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📄 glutint.h

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#ifndef __glutint_h__#define __glutint_h__/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. *//* This program is freely distributable without licensing fees    and is provided without guarantee or warrantee expressed or    implied. This program is -not- in the public domain. */#if defined(__CYGWIN32__)#include <sys/time.h>#endif#if defined(_WIN32)#include "glutwin32.h"#elif !defined(__BEOS__)#ifdef __sgi#define SUPPORT_FORTRAN#endif#include <X11/Xlib.h>#include <X11/Xutil.h>#include <GL/glx.h>#endif#include <GL/glut.h>/* Non-Win32 platforms need APIENTRY defined to nothing   because all the GLUT routines have the APIENTRY prefix   to make Win32 happy. */#ifndef APIENTRY#define APIENTRY#endif#ifdef __vms#if ( __VMS_VER < 70000000 )struct timeval {  __int64 val;};extern int sys$gettim(struct timeval *);#else#include <time.h>#endif#else#include <sys/types.h>#if !defined(_WIN32)#include <sys/time.h>#else#include <winsock.h>#endif#endif#if defined(__vms) && ( __VMS_VER < 70000000 )/* For VMS6.2 or lower :   One TICK on VMS is 100 nanoseconds; 0.1 microseconds or   0.0001 milliseconds. This means that there are 0.01   ticks/ns, 10 ticks/us, 10,000 ticks/ms and 10,000,000   ticks/second. */#define TICKS_PER_MILLISECOND 10000#define TICKS_PER_SECOND      10000000#define GETTIMEOFDAY(_x) (void) sys$gettim (_x);#define ADD_TIME(dest, src1, src2) { \  (dest).val = (src1).val + (src2).val; \}#define TIMEDELTA(dest, src1, src2) { \  (dest).val = (src1).val - (src2).val; \}#define IS_AFTER(t1, t2) ((t2).val > (t1).val)#define IS_AT_OR_AFTER(t1, t2) ((t2).val >= (t1).val)#else#if defined(SVR4) && !defined(sun)  /* Sun claims SVR4, but                                       wants 2 args. */#define GETTIMEOFDAY(_x) gettimeofday(_x)#else#define GETTIMEOFDAY(_x) gettimeofday(_x, NULL)#endif#define ADD_TIME(dest, src1, src2) { \  if(((dest).tv_usec = \    (src1).tv_usec + (src2).tv_usec) >= 1000000) { \    (dest).tv_usec -= 1000000; \    (dest).tv_sec = (src1).tv_sec + (src2).tv_sec + 1; \  } else { \    (dest).tv_sec = (src1).tv_sec + (src2).tv_sec; \    if(((dest).tv_sec >= 1) && (((dest).tv_usec <0))) { \      (dest).tv_sec --;(dest).tv_usec += 1000000; \    } \  } \}#define TIMEDELTA(dest, src1, src2) { \  if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \    (dest).tv_usec += 1000000; \    (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \  } else { \     (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \  } \}#define IS_AFTER(t1, t2) \  (((t2).tv_sec > (t1).tv_sec) || \  (((t2).tv_sec == (t1).tv_sec) && \  ((t2).tv_usec > (t1).tv_usec)))#define IS_AT_OR_AFTER(t1, t2) \  (((t2).tv_sec > (t1).tv_sec) || \  (((t2).tv_sec == (t1).tv_sec) && \  ((t2).tv_usec >= (t1).tv_usec)))#endif#define IGNORE_IN_GAME_MODE() \  { if (__glutGameModeWindow) return; }/* BeOS doesn't need most of this file */#ifndef __BEOS__#define GLUT_WIND_IS_RGB(x)         (((x) & GLUT_INDEX) == 0)#define GLUT_WIND_IS_INDEX(x)       (((x) & GLUT_INDEX) != 0)#define GLUT_WIND_IS_SINGLE(x)      (((x) & GLUT_DOUBLE) == 0)#define GLUT_WIND_IS_DOUBLE(x)      (((x) & GLUT_DOUBLE) != 0)#define GLUT_WIND_HAS_ACCUM(x)      (((x) & GLUT_ACCUM) != 0)#define GLUT_WIND_HAS_ALPHA(x)      (((x) & GLUT_ALPHA) != 0)#define GLUT_WIND_HAS_DEPTH(x)      (((x) & GLUT_DEPTH) != 0)#define GLUT_WIND_HAS_STENCIL(x)    (((x) & GLUT_STENCIL) != 0)#define GLUT_WIND_IS_MULTISAMPLE(x) (((x) & GLUT_MULTISAMPLE) != 0)#define GLUT_WIND_IS_STEREO(x)      (((x) & GLUT_STEREO) != 0)#define GLUT_WIND_IS_LUMINANCE(x)   (((x) & GLUT_LUMINANCE) != 0)#define