📄 s_readpix.c
字号:
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "bufferobj.h"#include "colormac.h"#include "convolve.h"#include "context.h"#include "feedback.h"#include "image.h"#include "macros.h"#include "imports.h"#include "pixel.h"#include "state.h"#include "s_context.h"#include "s_depth.h"#include "s_span.h"#include "s_stencil.h"/* * Read a block of color index pixels. */static voidread_index_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ){ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLint i; ASSERT(rb); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (i = 0; i < height; i++) { GLuint index[MAX_WIDTH]; GLvoid *dest; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y + i, index); dest = _mesa_image_address2d(packing, pixels, width, height, GL_COLOR_INDEX, type, i, 0); _mesa_pack_index_span(ctx, width, type, dest, index, &ctx->Pack, ctx->_ImageTransferState); }}/** * Read pixels for format=GL_DEPTH_COMPONENT. */static voidread_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ){ struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; GLboolean bias_or_scale; /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); ASSERT(x + width <= rb->Width); ASSERT(y + height <= rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); ASSERT(rb); bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0; if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 16-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT16); ASSERT(rb->DataType == GL_UNSIGNED_SHORT); for (j = 0; j < height; j++, y++) { void *dest =_mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 24-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { GLuint *dest = (GLuint *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); GLint k; rb->GetRow(ctx, rb, width, x, y, dest); /* convert range from 24-bit to 32-bit */ for (k = 0; k < width; k++) { dest[k] = (dest[k] << 8) | (dest[k] >> 24); } } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 32-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { void *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else { /* General case (slower) */ GLint j; for (j = 0; j < height; j++, y++) { GLfloat depthValues[MAX_WIDTH]; GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); } }}/** * Read pixels for format=GL_STENCIL_INDEX. */static voidread_stencil_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ){ struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint j; ASSERT(rb); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (j=0;j<height;j++,y++) { GLvoid *dest; GLstencil stencil[MAX_WIDTH]; _swrast_read_stencil_span(ctx, rb, width, x, y, stencil); dest = _mesa_image_address2d(packing, pixels, width, height, GL_STENCIL_INDEX, type, j, 0); _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); }}/** * Optimized glReadPixels for particular pixel formats: * GL_UNSIGNED_BYTE, GL_RGBA * when pixel scaling, biasing and mapping are disabled. */static GLbooleanread_fast_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ){ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; /* can't do scale, bias, mapping, etc */ if (ctx->_ImageTransferState) return GL_FALSE; /* can't do fancy pixel packing */ if (packing->Alignment != 1 || packing->SwapBytes || packing->LsbFirst) return GL_FALSE; { GLint srcX = x; GLint srcY = y; GLint readWidth = width; /* actual width read */ GLint readHeight = height; /* actual height read */ GLint skipPixels = packing->SkipPixels; GLint skipRows = packing->SkipRows; GLint rowLength; if (packing->RowLength > 0) rowLength = packing->RowLength; else rowLength = width; /* * Ready to read! * The window region at (destX, destY) of size (readWidth, readHeight) * will be read back. * We'll write pixel data to buffer pointed to by "pixels" but we'll * skip "skipRows" rows and skip "skipPixels" pixels/row. */#if CHAN_BITS == 8 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE)#elif CHAN_BITS == 16 if (format == GL_RGBA && type == GL_UNSIGNED_SHORT)#else if (0)#endif { GLchan *dest = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 4; GLint row; if (packing->Invert) { /* start at top and go down */ dest += (readHeight - 1) * rowLength * 4; rowLength = -rowLength; } ASSERT(rb->GetRow); for (row=0; row<readHeight; row++) { rb->GetRow(ctx, rb, readWidth, srcX, srcY, dest); dest += rowLength * 4; srcY++; } return GL_TRUE; } else { /* can't do this format/type combination */ return GL_FALSE; } }}/* * Read R, G, B, A, RGB, L, or LA pixels. */static voidread_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ){ struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; ASSERT(rb); /* Try optimized path first */ if (read_fast_rgba_pixels( ctx, x, y, width, height, format, type, pixels, packing )) { return; /* done! */ } /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -