📄 glut_winmisc.c
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/* Copyright (c) Mark J. Kilgard, 1994. *//* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */#ifdef __VMS#include <GL/vms_x_fix.h>#endif#include <stdlib.h>#include <stdio.h>#include <string.h>#include <assert.h>#if !defined(_WIN32)#include <X11/Xlib.h>#include <X11/Xutil.h>#include <X11/Xatom.h> /* for XA_STRING atom */#endif#include "glutint.h"/* CENTRY */void GLUTAPIENTRY glutSetWindowTitle(const char *title){ XTextProperty textprop; assert(!__glutCurrentWindow->parent); IGNORE_IN_GAME_MODE(); textprop.value = (unsigned char *) title; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(title); XSetWMName(__glutDisplay, __glutCurrentWindow->win, &textprop); XFlush(__glutDisplay);}void GLUTAPIENTRY glutSetIconTitle(const char *title){ XTextProperty textprop; assert(!__glutCurrentWindow->parent); IGNORE_IN_GAME_MODE(); textprop.value = (unsigned char *) title; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(title); XSetWMIconName(__glutDisplay, __glutCurrentWindow->win, &textprop); XFlush(__glutDisplay);}void GLUTAPIENTRY glutPositionWindow(int x, int y){ IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredX = x; __glutCurrentWindow->desiredY = y; __glutCurrentWindow->desiredConfMask |= CWX | CWY; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutReshapeWindow(int w, int h){ IGNORE_IN_GAME_MODE(); if (w <= 0 || h <= 0) __glutWarning("glutReshapeWindow: non-positive width or height not allowed"); __glutCurrentWindow->desiredWidth = w; __glutCurrentWindow->desiredHeight = h; __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutPopWindow(void){ IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredStack = Above; __glutCurrentWindow->desiredConfMask |= CWStackMode; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutPushWindow(void){ IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredStack = Below; __glutCurrentWindow->desiredConfMask |= CWStackMode; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);}void GLUTAPIENTRY glutIconifyWindow(void){ IGNORE_IN_GAME_MODE(); assert(!__glutCurrentWindow->parent); __glutCurrentWindow->desiredMapState = IconicState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}void GLUTAPIENTRY glutShowWindow(void){ IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredMapState = NormalState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}void GLUTAPIENTRY glutHideWindow(void){ IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredMapState = WithdrawnState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);}/* ENDCENTRY */
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