GLUT_MAP_WORK               (1 << 0)#define GLUT_EVENT_MASK_WORK        (1 << 1)#define GLUT_REDISPLAY_WORK         (1 << 2)#define GLUT_CONFIGURE_WORK         (1 << 3)#define GLUT_COLORMAP_WORK          (1 << 4)#define GLUT_DEVICE_MASK_WORK	    (1 << 5)#define GLUT_FINISH_WORK	    (1 << 6)#define GLUT_DEBUG_WORK		    (1 << 7)#define GLUT_DUMMY_WORK		    (1 << 8)#define GLUT_FULL_SCREEN_WORK       (1 << 9)#define GLUT_OVERLAY_REDISPLAY_WORK (1 << 10)#define GLUT_REPAIR_WORK            (1 << 11)#define GLUT_OVERLAY_REPAIR_WORK    (1 << 12)/* Frame buffer capability macros and types. */#define RGBA                    0#define BUFFER_SIZE             1#define DOUBLEBUFFER            2#define STEREO                  3#define AUX_BUFFERS             4#define RED_SIZE                5  /* Used as mask bit for                                      "color selected". */#define GREEN_SIZE              6#define BLUE_SIZE               7#define ALPHA_SIZE              8#define DEPTH_SIZE              9#define STENCIL_SIZE            10#define ACCUM_RED_SIZE          11  /* Used as mask bit for                                       "acc selected". */#define ACCUM_GREEN_SIZE        12#define ACCUM_BLUE_SIZE         13#define ACCUM_ALPHA_SIZE        14#define LEVEL                   15#define NUM_GLXCAPS             (LEVEL + 1)#define XVISUAL                 (NUM_GLXCAPS + 0)#define TRANSPARENT             (NUM_GLXCAPS + 1)#define SAMPLES                 (NUM_GLXCAPS + 2)#define XSTATICGRAY             (NUM_GLXCAPS + 3)  /* Used as                                                      mask bit                                                      for "any                                                      visual type                                                       selected". */#define XGRAYSCALE              (NUM_GLXCAPS + 4)#define XSTATICCOLOR            (NUM_GLXCAPS + 5)#define XPSEUDOCOLOR            (NUM_GLXCAPS + 6)#define XTRUECOLOR              (NUM_GLXCAPS + 7)#define XDIRECTCOLOR            (NUM_GLXCAPS + 8)#define SLOW                    (NUM_GLXCAPS + 9)#define CONFORMANT              (NUM_GLXCAPS + 10)#define NUM_CAPS                (NUM_GLXCAPS + 11)/* Frame buffer capablities that don't have a corresponding   FrameBufferMode entry.  These get used as mask bits. */#define NUM                     (NUM_CAPS + 0)#define RGBA_MODE               (NUM_CAPS + 1)#define CI_MODE                 (NUM_CAPS + 2)#define LUMINANCE_MODE		(NUM_CAPS + 3)#define NONE			0#define EQ			1#define NEQ			2#define LTE			3#define GTE			4#define GT			5#define LT			6#define MIN			7typedef struct _Criterion {  int capability;  int comparison;  int value;} Criterion;typedef struct _FrameBufferMode {  XVisualInfo *vi;#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)  /* fbc is non-NULL when the XVisualInfo* is not OpenGL-capable     (ie, GLX_USE_GL is false), but the SGIX_fbconfig extension shows     the visual's fbconfig is OpenGL-capable.  The reason for this is typically     an RGBA luminance fbconfig such as 16-bit StaticGray that could     not be advertised as a GLX visual since StaticGray visuals are     required (by the GLX specification) to be color index.  The     SGIX_fbconfig allows StaticGray visuals to instead advertised as     fbconfigs that can provide RGBA luminance support. */  GLXFBConfigSGIX fbc;#endif  int valid;  int cap[NUM_CAPS];} FrameBufferMode;/* DisplayMode capability macros for game mode. */#define DM_WIDTH        0  /* "width" */#define DM_HEIGHT       1  /* "height" */#define DM_PIXEL_DEPTH  2  /* "bpp" (bits per pixel) */#define DM_HERTZ        3  /* "hertz" */#define DM_NUM          4  /* "num" */#define NUM_DM_CAPS     (DM_NUM+1)typedef struct _DisplayMode {#ifdef _WIN32  DEVMODE devmode;#else  /* XXX The X Window System does not have a standard     mechanism for display setting changes.  