📄 glut_hel10.c
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/* char: 0x4b 'K' */static const GLubyte ch75data[] = {0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,};static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};/* char: 0x4a 'J' */static const GLubyte ch74data[] = {0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,};static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};/* char: 0x49 'I' */static const GLubyte ch73data[] = {0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,};static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};/* char: 0x48 'H' */static const GLubyte ch72data[] = {0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,};static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};/* char: 0x47 'G' */static const GLubyte ch71data[] = {0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,};static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};/* char: 0x46 'F' */static const GLubyte ch70data[] = {0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,};static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};/* char: 0x45 'E' */static const GLubyte ch69data[] = {0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,};static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};/* char: 0x44 'D' */static const GLubyte ch68data[] = {0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,};static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};/* char: 0x43 'C' */static const GLubyte ch67data[] = {0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,};static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};/* char: 0x42 'B' */static const GLubyte ch66data[] = {0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,};static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};/* char: 0x41 'A' */static const GLubyte ch65data[] = {0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,};static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};/* char: 0x40 '@' */static const GLubyte ch64data[] = {0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,0x20,0x80,0x1f,0x0,};static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};/* char: 0x3f '?' */static const GLubyte ch63data[] = {0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,};static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};/* char: 0x3e '>' */static const GLubyte ch62data[] = {0x80,0x40,0x20,0x40,0x80,};static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};/* char: 0x3d '=' */static const GLubyte ch61data[] = {0xf0,0x0,0xf0,};static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};/* char: 0x3c '<' */static const GLubyte ch60data[] = {0x20,0x40,0x80,0x40,0x20,};static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};/* char: 0x3b ';' */static const GLubyte ch59data[] = {0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,};static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};/* char: 0x3a ':' */static const GLubyte ch58data[] = {0x80,0x0,0x0,0x0,0x0,0x80,};static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};/* char: 0x39 '9' */static const GLubyte ch57data[] = {0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,};static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};/* char: 0x38 '8' */static const GLubyte ch56data[] = {0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,};static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};/* char: 0x37 '7' */static const GLubyte ch55data[] = {0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,};static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};/* char: 0x36 '6' */static const GLubyte ch54data[] = {0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,};static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};/* char: 0x35 '5' */static const GLubyte ch53data[] = {0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,};static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};/* char: 0x34 '4' */static const GLubyte ch52data[] = {0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,};static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};/* char: 0x33 '3' */static const GLubyte ch51data[] = {0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,};static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};/* char: 0x32 '2' */static const GLubyte ch50data[] = {0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,};static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};/* char: 0x31 '1' */static const GLubyte ch49data[] = {0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,};static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};/* char: 0x30 '0' */static const GLubyte ch48data[] = {0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,};static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};/* char: 0x2f '/' */static const GLubyte ch47data[] = {0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,};static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};/* char: 0x2e '.' */static const GLubyte ch46data[] = {0x80,};static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};/* char: 0x2d '-' */static const GLubyte ch45data[] = {0xf8,};static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};/* char: 0x2c ',' */static const GLubyte ch44data[] = {0x80,0x40,0x40,};static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};/* char: 0x2b '+' */static const GLubyte ch43data[] = {0x20,0x20,0xf8,0x20,0x20,};static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};/* char: 0x2a '*' */static const GLubyte ch42data[] = {0xa0,0x40,0xa0,};static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};/* char: 0x29 ')' */static const GLubyte ch41data[] = {0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,};static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};/* char: 0x28 '(' */static const GLubyte ch40data[] = {0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,};static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};/* char: 0x27 ''' */static const GLubyte ch39data[] = {0x80,0x40,0x40,};static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};/* char: 0x26 '&' */static const GLubyte ch38data[] = {0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,};static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};/* char: 0x25 '%' */static const GLubyte ch37data[] = {0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,};static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};/* char: 0x24 '$' */static const GLubyte ch36data[] = {0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,};static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};/* char: 0x23 '#' */static const GLubyte ch35data[] = {0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,};static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};/* char: 0x22 '"' */static const GLubyte ch34data[] = {0xa0,0xa0,};static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};/* char: 0x21 '!' */static const GLubyte ch33data[] = {0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,};static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};/* char: 0x20 ' ' */#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with a height or width of zero does not advance the raster position as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch32data[] = { 0x0 };static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};#elsestatic const BitmapCharRec ch32 = {0,0,0,0,3,0};#endifstatic const BitmapCharRec * const chars[] = {&ch32,&ch33,&ch34,&ch35,&ch36,&ch37,&ch38,&ch39,&ch40,&ch41,&ch42,&ch43,&ch44,&ch45,&ch46,&ch47,&ch48,&ch49,&ch50,&ch51,&ch52,&ch53,&ch54,&ch55,&ch56,&ch57,&ch58,&ch59,&ch60,&ch61,&ch62,&ch63,&ch64,&ch65,&ch66,&ch67,&ch68,&ch69,&ch70,&ch71,&ch72,&ch73,&ch74,&ch75,&ch76,&ch77,&ch78,&ch79,&ch80,&ch81,&ch82,&ch83,&ch84,&ch85,&ch86,&ch87,&ch88,&ch89,&ch90,&ch91,&ch92,&ch93,&ch94,&ch95,&ch96,&ch97,&ch98,&ch99,&ch100,&ch101,&ch102,&ch103,&ch104,&ch105,&ch106,&ch107,&ch108,&ch109,&ch110,&ch111,&ch112,&ch113,&ch114,&ch115,&ch116,&ch117,&ch118,&ch119,&ch120,&ch121,&ch122,&ch123,&ch124,&ch125,&ch126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,&ch160,&ch161,&ch162,&ch163,&ch164,&ch165,&ch166,&ch167,&ch168,&ch169,&ch170,&ch171,&ch172,&ch173,&ch174,&ch175,&ch176,&ch177,&ch178,&ch179,&ch180,&ch181,&ch182,&ch183,&ch184,&ch185,&ch186,&ch187,&ch188,&ch189,&ch190,&ch191,&ch192,&ch193,&ch194,&ch195,&ch196,&ch197,&ch198,&ch199,&ch200,&ch201,&ch202,&ch203,&ch204,&ch205,&ch206,&ch207,&ch208,&ch209,&ch210,&ch211,&ch212,&ch213,&ch214,&ch215,&ch216,&ch217,&ch218,&ch219,&ch220,&ch221,&ch222,&ch223,&ch224,&ch225,&ch226,&ch227,&ch228,&ch229,&ch230,&ch231,&ch232,&ch233,&ch234,&ch235,&ch236,&ch237,&ch238,&ch239,&ch240,&ch241,&ch242,&ch243,&ch244,&ch245,&ch246,&ch247,&ch248,&ch249,&ch250,&ch251,&ch252,&ch253,&ch254,&ch255,};const BitmapFontRec glutBitmapHelvetica10 = {"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",224,32,chars};
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