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📄 indirect.c

📁 mesa-6.5-minigui源码
💻 C
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    return retval;}#define X_GLrop_ListBase 3void__indirect_glListBase(GLuint base){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_ListBase, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Begin 4void__indirect_glBegin(GLenum mode){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_Begin, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Bitmap 5void__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;    const GLuint cmdlen = 48 + __GLX_PAD(compsize);    if (__builtin_expect(gc->currentDpy != NULL, 1)) {        if (cmdlen <= gc->maxSmallRenderCommandSize) {            if ( (gc->pc + cmdlen) > gc->bufEnd ) {                (void) __glXFlushRenderBuffer(gc, gc->pc);            }            emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);            (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);            (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);            (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4);            (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4);            (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4);            (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4);            if (compsize > 0) {                (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);            }            else {                (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );            }            gc->pc += cmdlen;            if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }        }        else {            const GLint op = X_GLrop_Bitmap;            const GLuint cmdlenLarge = cmdlen + 4;            GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);            (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);            (void) memcpy((void *)(pc + 4), (void *)(&op), 4);            (void) memcpy((void *)(pc + 28), (void *)(&width), 4);            (void) memcpy((void *)(pc + 32), (void *)(&height), 4);            (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4);            (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4);            (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4);            (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4);            __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8);        }    }}#define X_GLrop_Color3bv 6void__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_Color3bv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);    (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);    (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3bv 6void__indirect_glColor3bv(const GLbyte * v){    generic_3_byte( X_GLrop_Color3bv, v );}#define X_GLrop_Color3dv 7void__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 28;    emit_header(gc->pc, X_GLrop_Color3dv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8);    (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8);    (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3dv 7void__indirect_glColor3dv(const GLdouble * v){    generic_24_byte( X_GLrop_Color3dv, v );}#define X_GLrop_Color3fv 8void__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 16;    emit_header(gc->pc, X_GLrop_Color3fv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3fv 8void__indirect_glColor3fv(const GLfloat * v){    generic_12_byte( X_GLrop_Color3fv, v );}#define X_GLrop_Color3iv 9void__indirect_glColor3i(GLint red, GLint green, GLint blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 16;    emit_header(gc->pc, X_GLrop_Color3iv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3iv 9void__indirect_glColor3iv(const GLint * v){    generic_12_byte( X_GLrop_Color3iv, v );}#define X_GLrop_Color3sv 10void__indirect_glColor3s(GLshort red, GLshort green, GLshort blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 12;    emit_header(gc->pc, X_GLrop_Color3sv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);    (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);    (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3sv 10void__indirect_glColor3sv(const GLshort * v){    generic_6_byte( X_GLrop_Color3sv, v );}#define X_GLrop_Color3ubv 11void__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);    (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);    (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3ubv 11void__indirect_glColor3ubv(const GLubyte * v){    generic_3_byte( X_GLrop_Color3ubv, v );}#define X_GLrop_Color3uiv 12void__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 16;    emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3uiv 12void__indirect_glColor3uiv(const GLuint * v){    generic_12_byte( X_GLrop_Color3uiv, v );}#define X_GLrop_Color3usv 13void__indirect_glColor3us(GLushort red, GLushort green, GLushort blue){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 12;    emit_header(gc->pc, X_GLrop_Color3usv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);    (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);    (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3usv 13void__indirect_glColor3usv(const GLushort * v){    generic_6_byte( X_GLrop_Color3usv, v );}#define X_GLrop_Color4bv 14void__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_Color4bv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);    (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);    (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);    (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4bv 14void__indirect_glColor4bv(const GLbyte * v){    generic_4_byte( X_GLrop_Color4bv, v );}#define X_GLrop_Color4dv 15void__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 36;    emit_header(gc->pc, X_GLrop_Color4dv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8);    (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8);    (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8);    (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4dv 15void__indirect_glColor4dv(const GLdouble * v){    generic_32_byte( X_GLrop_Color4dv, v );}#define X_GLrop_Color4fv 16void__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 20;    emit_header(gc->pc, X_GLrop_Color4fv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4fv 16void__indirect_glColor4fv(const GLfloat * v){    generic_16_byte( X_GLrop_Color4fv, v );}#define X_GLrop_Color4iv 17void__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 20;    emit_header(gc->pc, X_GLrop_Color4iv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4iv 17void__indirect_glColor4iv(const GLint * v){    generic_16_byte( X_GLrop_Color4iv, v );}#define X_GLrop_Color4sv 18void__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 12;    emit_header(gc->pc, X_GLrop_Color4sv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);    (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);    (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);    (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4sv 18void__indirect_glColor4sv(const GLshort * v){    generic_8_byte( X_GLrop_Color4sv, v );}#define X_GLrop_Color4ubv 19void__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 8;    emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);    (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);    (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);    (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4ubv 19void__indirect_glColor4ubv(const GLubyte * v){    generic_4_byte( X_GLrop_Color4ubv, v );}#define X_GLrop_Color4uiv 20void__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 20;    emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);    (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);    (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);    (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);    gc->pc += cmdlen;    if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4uiv 20void__indirect_glColor4uiv(const GLuint * v){    generic_16_byte( X_GLrop_Color4uiv, v );}#define X_GLrop_Color4usv 21void__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha){    __GLXcontext * const gc = __glXGetCurrentContext();    const GLuint cmdlen = 12;    emit_header(gc->pc, X_GLrop_Color4usv, cmdlen);    (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);    (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);

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