single2.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 834 行 · 第 1/2 页
C
834 行
/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ *//*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***/#include <stdio.h>#include <assert.h>#include "glxclient.h"#include "packsingle.h"#include "glxextensions.h"#include "indirect.h"#include "indirect_vertex_array.h"/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixf(GLfloat m[16]){ int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < i; j++) { GLfloat tmp = m[i*4+j]; m[i*4+j] = m[j*4+i]; m[j*4+i] = tmp; } }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixb(GLboolean m[16]){ int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < i; j++) { GLboolean tmp = m[i*4+j]; m[i*4+j] = m[j*4+i]; m[j*4+i] = tmp; } }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixd(GLdouble m[16]){ int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < i; j++) { GLdouble tmp = m[i*4+j]; m[i*4+j] = m[j*4+i]; m[j*4+i] = tmp; } }}/* Used for GL_ARB_transpose_matrix */static void TransposeMatrixi(GLint m[16]){ int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < i; j++) { GLint tmp = m[i*4+j]; m[i*4+j] = m[j*4+i]; m[j*4+i] = tmp; } }}/** * Remap a transpose-matrix enum to a non-transpose-matrix enum. Enums * that are not transpose-matrix enums are unaffected. */static GLenumRemapTransposeEnum( GLenum e ){ switch( e ) { case GL_TRANSPOSE_MODELVIEW_MATRIX: case GL_TRANSPOSE_PROJECTION_MATRIX: case GL_TRANSPOSE_TEXTURE_MATRIX: return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX); case GL_TRANSPOSE_COLOR_MATRIX: return GL_COLOR_MATRIX; default: return e; };}GLenum __indirect_glGetError(void){ __GLX_SINGLE_DECLARE_VARIABLES(); GLuint retval = GL_NO_ERROR; xGLXGetErrorReply reply; if (gc->error) { /* Use internal error first */ retval = gc->error; gc->error = GL_NO_ERROR; return retval; } __GLX_SINGLE_LOAD_VARIABLES(); __GLX_SINGLE_BEGIN(X_GLsop_GetError,0); __GLX_SINGLE_READ_XREPLY(); retval = reply.error; __GLX_SINGLE_END(); return retval;}/** * Get the selected attribute from the client state. * * \returns * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. */static GLbooleanget_client_data( __GLXattribute * state, GLenum cap, GLintptr * data ){ GLboolean retval = GL_TRUE; const GLint tex_unit = __glXGetActiveTextureUnit( state ); switch( cap ) { case GL_VERTEX_ARRAY: case GL_NORMAL_ARRAY: case GL_COLOR_ARRAY: case GL_INDEX_ARRAY: case GL_EDGE_FLAG_ARRAY: case GL_SECONDARY_COLOR_ARRAY: case GL_FOG_COORD_ARRAY: retval = __glXGetArrayEnable( state, cap, 0, data ); break; case GL_VERTEX_ARRAY_SIZE: retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data ); break; case GL_COLOR_ARRAY_SIZE: retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data ); break; case GL_SECONDARY_COLOR_ARRAY_SIZE: retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); break; case GL_VERTEX_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data ); break; case GL_NORMAL_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data ); break; case GL_INDEX_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data ); break; case GL_COLOR_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data ); break; case GL_SECONDARY_COLOR_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); break; case GL_FOG_COORD_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data ); break; case GL_VERTEX_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data ); break; case GL_NORMAL_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data ); break; case GL_INDEX_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data ); break; case GL_EDGE_FLAG_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data ); break; case GL_COLOR_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data ); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); break; case GL_FOG_COORD_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data ); break; case GL_TEXTURE_COORD_ARRAY: retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); break; case GL_TEXTURE_COORD_ARRAY_SIZE: retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); break; case GL_TEXTURE_COORD_ARRAY_TYPE: retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); break; case