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📄 indirect_init.c

📁 mesa-6.5-minigui源码
💻 C
📖 第 1 页 / 共 3 页
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    glAPI->TexEnvf = __indirect_glTexEnvf;    glAPI->TexEnvfv = __indirect_glTexEnvfv;    glAPI->TexEnvi = __indirect_glTexEnvi;    glAPI->TexEnviv = __indirect_glTexEnviv;    glAPI->TexGend = __indirect_glTexGend;    glAPI->TexGendv = __indirect_glTexGendv;    glAPI->TexGenf = __indirect_glTexGenf;    glAPI->TexGenfv = __indirect_glTexGenfv;    glAPI->TexGeni = __indirect_glTexGeni;    glAPI->TexGeniv = __indirect_glTexGeniv;    glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;    glAPI->SelectBuffer = __indirect_glSelectBuffer;    glAPI->RenderMode = __indirect_glRenderMode;    glAPI->InitNames = __indirect_glInitNames;    glAPI->LoadName = __indirect_glLoadName;    glAPI->PassThrough = __indirect_glPassThrough;    glAPI->PopName = __indirect_glPopName;    glAPI->PushName = __indirect_glPushName;    glAPI->DrawBuffer = __indirect_glDrawBuffer;    glAPI->Clear = __indirect_glClear;    glAPI->ClearAccum = __indirect_glClearAccum;    glAPI->ClearIndex = __indirect_glClearIndex;    glAPI->ClearColor = __indirect_glClearColor;    glAPI->ClearStencil = __indirect_glClearStencil;    glAPI->ClearDepth = __indirect_glClearDepth;    glAPI->StencilMask = __indirect_glStencilMask;    glAPI->ColorMask = __indirect_glColorMask;    glAPI->DepthMask = __indirect_glDepthMask;    glAPI->IndexMask = __indirect_glIndexMask;    glAPI->Accum = __indirect_glAccum;    glAPI->Disable = __indirect_glDisable;    glAPI->Enable = __indirect_glEnable;    glAPI->Finish = __indirect_glFinish;    glAPI->Flush = __indirect_glFlush;    glAPI->PopAttrib = __indirect_glPopAttrib;    glAPI->PushAttrib = __indirect_glPushAttrib;    glAPI->Map1d = __indirect_glMap1d;    glAPI->Map1f = __indirect_glMap1f;    glAPI->Map2d = __indirect_glMap2d;    glAPI->Map2f = __indirect_glMap2f;    glAPI->MapGrid1d = __indirect_glMapGrid1d;    glAPI->MapGrid1f = __indirect_glMapGrid1f;    glAPI->MapGrid2d = __indirect_glMapGrid2d;    glAPI->MapGrid2f = __indirect_glMapGrid2f;    glAPI->EvalCoord1d = __indirect_glEvalCoord1d;    glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;    glAPI->EvalCoord1f = __indirect_glEvalCoord1f;    glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;    glAPI->EvalCoord2d = __indirect_glEvalCoord2d;    glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;    glAPI->EvalCoord2f = __indirect_glEvalCoord2f;    glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;    glAPI->EvalMesh1 = __indirect_glEvalMesh1;    glAPI->EvalPoint1 = __indirect_glEvalPoint1;    glAPI->EvalMesh2 = __indirect_glEvalMesh2;    glAPI->EvalPoint2 = __indirect_glEvalPoint2;    glAPI->AlphaFunc = __indirect_glAlphaFunc;    glAPI->BlendFunc = __indirect_glBlendFunc;    glAPI->LogicOp = __indirect_glLogicOp;    glAPI->StencilFunc = __indirect_glStencilFunc;    glAPI->StencilOp = __indirect_glStencilOp;    glAPI->DepthFunc = __indirect_glDepthFunc;    glAPI->PixelZoom = __indirect_glPixelZoom;    glAPI->PixelTransferf = __indirect_glPixelTransferf;    glAPI->PixelTransferi = __indirect_glPixelTransferi;    glAPI->PixelStoref = __indirect_glPixelStoref;    glAPI->PixelStorei = __indirect_glPixelStorei;    glAPI->PixelMapfv = __indirect_glPixelMapfv;    glAPI->PixelMapuiv = __indirect_glPixelMapuiv;    glAPI->PixelMapusv = __indirect_glPixelMapusv;    glAPI->ReadBuffer = __indirect_glReadBuffer;    glAPI->CopyPixels = __indirect_glCopyPixels;    glAPI->ReadPixels = __indirect_glReadPixels;    glAPI->DrawPixels = __indirect_glDrawPixels;    glAPI->GetBooleanv = __indirect_glGetBooleanv;    glAPI->GetClipPlane = __indirect_glGetClipPlane;    glAPI->GetDoublev = __indirect_glGetDoublev;    glAPI->GetError = __indirect_glGetError;    glAPI->GetFloatv = __indirect_glGetFloatv;    glAPI->GetIntegerv = __indirect_glGetIntegerv;    glAPI->GetLightfv = __indirect_glGetLightfv;    glAPI->GetLightiv = __indirect_glGetLightiv;    glAPI->GetMapdv = __indirect_glGetMapdv;    glAPI->GetMapfv = __indirect_glGetMapfv;    glAPI->GetMapiv = __indirect_glGetMapiv;    glAPI->GetMaterialfv = __indirect_glGetMaterialfv;    glAPI->GetMaterialiv = __indirect_glGetMaterialiv;    glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;    glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;    glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;    glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;    glAPI->GetString = __indirect_glGetString;    glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;    glAPI->GetTexEnviv = __indirect_glGetTexEnviv;    glAPI->GetTexGendv = __indirect_glGetTexGendv;    glAPI->GetTexGenfv = __indirect_glGetTexGenfv;    glAPI->GetTexGeniv = __indirect_glGetTexGeniv;    glAPI->GetTexImage = __indirect_glGetTexImage;    glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;    glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;    glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;    glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;    glAPI->IsEnabled = __indirect_glIsEnabled;    glAPI->IsList = __indirect_glIsList;    glAPI->DepthRange = __indirect_glDepthRange;    glAPI->Frustum = __indirect_glFrustum;    glAPI->LoadIdentity = __indirect_glLoadIdentity;    glAPI->LoadMatrixf = __indirect_glLoadMatrixf;    glAPI->LoadMatrixd = __indirect_glLoadMatrixd;    glAPI->MatrixMode = __indirect_glMatrixMode;    glAPI->MultMatrixf = __indirect_glMultMatrixf;    glAPI->MultMatrixd = __indirect_glMultMatrixd;    glAPI->Ortho = __indirect_glOrtho;    glAPI->PopMatrix = __indirect_glPopMatrix;    glAPI->PushMatrix = __indirect_glPushMatrix;    glAPI->Rotated = __indirect_glRotated;    glAPI->Rotatef = __indirect_glRotatef;    glAPI->Scaled = __indirect_glScaled;    glAPI->Scalef = __indirect_glScalef;    glAPI->Translated = __indirect_glTranslated;    glAPI->Translatef = __indirect_glTranslatef;    glAPI->Viewport = __indirect_glViewport;    /* 1.1 */    glAPI->ArrayElement = __indirect_glArrayElement;    glAPI->BindTexture = __indirect_glBindTexture;    glAPI->ColorPointer = __indirect_glColorPointer;    glAPI->DisableClientState = __indirect_glDisableClientState;    glAPI->DrawArrays = __indirect_glDrawArrays;    glAPI->DrawElements = __indirect_glDrawElements;    glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;    glAPI->EnableClientState = __indirect_glEnableClientState;    glAPI->IndexPointer = __indirect_glIndexPointer;    glAPI->Indexub = __indirect_glIndexub;    glAPI->Indexubv = __indirect_glIndexubv;    glAPI->InterleavedArrays = __indirect_glInterleavedArrays;    glAPI->NormalPointer = __indirect_glNormalPointer;    glAPI->PolygonOffset = __indirect_glPolygonOffset;    glAPI->TexCoordPointer = __indirect_glTexCoordPointer;    glAPI->VertexPointer = __indirect_glVertexPointer;    glAPI->AreTexturesResident = __indirect_glAreTexturesResident;    glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;    glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;    glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;    glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;    glAPI->DeleteTextures = __indirect_glDeleteTextures;    glAPI->GenTextures = __indirect_glGenTextures;    glAPI->GetPointerv = __indirect_glGetPointerv;    glAPI->IsTexture = __indirect_glIsTexture;    glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;    glAPI->TexSubImage1D = __indirect_glTexSubImage1D;    glAPI->TexSubImage2D = __indirect_glTexSubImage2D;    glAPI->PopClientAttrib = __indirect_glPopClientAttrib;    glAPI->PushClientAttrib = __indirect_glPushClientAttrib;    /* 1.2 */    glAPI->BlendColor = __indirect_glBlendColor;    glAPI->BlendEquation = __indirect_glBlendEquation;    glAPI->DrawRangeElements = __indirect_glDrawRangeElements;    glAPI->ColorTable = __indirect_glColorTable;    glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;    glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;    glAPI->CopyColorTable = __indirect_glCopyColorTable;    glAPI->GetColorTable = __indirect_glGetColorTable;    glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;    glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;    glAPI->ColorSubTable = __indirect_glColorSubTable;    glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;    glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;    glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;    glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;    glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;    glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;    glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;    glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;    glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;    glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;    glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;    glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;    glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;    glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;    glAPI->GetHistogram = __indirect_glGetHistogram;    glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;    glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;    glAPI->GetMinmax = __indirect_glGetMinmax;    glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;    glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;    glAPI->Histogram = __indirect_glHistogram;    glAPI->Minmax = __indirect_glMinmax;    glAPI->ResetHistogram = __indirect_glResetHistogram;    glAPI->ResetMinmax = __indirect_glResetMinmax;    glAPI->TexImage3D = __indirect_glTexImage3D;    glAPI->TexSubImage3D = __indirect_glTexSubImage3D;    glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;    /*   1. GL_ARB_multitexture */    glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;    glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;    glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;    glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;    glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;    glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;    glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;    glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;    glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;    glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;    glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;    glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;    glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;    glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;    glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;    glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;    glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;    glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;    glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;    glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;    glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;    glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;    glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;    glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;    glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;    glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;    glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;    glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;    glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;    glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;    glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;    glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;    glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;    glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;    /*   3. GL_ARB_transpose_matrix */    glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;    glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;    glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;    glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;    /*   5. GL_ARB_multisample */    glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;    /*  12. GL_ARB_texture_compression */    glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;    glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;    glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;    glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;    glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;    glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;    glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;    /*  26. GL_ARB_vertex_program */    glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;    glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;    glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;

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