particular type has a fixed size. * * For now, only the three basic types are supported, that is bool, int and float. Other built-in * types like vector or matrix can easily be decomposed into a series of basic types. */typedef enum slang_storage_type_{	slang_stor_aggregate,	slang_stor_bool,	slang_stor_int,	slang_stor_float} slang_storage_type;/* * The slang_storage_array structure groups data slots of the same type into an array. This * array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its * elements. They are also required to support indirect addressing. That is, if B references * first data slot in the array, S is the size of the data slot and I is the integral index that * is not known at compile time, B+I*S references I-th data slot. * * This structure is also used to break down built-in data types that are not supported directly. * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of * an array of column vectors, which are in turn processed as other vectors. */typedef struct slang_storage_array_{	slang_storage_type type;	struct slang_storage_aggregate_ *aggregate;	/* slang_stor_aggregate */	GLuint length;} slang_storage_array;GLboolean slang_storage_array_construct (slang_storage_array *);GLvoid slang_storage_array_destruct (slang_storage_array *);/* * The slang_storage_aggregate structure relaxes the indirect addressing requirement for * slang_storage_array structure. Aggregates are always accessed statically - its member * addresses are well-known at compile time. For example, user-defined types are implemented as * aggregates. Aggregates can collect data of a different type. */typedef struct slang_storage_aggregate_{	slang_storage_array *arrays;	GLuint count;} slang_storage_aggregate;GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);extern GLboolean_slang_aggregate_variable(slang_storage_aggregate *agg,                          slang_type_specifier *spec,                          GLuint array_len,                          slang_function_scope *funcs,                          slang_struct_scope *structs,                          slang_variable_scope *vars,                          slang_machine *mach,                          slang_assembly_file *file,                          slang_atom_pool *atoms);extern GLboolean_slang_evaluate_int(slang_assembly_file *file,                    slang_machine *pmach,                    slang_assembly_name_space *space,                    slang_operation *array_size,                    GLuint *pint,                    slang_atom_pool *atoms);/* * Returns total size (in machine units) of the given aggregate. * Returns 0 on error. */GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);/* * Converts structured aggregate to a flat one, with arrays of generic type being * one-element long. * Returns GL_TRUE on success. * Returns GL_FALSE otherwise. */GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);#ifdef __cplusplus}#endif#endif

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