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📄 s_readpix.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "bufferobj.h"#include "colormac.h"#include "convolve.h"#include "context.h"#include "feedback.h"#include "image.h"#include "macros.h"#include "imports.h"#include "pixel.h"#include "state.h"#include "s_context.h"#include "s_depth.h"#include "s_span.h"#include "s_stencil.h"/* * Read a block of color index pixels. */static voidread_index_pixels( GLcontext *ctx,                   GLint x, GLint y,                   GLsizei width, GLsizei height,                   GLenum type, GLvoid *pixels,                   const struct gl_pixelstore_attrib *packing ){   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;   GLint i;   ASSERT(rb);   /* width should never be > MAX_WIDTH since we did clipping earlier */   ASSERT(width <= MAX_WIDTH);   /* process image row by row */   for (i = 0; i < height; i++) {      GLuint index[MAX_WIDTH];      GLvoid *dest;      ASSERT(rb->DataType == GL_UNSIGNED_INT);      rb->GetRow(ctx, rb, width, x, y + i, index);      dest = _mesa_image_address2d(packing, pixels, width, height,                                   GL_COLOR_INDEX, type, i, 0);      _mesa_pack_index_span(ctx, width, type, dest, index,                            &ctx->Pack, ctx->_ImageTransferState);   }}/** * Read pixels for format=GL_DEPTH_COMPONENT. */static voidread_depth_pixels( GLcontext *ctx,                   GLint x, GLint y,                   GLsizei width, GLsizei height,                   GLenum type, GLvoid *pixels,                   const struct gl_pixelstore_attrib *packing ){   struct gl_framebuffer *fb = ctx->ReadBuffer;   struct gl_renderbuffer *rb = fb->_DepthBuffer;   GLboolean bias_or_scale;   /* clipping should have been done already */   ASSERT(x >= 0);   ASSERT(y >= 0);   ASSERT(x + width <= rb->Width);   ASSERT(y + height <= rb->Height);   /* width should never be > MAX_WIDTH since we did clipping earlier */   ASSERT(width <= MAX_WIDTH);   ASSERT(rb);   bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0;   if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16       && !bias_or_scale && !packing->SwapBytes) {      /* Special case: directly read 16-bit unsigned depth values. */      GLint j;      ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT16);      ASSERT(rb->DataType == GL_UNSIGNED_SHORT);      for (j = 0; j < height; j++, y++) {         void *dest =_mesa_image_address2d(packing, pixels, width, height,                                           GL_DEPTH_COMPONENT, type, j, 0);         rb->GetRow(ctx, rb, width, x, y, dest);      }   }   else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24            && !bias_or_scale && !packing->SwapBytes) {      /* Special case: directly read 24-bit unsigned depth values. */      GLint j;      ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);      ASSERT(rb->DataType == GL_UNSIGNED_INT);      for (j = 0; j < height; j++, y++) {         GLuint *dest = (GLuint *)            _mesa_image_address2d(packing, pixels, width, height,                                  GL_DEPTH_COMPONENT, type, j, 0);         GLint k;         rb->GetRow(ctx, rb, width, x, y, dest);         /* convert range from 24-bit to 32-bit */         for (k = 0; k < width; k++) {            dest[k] = (dest[k] << 8) | (dest[k] >> 24);         }      }   }   else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32            && !bias_or_scale && !packing->SwapBytes) {      /* Special case: directly read 32-bit unsigned depth values. */      GLint j;      ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);      ASSERT(rb->DataType == GL_UNSIGNED_INT);      for (j = 0; j < height; j++, y++) {         void *dest = _mesa_image_address2d(packing, pixels, width, height,                                            GL_DEPTH_COMPONENT, type, j, 0);         rb->GetRow(ctx, rb, width, x, y, dest);      }   }   else {      /* General case (slower) */      GLint j;      for (j = 0; j < height; j++, y++) {         GLfloat depthValues[MAX_WIDTH];         GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,                                              