📄 s_points.c
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/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "colormac.h"#include "context.h"#include "macros.h"#include "texstate.h"#include "s_context.h"#include "s_feedback.h"#include "s_points.h"#include "s_span.h"#define RGBA 0x1#define INDEX 0x2#define SMOOTH 0x4#define TEXTURE 0x8#define SPECULAR 0x10#define LARGE 0x20#define ATTENUATE 0x40#define SPRITE 0x80/* * CI points with size == 1.0 */#define FLAGS (INDEX)#define NAME size1_ci_point#include "s_pointtemp.h"/* * General CI points. */#define FLAGS (INDEX | LARGE)#define NAME general_ci_point#include "s_pointtemp.h"/* * Antialiased CI points. */#define FLAGS (INDEX | SMOOTH)#define NAME antialiased_ci_point#include "s_pointtemp.h"/* * Distance attenuated, general CI points. */#define FLAGS (INDEX | ATTENUATE)#define NAME atten_general_ci_point#include "s_pointtemp.h"/* * RGBA points with size == 1.0 */#define FLAGS (RGBA)#define NAME size1_rgba_point#include "s_pointtemp.h"/* * General RGBA points. */#define FLAGS (RGBA | LARGE)#define NAME general_rgba_point#include "s_pointtemp.h"/* * Antialiased RGBA points. */#define FLAGS (RGBA | SMOOTH)#define NAME antialiased_rgba_point#include "s_pointtemp.h"/* * Textured RGBA points. */#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)#define NAME textured_rgba_point#include "s_pointtemp.h"/* * Antialiased points with texture mapping. */#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)#define NAME antialiased_tex_rgba_point#include "s_pointtemp.h"/* * Distance attenuated, general RGBA points. */#define FLAGS (RGBA | ATTENUATE)#define NAME atten_general_rgba_point#include "s_pointtemp.h"/* * Distance attenuated, textured RGBA points. */#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)#define NAME atten_textured_rgba_point#include "s_pointtemp.h"/* * Distance attenuated, antialiased points with or without texture mapping. */#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)#define NAME atten_antialiased_rgba_point#include "s_pointtemp.h"/* * Sprite (textured point) */#define FLAGS (RGBA | SPRITE | SPECULAR)#define NAME sprite_point#include "s_pointtemp.h"#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)#define NAME atten_sprite_point#include "s_pointtemp.h"void _swrast_add_spec_terms_point( GLcontext *ctx, const SWvertex *v0 ){ SWvertex *ncv0 = (SWvertex *)v0; GLchan c[1][4]; COPY_CHAN4( c[0], ncv0->color ); ACC_3V( ncv0->color, ncv0->specular ); SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 ); COPY_CHAN4( ncv0->color, c[0] );}/* record the current point function name */#ifdef DEBUGstatic const char *pntFuncName = NULL;#define USE(pntFunc) \do { \ pntFuncName = #pntFunc; \ /*printf("%s\n", pntFuncName);*/ \ swrast->Point = pntFunc; \} while (0)#else#define USE(pntFunc) swrast->Point = pntFunc#endif/* * Examine the current context to determine which point drawing function * should be used. */void_swrast_choose_point( GLcontext *ctx ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); GLboolean rgbMode = ctx->Visual.rgbMode; if (ctx->RenderMode==GL_RENDER) { if (ctx->Point.PointSprite) { /* GL_ARB_point_sprite / GL_NV_point_sprite */ /* XXX this might not be good enough */ if (ctx->Point._Attenuated) USE(atten_sprite_point); else USE(sprite_point); } else if (ctx->Point.SmoothFlag) { /* Smooth points */ if (rgbMode) { if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { USE(atten_antialiased_rgba_point); } else if (ctx->Texture._EnabledCoordUnits) { USE(antialiased_tex_rgba_point); } else { USE(antialiased_rgba_point); } } else { USE(antialiased_ci_point); } } else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { if (rgbMode) { if (ctx->Texture._EnabledCoordUnits) { if (ctx->Point.SmoothFlag) { USE(atten_antialiased_rgba_point); } else { USE(atten_textured_rgba_point); } } else { USE(atten_general_rgba_point); } } else { /* ci, atten */ USE(atten_general_ci_point); } } else if (ctx->Texture._EnabledCoordUnits && rgbMode) { /* textured */ USE(textured_rgba_point); } else if (ctx->Point._Size != 1.0) { /* large points */ if (rgbMode) { USE(general_rgba_point); } else { USE(general_ci_point); } } else { /* single pixel points */ if (rgbMode) { USE(size1_rgba_point); } else { USE(size1_ci_point); } } } else if (ctx->RenderMode==GL_FEEDBACK) { USE(_swrast_feedback_point); } else { /* GL_SELECT mode */ USE(_swrast_select_point); }}
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