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📄 loop.c

📁 mesa-6.5-minigui源码
💻 C
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/* * DOS/DJGPP Mesa Utility Toolkit * Version:  1.0 * * Copyright (C) 2005  Daniel Borca   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include <string.h>#include <GL/glut.h>#include "GL/dmesa.h"#include "PC_HW/pc_hw.h"#include "internal.h"static int looping = 0;#define DO_REDISPLAY(w, ccin, ccout) \   do {                                                            \      if (w->redisplay && w->display) {                            \         int rv = GL_TRUE;                                         \                                                                   \         idle         = GL_FALSE;                                  \         w->redisplay = GL_FALSE;                                  \                                                                   \         /* test IN condition (whether we need to `MakeCurrent') */\         if (ccin) {                                               \            rv = DMesaMakeCurrent(w->context, w->buffer);          \         }                                                         \                                                                   \         /* do the display only if `MakeCurrent' didn't failed */  \         if (rv) {                                                 \            if (w->show_mouse && !(_glut_default.mode & GLUT_DOUBLE)) {\               /* XXX scare mouse */                               \               w->display();                                       \               /* XXX unscare mouse */                             \            } else {                                               \               w->display();                                       \            }                                                      \                                                                   \            /* update OUT condition */                             \            ccout;                                                 \         }                                                         \      }                                                            \   } while (0)void APIENTRYglutMainLoopEvent (void){   int i, n;   GLUTwindow *w;   GLboolean idle;   static int old_mouse_x = 0;   static int old_mouse_y = 0;   static int old_mouse_b = 0;   static GLboolean virgin = GL_TRUE;   if (virgin) {      pc_install_keyb();      _glut_mouse_init();      for (i = 0; i < MAX_WINDOWS; i++) {         w = _glut_windows[i];         if (w != NULL) {            glutSetWindow(w->num);            glutPostRedisplay();            if (w->reshape) {               w->reshape(w->width, w->height);            }            if (w->visibility) {               w->visibility(GLUT_VISIBLE);            }         }      }      virgin = GL_FALSE;   }   idle = GL_TRUE;   n = 0;   for (i = 0; i < MAX_WINDOWS; i++) {      w = _glut_windows[i];      if ((w != NULL) && (w != _glut_current)) {         /* 1) redisplay `w'          * 2) `MakeCurrent' always          * 3) update number of non-default windows          */         DO_REDISPLAY(w, GL_TRUE, n++);      }   }   /* 1) redisplay `_glut_current'    * 2) `MakeCurrent' only if we previously did non-default windows    * 3) don't update anything    */   DO_REDISPLAY(_glut_current, n, n);   if (_glut_mouse) {      int mouse_x;      int mouse_y;      int mouse_z;      int mouse_b;      /* query mouse */      mouse_b = pc_query_mouse(&mouse_x, &mouse_y, &mouse_z);      /* relative to window coordinates */      _glut_mouse_x = mouse_x - _glut_current->xpos;      _glut_mouse_y = mouse_y - _glut_current->ypos;      /* mouse was moved? */      if ((mouse_x != old_mouse_x) || (mouse_y != old_mouse_y)) {         idle        = GL_FALSE;         old_mouse_x = mouse_x;         old_mouse_y = mouse_y;         if (mouse_b) {            /* any button pressed */            if (_glut_current->motion) {               _glut_current->motion(_glut_mouse_x, _glut_mouse_y);            }         } else {            /* no button pressed */            if (_glut_current->passive) {               _glut_current->passive(_glut_mouse_x, _glut_mouse_y);            }         }      }      /* button state changed? */      if (mouse_b != old_mouse_b) {         GLUTmouseCB mouse_func;         if ((mouse_func = _glut_current->mouse)) {            if ((old_mouse_b & 1) && !