📄 s_masking.c
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/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Implement the effect of glColorMask and glIndexMask in software. */#include "glheader.h"#include "enums.h"#include "macros.h"#include "s_context.h"#include "s_masking.h"#include "s_span.h"void_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, const struct sw_span *span, GLchan rgba[][4]){ GLchan dest[MAX_WIDTH][4];#if CHAN_BITS == 8 GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); GLuint dstMask = ~srcMask; GLuint *rgba32 = (GLuint *) rgba; GLuint *dest32 = (GLuint *) dest;#else const GLboolean rMask = ctx->Color.ColorMask[RCOMP]; const GLboolean gMask = ctx->Color.ColorMask[GCOMP]; const GLboolean bMask = ctx->Color.ColorMask[BCOMP]; const GLboolean aMask = ctx->Color.ColorMask[ACOMP];#endif const GLuint n = span->end; GLuint i; ASSERT(n < MAX_WIDTH); ASSERT(span->arrayMask & SPAN_RGBA); if (span->arrayMask & SPAN_XY) { _swrast_get_values(ctx, rb, n, span->array->x, span->array->y, dest, 4 * sizeof(GLchan)); } else { _swrast_read_rgba_span(ctx, rb, n, span->x, span->y, dest); }#if CHAN_BITS == 8 for (i = 0; i < n; i++) { rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask); }#else for (i = 0; i < n; i++) { if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP]; if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP]; if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP]; if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP]; }#endif}/* * Apply glColorMask to a span of RGBA pixels. */void_swrast_mask_rgba_array(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLchan rgba[][4]){ GLchan dest[MAX_WIDTH][4]; GLuint i;#if CHAN_BITS == 8 GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); GLuint dstMask = ~srcMask; GLuint *rgba32 = (GLuint *) rgba; GLuint *dest32 = (GLuint *) dest; _swrast_read_rgba_span( ctx, rb, n, x, y, dest ); for (i = 0; i < n; i++) { rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask); }#else const GLint rMask = ctx->Color.ColorMask[RCOMP]; const GLint gMask = ctx->Color.ColorMask[GCOMP]; const GLint bMask = ctx->Color.ColorMask[BCOMP]; const GLint aMask = ctx->Color.ColorMask[ACOMP]; _swrast_read_rgba_span( ctx, rb, n, x, y, dest ); for (i = 0; i < n; i++) { if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP]; if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP]; if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP]; if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP]; }#endif}void_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, const struct sw_span *span, GLuint index[]){ const GLuint srcMask = ctx->Color.IndexMask; const GLuint dstMask = ~srcMask; GLuint dest[MAX_WIDTH]; GLuint i; ASSERT(span->arrayMask & SPAN_INDEX); ASSERT(span->end <= MAX_WIDTH); ASSERT(rb->DataType == GL_UNSIGNED_INT); if (span->arrayMask & SPAN_XY) { _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, dest, sizeof(GLuint)); } else { _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest); } for (i = 0; i < span->end; i++) { index[i] = (index[i] & srcMask) | (dest[i] & dstMask); }}/* * Apply glIndexMask to an array of CI pixels. */void_swrast_mask_ci_array(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLuint index[]){ const GLuint srcMask = ctx->Color.IndexMask; const GLuint dstMask = ~srcMask; GLuint dest[MAX_WIDTH]; GLuint i; _swrast_read_index_span(ctx, rb, n, x, y, dest); for (i=0;i<n;i++) { index[i] = (index[i] & srcMask) | (dest[i] & dstMask); }}
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