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📄 renderpix.c

📁 mesa-6.5-minigui源码
💻 C
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/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ *//*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */#include "packrender.h"#include "indirect.h"/** * Send a large image to the server.  If necessary, a buffer is allocated * to hold the unpacked data that is copied from the clients memory. *  * \param gc        Current GLX context * \param compsize  Size, in bytes, of the image portion * \param dim       Number of dimensions of the image * \param width     Width of the image * \param height    Height of the image, must be 1 for 1D images * \param depth     Depth of the image, must be 1 for 1D or 2D images * \param format    Format of the image * \param type      Data type of the image * \param src       Pointer to the image data * \param pc        Pointer to end of the command header * \param modes     Pointer to the pixel unpack data * * \todo * Modify this function so that \c NULL images are sent using * \c __glXSendLargeChunk instead of __glXSendLargeCommand.  Doing this * will eliminate the need to allocate a buffer for that case. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */void__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,		    GLint width, GLint height, GLint depth,		    GLenum format, GLenum type, const GLvoid *src,		    GLubyte *pc, GLubyte *modes){    if ( !gc->fastImageUnpack || (src == NULL) ) {	/* Allocate a temporary holding buffer */	GLubyte *buf = (GLubyte *) Xmalloc(compsize);	if (!buf) {	    __glXSetError(gc, GL_OUT_OF_MEMORY);	    return;	}	/* Apply pixel store unpack modes to copy data into buf */	if ( src != NULL ) {	    (*gc->fillImage)(gc, dim, width, height, depth, format, type,			     src, buf, modes);	}	else {	    if ( dim < 3 ) {		(void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );	    }	    else {		(void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );	    }	}	/* Send large command */	__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);	/* Free buffer */	Xfree((char*) buf);    } else {	/* Just send the data straight as is */	__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);    }}/************************************************************************//** * Implement GLX protocol for \c glSeparableFilter2D. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,				GLsizei width, GLsizei height, GLenum format,				GLenum type, const GLvoid *row,				const GLvoid *column){    __GLX_DECLARE_VARIABLES();    GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;    __GLX_LOAD_VARIABLES();    compsize = __glImageSize(width, 1, 1, format, type, 0);    compsize2 = __glImageSize(height, 1, 1, format, type, 0);    totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);    hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);    image1len = __GLX_PAD(compsize);    image2len = __GLX_PAD(compsize2);    cmdlen = totalhdrlen + image1len + image2len;    if (!gc->currentDpy) return;    if (cmdlen <= gc->maxSmallRenderCommandSize) {	/* Use GLXRender protocol to send small command */	__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);	__GLX_PUT_LONG(0,target);	__GLX_PUT_LONG(4,internalformat);	__GLX_PUT_LONG(8,width);	__GLX_PUT_LONG(12,height);	__GLX_PUT_LONG(16,format);	__GLX_PUT_LONG(20,type);	pc += hdrlen;	if (compsize > 0) {	    (*gc->fillImage)(gc, 1, width, 1, 1, format, type,			     row, pc, pixelHeaderPC);	    pc += image1len;	}	if (compsize2 > 0) {            (*gc->fillImage)(gc, 1, height, 1, 1, format, type,			     column, pc, NULL);	    pc += image2len;	}	if ((compsize == 0) && (compsize2 == 0)) {	    /* Setup default store modes */	    (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 );	}	__GLX_END(0);    } else {	const GLint bufsize = image1len + image2len;	/* Use GLXRenderLarge protocol to send command */	__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);	__GLX_PUT_LONG(0,target);	__GLX_PUT_LONG(4,internalformat);	__GLX_PUT_LONG(8,width);	__GLX_PUT_LONG(12,height);	__GLX_PUT_LONG(16,format);	__GLX_PUT_LONG(20,type);	pc += hdrlen;	if (!gc->fastImageUnpack) {	    /* Allocate a temporary holding buffer */	    GLubyte *buf = (GLubyte *) Xmalloc(bufsize);	    if (!buf) {		__glXSetError(gc, GL_OUT_OF_MEMORY);		return;	    }	    (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC);	    (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column,				 buf + image1len, pixelHeaderPC);	    /* Send large command */	    __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize);	    /* Free buffer */	    Xfree((char*) buf);	} else {	    /* Just send the data straight as is */	    __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize);	}    }}

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