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📄 s_masking.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.3 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Implement the effect of glColorMask and glIndexMask in software. */#include "glheader.h"#include "enums.h"#include "macros.h"#include "s_context.h"#include "s_masking.h"#include "s_span.h"void_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,                       const struct sw_span *span, GLchan rgba[][4]){   GLchan dest[MAX_WIDTH][4];#if CHAN_BITS == 8   GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);   GLuint dstMask = ~srcMask;   GLuint *rgba32 = (GLuint *) rgba;   GLuint *dest32 = (GLuint *) dest;#else   const GLboolean rMask = ctx->Color.ColorMask[RCOMP];   const GLboolean gMask = ctx->Color.ColorMask[GCOMP];   const GLboolean bMask = ctx->Color.ColorMask[BCOMP];   const GLboolean aMask = ctx->Color.ColorMask[ACOMP];#endif   const GLuint n = span->end;   GLuint i;   ASSERT(n < MAX_WIDTH);   ASSERT(span->arrayMask & SPAN_RGBA);   if (span->arrayMask & SPAN_XY) {      _swrast_get_values(ctx, rb, n, span->array->x, span->array->y,                         dest, 4 * sizeof(GLchan));   }   else {      _swrast_read_rgba_span(ctx, rb, n, span->x, span->y, dest);   }#if CHAN_BITS == 8   for (i = 0; i < n; i++) {      rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);   }#else   for (i = 0; i < n; i++) {      if (!rMask)  rgba[i][RCOMP] = dest[i][RCOMP];      if (!gMask)  rgba[i][GCOMP] = dest[i][GCOMP];      if (!bMask)  rgba[i][BCOMP] = dest[i][BCOMP];      if (!aMask)  rgba[i][ACOMP] = dest[i][ACOMP];   }#endif}/* * Apply glColorMask to a span of RGBA pixels. */void_swrast_mask_rgba_array(GLcontext *ctx, struct gl_renderbuffer *rb,                        GLuint n, GLint x, GLint y, GLchan rgba[][4]){   GLchan dest[MAX_WIDTH][4];   GLuint i;#if CHAN_BITS == 8   GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);   GLuint dstMask = ~srcMask;   GLuint *rgba32 = (GLuint *) rgba;   GLuint *dest32 = (GLuint *) dest;   _swrast_read_rgba_span( ctx, rb, n, x, y, dest );   for (i = 0; i < n; i++) {      rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);   }#else   const GLint rMask = ctx->Color.ColorMask[RCOMP];   const GLint gMask = ctx->Color.ColorMask[GCOMP];   const GLint bMask = ctx->Color.ColorMask[BCOMP];   const GLint aMask = ctx->Color.ColorMask[ACOMP];   _swrast_read_rgba_span( ctx, rb, n, x, y, dest );   for (i = 0; i < n; i++) {      if (!rMask)  rgba[i][RCOMP] = dest[i][RCOMP];      if (!gMask)  rgba[i][GCOMP] = dest[i][GCOMP];      if (!bMask)  rgba[i][BCOMP] = dest[i][BCOMP];      if (!aMask)  rgba[i][ACOMP] = dest[i][ACOMP];   }#endif}void_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,                     const struct sw_span *span, GLuint index[]){   const GLuint srcMask = ctx->Color.IndexMask;   const GLuint dstMask = ~srcMask;   GLuint dest[MAX_WIDTH];   GLuint i;   ASSERT(span->arrayMask & SPAN_INDEX);   ASSERT(span->end <= MAX_WIDTH);   ASSERT(rb->DataType == GL_UNSIGNED_INT);   if (span->arrayMask & SPAN_XY) {      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,                         dest, sizeof(GLuint));   }   else {      _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest);   }   for (i = 0; i < span->end; i++) {      index[i] = (index[i] & srcMask) | (dest[i] & dstMask);   }}/* * Apply glIndexMask to an array of CI pixels. */void_swrast_mask_ci_array(GLcontext *ctx, struct gl_renderbuffer *rb,                      GLuint n, GLint x, GLint y, GLuint index[]){   const GLuint srcMask = ctx->Color.IndexMask;   const GLuint dstMask = ~srcMask;   GLuint dest[MAX_WIDTH];   GLuint i;   _swrast_read_index_span(ctx, rb, n, x, y, dest);   for (i=0;i<n;i++) {      index[i] = (index[i] & srcMask) | (dest[i] & dstMask);   }}

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