On SGI     systems, GLUT could use the XSGIvc (SGI X video     control extension).  Perhaps this can be done in     a future release of GLUT. */#endif  int valid;  int cap[NUM_DM_CAPS];} DisplayMode;#endif  /* BeOS *//* GLUT  function types */typedef void (*GLUTdisplayCB) (void);typedef void (*GLUTreshapeCB) (int, int);typedef void (*GLUTkeyboardCB) (unsigned char, int, int);typedef void (*GLUTmouseCB) (int, int, int, int);typedef void (*GLUTmotionCB) (int, int);typedef void (*GLUTpassiveCB) (int, int);typedef void (*GLUTentryCB) (int);typedef void (*GLUTvisibilityCB) (int);typedef void (*GLUTwindowStatusCB) (int);typedef void (*GLUTidleCB) (void);typedef void (*GLUTtimerCB) (int);typedef void (*GLUTmenuStateCB) (int);  /* DEPRICATED. */typedef void (*GLUTmenuStatusCB) (int, int, int);typedef void (*GLUTselectCB) (int);typedef void (*GLUTspecialCB) (int, int, int);typedef void (*GLUTspaceMotionCB) (int, int, int);typedef void (*GLUTspaceRotateCB) (int, int, int);typedef void (*GLUTspaceButtonCB) (int, int);typedef void (*GLUTdialsCB) (int, int);typedef void (*GLUTbuttonBoxCB) (int, int);typedef void (*GLUTtabletMotionCB) (int, int);typedef void (*GLUTtabletButtonCB) (int, int, int, int);typedef void (*GLUTjoystickCB) (unsigned int buttonMask, int x, int y, int z);#ifdef SUPPORT_FORTRANtypedef void (*GLUTdisplayFCB) (void);typedef void (*GLUTreshapeFCB) (int *, int *);/* NOTE the pressed key is int, not unsigned char for Fortran! */typedef void (*GLUTkeyboardFCB) (int *, int *, int *);typedef void (*GLUTmouseFCB) (int *, int *, int *, int *);typedef void (*GLUTmotionFCB) (int *, int *);typedef void (*GLUTpassiveFCB) (int *, int *);typedef void (*GLUTentryFCB) (int *);typedef void (*GLUTvisibilityFCB) (int *);typedef void (*GLUTwindowStatusFCB) (int *);typedef void (*GLUTidleFCB) (void);typedef void (*GLUTtimerFCB) (int *);typedef void (*GLUTmenuStateFCB) (int *);  /* DEPRICATED. */typedef void (*GLUTmenuStatusFCB) (int *, int *, int *);typedef void (*GLUTselectFCB) (int *);typedef void (*GLUTspecialFCB) (int *, int *, int *);typedef void (*GLUTspaceMotionFCB) (int *, int *, int *);typedef void (*GLUTspaceRotateFCB) (int *, int *, int *);typedef void (*GLUTspaceButtonFCB) (int *, int *);typedef void (*GLUTdialsFCB) (int *, int *);typedef void (*GLUTbuttonBoxFCB) (int *, int *);typedef void (*GLUTtabletMotionFCB) (int *, int *);typedef void (*GLUTtabletButtonFCB) (int *, int *, int *, int *);typedef void (*GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);#endif#ifndef __BEOS__typedef struct _GLUTcolorcell GLUTcolorcell;struct _GLUTcolorcell {  /* GLUT_RED, GLUT_GREEN, GLUT_BLUE */  GLfloat component[3];};typedef struct _GLUTcolormap GLUTcolormap;struct _GLUTcolormap {  Visual *visual;       /* visual of the colormap */  Colormap cmap;        /* X colormap ID */  int refcnt;           /* number of windows using colormap */  int size;             /* number of cells in colormap */  int transparent;      /* transparent pixel, or -1 if opaque */  GLUTcolorcell *cells; /* array of cells */  GLUTcolormap *next;   /* next colormap in list */};typedef struct _GLUTwindow GLUTwindow;typedef struct _GLUToverlay GLUToverlay;struct _GLUTwindow {  int num;              /* Small integer window id (0-based). */  /* Window system related state. */#if defined(_WIN32)  int pf;               /* Pixel format. */  HDC hdc;              /* Window's Win32 device context. */#endif  Window win;           /* X window for GLUT window */  GLXContext ctx;       /* OpenGL context GLUT glut window */  XVisualInfo *vis;     /* visual for window */  Bool visAlloced;      /* if vis needs deallocate on destroy */  Colormap cmap;        /* RGB colormap for window; None if CI */  GLUTcolormap *colormap;  /* colormap; NULL if RGBA */  GLUToverlay *overlay; /* overlay; NULL if no overlay */#if defined(_WIN32)  HDC renderDc;         /* Win32's device context for rendering. */#endif  Window renderWin;     /* X window for rendering (might be                           overlay) */  GLXContext renderCtx; /* OpenGL context for rendering (might                           be overlay) */  /* GLUT settable or visible window state. */  int width;            /* window width in pixels */  int height;           /* window height in pixels */  int cursor;           /* cursor name */  int visState;         /* visibility state (-1 is unknown) */  int shownState;       /* if window mapped */  int entryState;       /* entry state (-1 is unknown) */#define GLUT_MAX_MENUS              3  int menu[GLUT_MAX_MENUS];  /* attatched menu nums */  /* Window relationship state. */  GLUTwindow *parent;   /* parent window */  GLUTwindow *children; /* list of children */  GLUTwindow *siblings; /* list of siblings */  /* Misc. non-API visible (hidden) state. */  Bool treatAsSingle;   /* treat this window as single-buffered                           (it might be "fake" though) */  Bool forceReshape;    /* force reshape before display */#if !defined(_WIN32)  Bool isDirect;        /* if direct context (X11 only) */#endif  Bool usedSwapBuffers; /* if swap buffers used last display */  long eventMask;       /* mask of X events selected for */  int buttonUses;       /* number of button uses, ref cnt */  int tabletPos[2];     /* tablet position (-1 is invalid) */  /* Work list related state. */  unsigned int workMask;  /* mask of window work to be done */  GLUTwindow *prevWorkWin;  /* link list of windows to work on */  Bool desiredMapState; /* how to mapped window if on map work                           list */  Bool ignoreKeyRepeat;  /* if window ignores autorepeat */  int desiredConfMask;  /* mask of desired window configuration                         */  int desiredX;         /* desired X location */  int desiredY;         /* desired Y location */  int desiredWidth;     /* desired window width */  int desiredHeight;    /* desired window height */  int desiredStack;     /* desired window stack */  /* Per-window callbacks. */  GLUTdisplayCB display;  /* redraw */  GLUTreshapeCB reshape;  /* resize (width,height) */  GLUTmouseCB mouse;    /* mouse (button,state,x,y) */  GLUTmotionCB motion;  /* motion (x,y) */  GLUTpassiveCB passive;  /* passive motion (x,y) */  GLUTentryCB entry;    /* window entry/exit (state) */  GLUTkeyboardCB keyboard;  /* keyboard (ASCII,x,y) */  GLUTkeyboardCB keyboardUp;  /* keyboard up (ASCII,x,y) */  GLUTwindowStatusCB windowStatus;  /* window status */  GLUTvisibilityCB visibility;  /* visibility */  GLUTspecialCB special;  /* special key */  GLUTspecialCB specialUp;  /* special up key */  GLUTbuttonBoxCB buttonBox;  /* button box */  GLUTdialsCB dials;    /* dials */  GLUTspaceMotionCB spaceMotion;  /* Spaceball motion */  GLUTspaceRotateCB spaceRotate;  /* Spaceball rotate */  GLUTspaceButtonCB spaceButton;  /* Spaceball button */  GLUTtabletMotionCB tabletMotion;  /* tablet motion */  GLUTtabletButtonCB tabletButton;  /* tablet button */#ifdef _WIN32  GLUTjoystickCB joystick;  /* joystick */  int joyPollInterval; /* joystick polling interval */#endif#ifdef SUPPORT_FORTRAN  /* Special Fortran display  unneeded since no     parameters! */

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