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📄 clientattrib.c

📁 mesa-6.5-minigui源码
💻 C
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/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ *//*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***/#include <assert.h>#include "glxclient.h"#include "indirect.h"#include "indirect_vertex_array.h"/*****************************************************************************/static voiddo_enable_disable(GLenum array, GLboolean val ){    __GLXcontext *gc = __glXGetCurrentContext();    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    unsigned index = 0;    if ( array == GL_TEXTURE_COORD_ARRAY ) {	index = __glXGetActiveTextureUnit( state );    }    if ( ! __glXSetArrayEnable( state, array, index, val ) ) {	__glXSetError(gc, GL_INVALID_ENUM);    }}void __indirect_glEnableClientState(GLenum array){    do_enable_disable( array, GL_TRUE );}void __indirect_glDisableClientState(GLenum array){    do_enable_disable( array, GL_FALSE );}/************************************************************************/void __indirect_glPushClientAttrib(GLuint mask){    __GLXcontext *gc = __glXGetCurrentContext();    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    __GLXattribute **spp = gc->attributes.stackPointer, *sp;    if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {	if (!(sp = *spp)) {	    sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute));	    *spp = sp;	}	sp->mask = mask;	gc->attributes.stackPointer = spp + 1;	if (mask & GL_CLIENT_PIXEL_STORE_BIT) {	    sp->storePack = state->storePack;	    sp->storeUnpack = state->storeUnpack;	}	if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {	    __glXPushArrayState( state );	}    } else {	__glXSetError(gc, GL_STACK_OVERFLOW);	return;    }}void __indirect_glPopClientAttrib(void){    __GLXcontext *gc = __glXGetCurrentContext();    __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);    __GLXattribute **spp = gc->attributes.stackPointer, *sp;    GLuint mask;    if (spp > &gc->attributes.stack[0]) {	--spp;	sp = *spp;	assert(sp != 0);	mask = sp->mask;	gc->attributes.stackPointer = spp;	if (mask & GL_CLIENT_PIXEL_STORE_BIT) {	    state->storePack = sp->storePack;	    state->storeUnpack = sp->storeUnpack;	}	if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {	    __glXPopArrayState( state );	}	sp->mask = 0;    } else {	__glXSetError(gc, GL_STACK_UNDERFLOW);	return;    }}void __glFreeAttributeState(__GLXcontext *gc){    __GLXattribute *sp, **spp;    for (spp = &gc->attributes.stack[0];         spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];	 spp++) {	sp = *spp;        if (sp) {            XFree((char *)sp);        } else {            break;	}    }}

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