📄 clientattrib.c
字号:
/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ *//*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***/#include <assert.h>#include "glxclient.h"#include "indirect.h"#include "indirect_vertex_array.h"/*****************************************************************************/static voiddo_enable_disable(GLenum array, GLboolean val ){ __GLXcontext *gc = __glXGetCurrentContext(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); unsigned index = 0; if ( array == GL_TEXTURE_COORD_ARRAY ) { index = __glXGetActiveTextureUnit( state ); } if ( ! __glXSetArrayEnable( state, array, index, val ) ) { __glXSetError(gc, GL_INVALID_ENUM); }}void __indirect_glEnableClientState(GLenum array){ do_enable_disable( array, GL_TRUE );}void __indirect_glDisableClientState(GLenum array){ do_enable_disable( array, GL_FALSE );}/************************************************************************/void __indirect_glPushClientAttrib(GLuint mask){ __GLXcontext *gc = __glXGetCurrentContext(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); __GLXattribute **spp = gc->attributes.stackPointer, *sp; if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { if (!(sp = *spp)) { sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute)); *spp = sp; } sp->mask = mask; gc->attributes.stackPointer = spp + 1; if (mask & GL_CLIENT_PIXEL_STORE_BIT) { sp->storePack = state->storePack; sp->storeUnpack = state->storeUnpack; } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { __glXPushArrayState( state ); } } else { __glXSetError(gc, GL_STACK_OVERFLOW); return; }}void __indirect_glPopClientAttrib(void){ __GLXcontext *gc = __glXGetCurrentContext(); __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); __GLXattribute **spp = gc->attributes.stackPointer, *sp; GLuint mask; if (spp > &gc->attributes.stack[0]) { --spp; sp = *spp; assert(sp != 0); mask = sp->mask; gc->attributes.stackPointer = spp; if (mask & GL_CLIENT_PIXEL_STORE_BIT) { state->storePack = sp->storePack; state->storeUnpack = sp->storeUnpack; } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { __glXPopArrayState( state ); } sp->mask = 0; } else { __glXSetError(gc, GL_STACK_UNDERFLOW); return; }}void __glFreeAttributeState(__GLXcontext *gc){ __GLXattribute *sp, **spp; for (spp = &gc->attributes.stack[0]; spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { sp = *spp; if (sp) { XFree((char *)sp); } else { break; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -