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📄 glut_winmisc.c

📁 mesa-6.5-minigui源码
💻 C
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/* Copyright (c) Mark J. Kilgard, 1994.  *//* This program is freely distributable without licensing fees   and is provided without guarantee or warrantee expressed or   implied. This program is -not- in the public domain. */#ifdef __VMS#include <GL/vms_x_fix.h>#endif#include <stdlib.h>#include <stdio.h>#include <string.h>#include <assert.h>#if !defined(_WIN32)#include <X11/Xlib.h>#include <X11/Xutil.h>#include <X11/Xatom.h>  /* for XA_STRING atom */#endif#include "glutint.h"/* CENTRY */void GLUTAPIENTRY glutSetWindowTitle(const char *title){  XTextProperty textprop;  assert(!__glutCurrentWindow->parent);  IGNORE_IN_GAME_MODE();  textprop.value = (unsigned char *) title;  textprop.encoding = XA_STRING;  textprop.format = 8;  textprop.nitems = strlen(title);  XSetWMName(__glutDisplay,    __glutCurrentWindow->win, &textprop);  XFlush(__glutDisplay);}void GLUTAPIENTRY glutSetIconTitle(const char *title){  XTextProperty textprop;  assert(!__glutCurrentWindow->parent);  IGNORE_IN_GAME_MODE();  textprop.value = (unsigned char *) title;  textprop.encoding = XA_STRING;  textprop.format = 8;  textprop.nitems = strlen(title);  XSetWMIconName(__glutDisplay,    __glutCurrentWindow->win, &textprop);  XFlush(__glutDisplay);}void GLUTAPIENTRY glutPositionWindow(int x, int y){  IGNORE_IN_GAME_MODE();  __glutCurrentWindow->desiredX = x;  __glutCurrentWindow->desiredY = y;  __glutCurrentWindow->desiredConfMask |= CWX | CWY;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutReshapeWindow(int w, int h){  IGNORE_IN_GAME_MODE();  if (w <= 0 || h <= 0)    __glutWarning("glutReshapeWindow: non-positive width or height not allowed");  __glutCurrentWindow->desiredWidth = w;  __glutCurrentWindow->desiredHeight = h;  __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutPopWindow(void){  IGNORE_IN_GAME_MODE();  __glutCurrentWindow->desiredStack = Above;  __glutCurrentWindow->desiredConfMask |= CWStackMode;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutPushWindow(void){  IGNORE_IN_GAME_MODE();  __glutCurrentWindow->desiredStack = Below;  __glutCurrentWindow->desiredConfMask |= CWStackMode;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutIconifyWindow(void){  IGNORE_IN_GAME_MODE();  assert(!__glutCurrentWindow->parent);  __glutCurrentWindow->desiredMapState = IconicState;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}void GLUTAPIENTRY glutShowWindow(void){  IGNORE_IN_GAME_MODE();  __glutCurrentWindow->desiredMapState = NormalState;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}void GLUTAPIENTRY glutHideWindow(void){  IGNORE_IN_GAME_MODE();  __glutCurrentWindow->desiredMapState = WithdrawnState;  __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}/* ENDCENTRY */

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