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📄 s_buffers.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** XXX This file should be named s_clear.c */#include "glheader.h"#include "colormac.h"#include "macros.h"#include "imports.h"#include "mtypes.h"#include "s_accum.h"#include "s_context.h"#include "s_depth.h"#include "s_masking.h"#include "s_stencil.h"/** * Clear the color buffer when glColorMask is in effect. */static voidclear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb){   const GLint x = ctx->DrawBuffer->_Xmin;   const GLint y = ctx->DrawBuffer->_Ymin;   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;   GLchan clearColor[4];   GLint i;   ASSERT(ctx->Visual.rgbMode);   ASSERT(rb->PutRow);   CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);   CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);   CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);   CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);   for (i = 0; i < height; i++) {      GLchan rgba[MAX_WIDTH][4];      GLint j;      for (j = 0; j < width; j++) {         COPY_CHAN4(rgba[j], clearColor);      }      _swrast_mask_rgba_array( ctx, rb, width, x, y + i, rgba );      rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL);   }}/** * Clear color index buffer with masking. */static voidclear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb){   const GLint x = ctx->DrawBuffer->_Xmin;   const GLint y = ctx->DrawBuffer->_Ymin;   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;   GLint i;   ASSERT(!ctx->Visual.rgbMode);   ASSERT(rb->PutRow);   ASSERT(rb->DataType == GL_UNSIGNED_INT);   for (i = 0; i < height;i++) {      GLuint span[MAX_WIDTH];      GLint j;      for (j = 0; j < width;j++) {         span[j] = ctx->Color.ClearIndex;      }      _swrast_mask_ci_array(ctx, rb, width, x, y + i, span);      rb->PutRow(ctx, rb, width, x, y + i, span, NULL);   }}/** * Clear an rgba color buffer without channel masking. */static voidclear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb){   const GLint x = ctx->DrawBuffer->_Xmin;   const GLint y = ctx->DrawBuffer->_Ymin;   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;   GLubyte clear8[4];   GLushort clear16[4];   GLvoid *clearVal;   GLint i;   ASSERT(ctx->Visual.rgbMode);   ASSERT(ctx->Color.ColorMask[0] &&          ctx->Color.ColorMask[1] &&          ctx->Color.ColorMask[2] &&          ctx->Color.ColorMask[3]);                ASSERT(rb->PutMonoRow);   switch (rb->DataType) {      case GL_UNSIGNED_BYTE:         UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);         UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);         UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);         UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);         clearVal = clear8;         break;      case GL_UNSIGNED_SHORT:         UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);         UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);         UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);         UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);         clearVal = clear16;         break;      case GL_FLOAT:         clearVal = ctx->Color.ClearColor;         break;      default:         _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");         return;   }   for (i = 0; i < height; i++) {      rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);   }}/** * Clear color index buffer without masking. */static voidclear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb){   const GLint x = ctx->DrawBuffer->_Xmin;   const GLint y = ctx->DrawBuffer->_Ymin;   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;   GLubyte clear8;   GLushort clear16;   GLuint clear32;   GLvoid *clearVal;   GLint i;   ASSERT(!ctx->Visual.rgbMode);   ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1))          == (GLuint) ((1 << ctx->Visual.indexBits) - 1));   ASSERT(rb->PutMonoRow);   /* setup clear value */   switch (rb->DataType) {      case GL_UNSIGNED_BYTE:         clear8 = (GLubyte) ctx->Color.ClearIndex;         clearVal = &clear8;         break;      case GL_UNSIGNED_SHORT:         clear16 = (GLushort) ctx->Color.ClearIndex;         clearVal = &clear16;         break;      case GL_UNSIGNED_INT:         clear32 = ctx->Color.ClearIndex;         clearVal = &clear32;         break;      default:         _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");         return;   }   for (i = 0; i < height; i++)      rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);}/** * Clear the front/back/left/right/aux color buffers. * This function is usually only called if the device driver can't * clear its own color buffers for some reason (such as with masking). */static voidclear_color_buffers(GLcontext *ctx){   GLboolean masking;   GLuint i;   if (ctx->Visual.rgbMode) {      if (ctx->Color.ColorMask[0] &&           ctx->Color.ColorMask[1] &&           ctx->Color.ColorMask[2] &&           ctx->Color.ColorMask[3]) {         masking = GL_FALSE;      }      else {         masking = GL_TRUE;      }   }   else {      const GLuint indexBits = (1 << ctx->Visual.indexBits) - 1;      if ((ctx->Color.IndexMask & indexBits) == indexBits) {         masking = GL_FALSE;      }      else {         masking = GL_TRUE;      }   }   for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) {      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i];      if (ctx->Visual.rgbMode) {         if (masking) {            clear_rgba_buffer_with_masking(ctx, rb);         }         else {            clear_rgba_buffer(ctx, rb);         }      }      else {         if (masking) {            clear_ci_buffer_with_masking(ctx, rb);         }         else {            clear_ci_buffer(ctx, rb);         }      }   }}/** * Called via the device driver's ctx->Driver.Clear() function if the * device driver can't clear one or more of the buffers itself. * \param mask  bitfield of BUFER_BIT_* values indicating which renderbuffers *              are to be cleared. * \param all  if GL_TRUE, clear whole buffer, else clear specified region. */void_swrast_Clear(GLcontext *ctx, GLbitfield mask,	      GLboolean all, GLint x, GLint y, GLint width, GLint height){   SWcontext *swrast = SWRAST_CONTEXT(ctx);   (void) all; (void) x; (void) y; (void) width; (void) height;#ifdef DEBUG_FOO   {      const GLbitfield legalBits =         BUFFER_BIT_FRONT_LEFT |	 BUFFER_BIT_FRONT_RIGHT |	 BUFFER_BIT_BACK_LEFT |	 BUFFER_BIT_BACK_RIGHT |	 BUFFER_BIT_DEPTH |	 BUFFER_BIT_STENCIL |	 BUFFER_BIT_ACCUM |         BUFFER_BIT_AUX0 |         BUFFER_BIT_AUX1 |         BUFFER_BIT_AUX2 |         BUFFER_BIT_AUX3;      assert((mask & (~legalBits)) == 0);   }#endif   RENDER_START(swrast,ctx);   /* do software clearing here */   if (mask) {      if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) {         clear_color_buffers(ctx);      }      if (mask & BUFFER_BIT_DEPTH) {         _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);      }      if (mask & BUFFER_BIT_ACCUM) {         _swrast_clear_accum_buffer(ctx,                       ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);      }      if (mask & BUFFER_BIT_STENCIL) {         _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);      }   }   RENDER_FINISH(swrast,ctx);}

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