GL_DEPTH_COMPONENT, type, j, 0);         _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);         _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);      }   }}/** * Read pixels for format=GL_STENCIL_INDEX. */static voidread_stencil_pixels( GLcontext *ctx,                     GLint x, GLint y,                     GLsizei width, GLsizei height,                     GLenum type, GLvoid *pixels,                     const struct gl_pixelstore_attrib *packing ){   struct gl_framebuffer *fb = ctx->ReadBuffer;   struct gl_renderbuffer *rb = fb->_StencilBuffer;   GLint j;   ASSERT(rb);   /* width should never be > MAX_WIDTH since we did clipping earlier */   ASSERT(width <= MAX_WIDTH);   /* process image row by row */   for (j=0;j<height;j++,y++) {      GLvoid *dest;      GLstencil stencil[MAX_WIDTH];      _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);      dest = _mesa_image_address2d(packing, pixels, width, height,                                   GL_STENCIL_INDEX, type, j, 0);      _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);   }}/** * Optimized glReadPixels for particular pixel formats: *   GL_UNSIGNED_BYTE, GL_RGBA * when pixel scaling, biasing and mapping are disabled. */static GLbooleanread_fast_rgba_pixels( GLcontext *ctx,                       GLint x, GLint y,                       GLsizei width, GLsizei height,                       GLenum format, GLenum type,                       GLvoid *pixels,                       const struct gl_pixelstore_attrib *packing ){   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;   /* can't do scale, bias, mapping, etc */   if (ctx->_ImageTransferState)       return GL_FALSE;   /* can't do fancy pixel packing */   if (packing->Alignment != 1 || packing->SwapBytes || packing->LsbFirst)      return GL_FALSE;   {      GLint srcX = x;      GLint srcY = y;      GLint readWidth = width;           /* actual width read */      GLint readHeight = height;         /* actual height read */      GLint skipPixels = packing->SkipPixels;      GLint skipRows = packing->SkipRows;      GLint rowLength;      if (packing->RowLength > 0)         rowLength = packing->RowLength;      else         rowLength = width;      /*       * Ready to read!       * The window region at (destX, destY) of size (readWidth, readHeight)       * will be read back.       * We'll write pixel data to buffer pointed to by "pixels" but we'll       * skip "skipRows" rows and skip "skipPixels" pixels/row.       */#if CHAN_BITS == 8      if (format == GL_RGBA && type == GL_UNSIGNED_BYTE)#elif CHAN_BITS == 16      if (format == GL_RGBA && type == GL_UNSIGNED_SHORT)#else      if (0)#endif      {         GLchan *dest = (GLchan *) pixels                      + (skipRows * rowLength + skipPixels) * 4;         GLint row;         if (packing->Invert) {            /* start at top and go down */            dest += (readHeight - 1) * rowLength * 4;            rowLength = -rowLength;         }         ASSERT(rb->GetRow);         for (row=0; row<readHeight; row++) {            rb->GetRow(ctx, rb, readWidth, srcX, srcY, dest);            dest += rowLength * 4;            srcY++;         }         return GL_TRUE;      }      else {         /* can't do this format/type combination */         return GL_FALSE;      }   }}/* * Read R, G, B, A, RGB, L, or LA pixels. */static voidread_rgba_pixels( GLcontext *ctx,                  GLint x, GLint y,                  GLsizei width, GLsizei height,                  GLenum format, GLenum type, GLvoid *pixels,                  const struct gl_pixelstore_attrib *packing ){   struct gl_framebuffer *fb = ctx->ReadBuffer;   struct gl_renderbuffer *rb = fb->_ColorReadBuffer;   ASSERT(rb);   /* Try optimized path first */   if (read_fast_rgba_pixels( ctx, x, y, width, height,                              format, type, pixels, packing )) {      return; /* done! */   }   /* width should never be > MAX_WIDTH since we did clipping earlier */   ASSERT(width <= MAX_WIDTH);   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {

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