📄 color.c
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/* * DOS/DJGPP Mesa Utility Toolkit * Version: 1.0 * * Copyright (C) 2005 Daniel Borca All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "internal.h"#define CLAMP(i) ((i) > 1.0F ? 1.0F : ((i) < 0.0F ? 0.0F : (i)))void APIENTRYglutSetColor (int ndx, GLfloat red, GLfloat green, GLfloat blue){ if (_glut_default.mode & GLUT_INDEX) { if ((ndx >= 0) && (ndx < (256 - RESERVED_COLORS))) { DMesaSetCI(ndx, CLAMP(red), CLAMP(green), CLAMP(blue)); } }}GLfloat APIENTRYglutGetColor (int ndx, int component){ return 0.0;}void APIENTRYglutCopyColormap (int win){}
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