(mouse_b & 1))               mouse_func(GLUT_LEFT_BUTTON, GLUT_UP,     _glut_mouse_x, _glut_mouse_y);            else if (!(old_mouse_b & 1) && (mouse_b & 1))               mouse_func(GLUT_LEFT_BUTTON, GLUT_DOWN,   _glut_mouse_x, _glut_mouse_y);            if ((old_mouse_b & 2) && !(mouse_b & 2))               mouse_func(GLUT_RIGHT_BUTTON, GLUT_UP,    _glut_mouse_x, _glut_mouse_y);            else if (!(old_mouse_b & 2) && (mouse_b & 2))               mouse_func(GLUT_RIGHT_BUTTON, GLUT_DOWN,  _glut_mouse_x, _glut_mouse_y);            if ((old_mouse_b & 4) && !(mouse_b & 4))               mouse_func(GLUT_MIDDLE_BUTTON, GLUT_UP,   _glut_mouse_x, _glut_mouse_y);            else if (!(old_mouse_b & 3) && (mouse_b & 4))               mouse_func(GLUT_MIDDLE_BUTTON, GLUT_DOWN, _glut_mouse_x, _glut_mouse_y);         }         idle        = GL_FALSE;         old_mouse_b = mouse_b;      }   }   if (pc_keypressed()) {      int key;      int glut_key;      idle = GL_FALSE;      key  = pc_readkey();      switch (key>>16) {         case KEY_F1:     glut_key = GLUT_KEY_F1;        goto special;         case KEY_F2:     glut_key = GLUT_KEY_F2;        goto special;         case KEY_F3:     glut_key = GLUT_KEY_F3;        goto special;         case KEY_F4:     glut_key = GLUT_KEY_F4;        goto special;         case KEY_F5:     glut_key = GLUT_KEY_F5;        goto special;         case KEY_F6:     glut_key = GLUT_KEY_F6;        goto special;         case KEY_F7:     glut_key = GLUT_KEY_F7;        goto special;         case KEY_F8:     glut_key = GLUT_KEY_F8;        goto special;         case KEY_F9:     glut_key = GLUT_KEY_F9;        goto special;         case KEY_F10:    glut_key = GLUT_KEY_F10;       goto special;         case KEY_F11:    glut_key = GLUT_KEY_F11;       goto special;         case KEY_F12:    glut_key = GLUT_KEY_F12;       goto special;         case KEY_LEFT:   glut_key = GLUT_KEY_LEFT;      goto special;         case KEY_UP:     glut_key = GLUT_KEY_UP;        goto special;         case KEY_RIGHT:  glut_key = GLUT_KEY_RIGHT;     goto special;         case KEY_DOWN:   glut_key = GLUT_KEY_DOWN;      goto special;         case KEY_PGUP:   glut_key = GLUT_KEY_PAGE_UP;   goto special;         case KEY_PGDN:   glut_key = GLUT_KEY_PAGE_DOWN; goto special;         case KEY_HOME:   glut_key = GLUT_KEY_HOME;      goto special;         case KEY_END:    glut_key = GLUT_KEY_END;       goto special;         case KEY_INSERT: glut_key = GLUT_KEY_INSERT;    goto special;         special:            if (_glut_current->special) {               _glut_current->special(glut_key, _glut_mouse_x, _glut_mouse_y);            }            break;         default:            if (_glut_current->keyboard) {               _glut_current->keyboard(key & 0xFF, _glut_mouse_x, _glut_mouse_y);            }      }   }   if (idle && _glut_idle_func)      _glut_idle_func();   for (i = 0; i < MAX_TIMER_CB; i++) {      int time = glutGet(GLUT_ELAPSED_TIME);      GLUTSShotCB *cb = &_glut_timer_cb[i];      if (cb->func && (time >= cb->time)) {         cb->func(cb->value);         cb->func = NULL;      }   }}void APIENTRYglutMainLoop (void){   looping++;   while (looping) {      glutMainLoopEvent();   }}void APIENTRYglutLeaveMainLoop (void){   looping--;}

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