📄 indirect.c
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return retval;}#define X_GLrop_ListBase 3void__indirect_glListBase(GLuint base){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ListBase, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Begin 4void__indirect_glBegin(GLenum mode){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Begin, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Bitmap 5void__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; const GLuint cmdlen = 48 + __GLX_PAD(compsize); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4); (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4); (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4); (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4); if (compsize > 0) { (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); } else { (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); } gc->pc += cmdlen; if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_Bitmap; const GLuint cmdlenLarge = cmdlen + 4; GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); (void) memcpy((void *)(pc + 4), (void *)(&op), 4); (void) memcpy((void *)(pc + 28), (void *)(&width), 4); (void) memcpy((void *)(pc + 32), (void *)(&height), 4); (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4); (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4); (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4); (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4); __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); } }}#define X_GLrop_Color3bv 6void__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3bv 6void__indirect_glColor3bv(const GLbyte * v){ generic_3_byte( X_GLrop_Color3bv, v );}#define X_GLrop_Color3dv 7void__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3dv 7void__indirect_glColor3dv(const GLdouble * v){ generic_24_byte( X_GLrop_Color3dv, v );}#define X_GLrop_Color3fv 8void__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3fv 8void__indirect_glColor3fv(const GLfloat * v){ generic_12_byte( X_GLrop_Color3fv, v );}#define X_GLrop_Color3iv 9void__indirect_glColor3i(GLint red, GLint green, GLint blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3iv 9void__indirect_glColor3iv(const GLint * v){ generic_12_byte( X_GLrop_Color3iv, v );}#define X_GLrop_Color3sv 10void__indirect_glColor3s(GLshort red, GLshort green, GLshort blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3sv 10void__indirect_glColor3sv(const GLshort * v){ generic_6_byte( X_GLrop_Color3sv, v );}#define X_GLrop_Color3ubv 11void__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3ubv 11void__indirect_glColor3ubv(const GLubyte * v){ generic_3_byte( X_GLrop_Color3ubv, v );}#define X_GLrop_Color3uiv 12void__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3uiv 12void__indirect_glColor3uiv(const GLuint * v){ generic_12_byte( X_GLrop_Color3uiv, v );}#define X_GLrop_Color3usv 13void__indirect_glColor3us(GLushort red, GLushort green, GLushort blue){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color3usv 13void__indirect_glColor3usv(const GLushort * v){ generic_6_byte( X_GLrop_Color3usv, v );}#define X_GLrop_Color4bv 14void__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4bv 14void__indirect_glColor4bv(const GLbyte * v){ generic_4_byte( X_GLrop_Color4bv, v );}#define X_GLrop_Color4dv 15void__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4dv 15void__indirect_glColor4dv(const GLdouble * v){ generic_32_byte( X_GLrop_Color4dv, v );}#define X_GLrop_Color4fv 16void__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4fv 16void__indirect_glColor4fv(const GLfloat * v){ generic_16_byte( X_GLrop_Color4fv, v );}#define X_GLrop_Color4iv 17void__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4iv 17void__indirect_glColor4iv(const GLint * v){ generic_16_byte( X_GLrop_Color4iv, v );}#define X_GLrop_Color4sv 18void__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4sv 18void__indirect_glColor4sv(const GLshort * v){ generic_8_byte( X_GLrop_Color4sv, v );}#define X_GLrop_Color4ubv 19void__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4ubv 19void__indirect_glColor4ubv(const GLubyte * v){ generic_4_byte( X_GLrop_Color4ubv, v );}#define X_GLrop_Color4uiv 20void__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }}#define X_GLrop_Color4uiv 20void__indirect_glColor4uiv(const GLuint * v){ generic_16_byte( X_GLrop_Color4uiv, v );}#define X_GLrop_Color4usv 21void__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha){ __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
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