GL_TEXTURE_COORD_ARRAY_STRIDE: retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); break; case GL_MAX_ELEMENTS_VERTICES: case GL_MAX_ELEMENTS_INDICES: retval = GL_TRUE; *data = ~0UL; break; case GL_PACK_ROW_LENGTH: *data = (GLintptr)state->storePack.rowLength; break; case GL_PACK_IMAGE_HEIGHT: *data = (GLintptr)state->storePack.imageHeight; break; case GL_PACK_SKIP_ROWS: *data = (GLintptr)state->storePack.skipRows; break; case GL_PACK_SKIP_PIXELS: *data = (GLintptr)state->storePack.skipPixels; break; case GL_PACK_SKIP_IMAGES: *data = (GLintptr)state->storePack.skipImages; break; case GL_PACK_ALIGNMENT: *data = (GLintptr)state->storePack.alignment; break; case GL_PACK_SWAP_BYTES: *data = (GLintptr)state->storePack.swapEndian; break; case GL_PACK_LSB_FIRST: *data = (GLintptr)state->storePack.lsbFirst; break; case GL_UNPACK_ROW_LENGTH: *data = (GLintptr)state->storeUnpack.rowLength; break; case GL_UNPACK_IMAGE_HEIGHT: *data = (GLintptr)state->storeUnpack.imageHeight; break; case GL_UNPACK_SKIP_ROWS: *data = (GLintptr)state->storeUnpack.skipRows; break; case GL_UNPACK_SKIP_PIXELS: *data = (GLintptr)state->storeUnpack.skipPixels; break; case GL_UNPACK_SKIP_IMAGES: *data = (GLintptr)state->storeUnpack.skipImages; break; case GL_UNPACK_ALIGNMENT: *data = (GLintptr)state->storeUnpack.alignment; break; case GL_UNPACK_SWAP_BYTES: *data = (GLintptr)state->storeUnpack.swapEndian; break; case GL_UNPACK_LSB_FIRST: *data = (GLintptr)state->storeUnpack.lsbFirst; break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH; break; case GL_CLIENT_ACTIVE_TEXTURE: *data = (GLintptr)(tex_unit + GL_TEXTURE0); break; default: retval = GL_FALSE; break; } return retval;}void __indirect_glGetBooleanv(GLenum val, GLboolean *b){ const GLenum origVal = val; __GLX_SINGLE_DECLARE_VARIABLES(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); xGLXSingleReply reply; val = RemapTransposeEnum( val ); __GLX_SINGLE_LOAD_VARIABLES(); __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4); __GLX_SINGLE_PUT_LONG(0,val); __GLX_SINGLE_READ_XREPLY(); __GLX_SINGLE_GET_SIZE(compsize); if (compsize == 0) { /* ** Error occured; don't modify user's buffer. */ } else { GLintptr data; /* ** We still needed to send the request to the server in order to ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ if ( get_client_data( state, val, & data ) ) { *b = (GLboolean) data; } else { /* ** Not a local value, so use what we got from the server. */ if (compsize == 1) { __GLX_SINGLE_GET_CHAR(b); } else { __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize); if (val != origVal) { /* matrix transpose */ TransposeMatrixb(b); } } } } __GLX_SINGLE_END();}void __indirect_glGetDoublev(GLenum val, GLdouble *d){ const GLenum origVal = val; __GLX_SINGLE_DECLARE_VARIABLES(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); xGLXSingleReply reply; val = RemapTransposeEnum( val ); __GLX_SINGLE_LOAD_VARIABLES(); __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4); __GLX_SINGLE_PUT_LONG(0,val); __GLX_SINGLE_READ_XREPLY(); __GLX_SINGLE_GET_SIZE(compsize); if (compsize == 0) { /* ** Error occured; don't modify user's buffer. */ } else { GLintptr data; /* ** We still needed to send the request to the server in order to ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ if ( get_client_data( state, val, & data ) ) { *d = (GLdouble) data; } else { /* ** Not a local value, so use what we got from the server. */ if (compsize == 1) { __GLX_SINGLE_GET_DOUBLE(d); } else { __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize); if (val != origVal) { /* matrix transpose */ TransposeMatrixd(d); } } } } __GLX_SINGLE_END();}void __indirect_glGetFloatv(GLenum val, GLfloat *f){ const GLenum origVal = val; __GLX_SINGLE_DECLARE_VARIABLES(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); xGLXSingleReply reply; val = RemapTransposeEnum( val ); __GLX_SINGLE_LOAD_VARIABLES(); __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4); __GLX_SINGLE_PUT_LONG(0,val); __GLX_SINGLE_READ_XREPLY(); __GLX_SINGLE_GET_SIZE(compsize); if (compsize == 0) { /* ** Error occured; don't modify user's buffer. */
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