📄 glxclient.h
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#ifdef GLX_DIRECT_RENDERING /** * Per context direct rendering interface functions and data. */ __DRIcontext driContext;#endif /** * \c GLXFBConfigID used to create this context. May be \c None. This * field has been replaced by the \c mode field. * * \since Internal API version 20030317. * * \deprecated * This filed has been largely been replaced by the \c mode field, but * the work is not quite done. */ GLXFBConfigID fbconfigID; /** * The current read-drawable for this context. Will be None if this * context is not current to any drawable. * * \since Internal API version 20030606. */ GLXDrawable currentReadable; /** * Pointer to client-state data that is private to libGL. This is only * used for indirect rendering contexts. * * No internal API version change was made for this change. Client-side * drivers should NEVER use this data or even care that it exists. */ void * client_state_private; /** * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE. */ int renderType; /** * \name Raw server GL version * * True core GL version supported by the server. This is the raw value * returned by the server, and it may not reflect what is actually * supported (or reported) by the client-side library. */ /*@{*/ int server_major; /**< Major version number. */ int server_minor; /**< Minor version number. */ /*@}*/ char gl_extension_bits[ __GL_EXT_BYTES ];};#define __glXSetError(gc,code) \ if (!(gc)->error) { \ (gc)->error = code; \ }extern void __glFreeAttributeState(__GLXcontext *);/************************************************************************//** * The size of the largest drawing command known to the implementation * that will use the GLXRender GLX command. In this case it is * \c glPolygonStipple. */#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156/** * To keep the implementation fast, the code uses a "limit" pointer * to determine when the drawing command buffer is too full to hold * another fixed size command. This constant defines the amount of * space that must always be available in the drawing command buffer * at all times for the implementation to work. It is important that * the number be just large enough, but not so large as to reduce the * efficacy of the buffer. The "+32" is just to keep the code working * in case somebody counts wrong. */#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)/** * This implementation uses a smaller threshold for switching * to the RenderLarge protocol than the protcol requires so that * large copies don't occur. */#define __GLX_RENDER_CMD_SIZE_LIMIT 4096/** * One of these records exists per screen of the display. It contains * a pointer to the config data for that screen (if the screen supports GL). */typedef struct __GLXscreenConfigsRec { /** * GLX extension string reported by the X-server. */ const char *serverGLXexts; /** * GLX extension string to be reported to applications. This is the * set of extensions that the application can actually use. */ char *effectiveGLXexts;#ifdef GLX_DIRECT_RENDERING /** * Per screen direct rendering interface functions and data. */ __DRIscreen driScreen;#endif /** * Linked list of configurations for this screen. */ __GLcontextModes *configs; /** * Per-screen dynamic GLX extension tracking. The \c direct_support * field only contains enough bits for 64 extensions. Should libGL * ever need to track more than 64 GLX extensions, we can safely grow * this field. The \c __GLXscreenConfigs structure is not used outside * libGL. */ /*@{*/ unsigned char direct_support[8]; GLboolean ext_list_first_time; /*@}*/} __GLXscreenConfigs;/** * Per display private data. One of these records exists for each display * that is using the OpenGL (GLX) extension. */struct __GLXdisplayPrivateRec { /** * Back pointer to the display */ Display *dpy; /** * The \c majorOpcode is common to all connections to the same server. * It is also copied into the context structure. */ int majorOpcode; /** * \name Server Version * * Major and minor version returned by the server during initialization. */ /*@{*/ int majorVersion, minorVersion; /*@}*/ /** * \name Storage for the servers GLX vendor and versions strings. * * These are the same for all screens on this display. These fields will * be filled in on demand. */ /*@{*/ const char *serverGLXvendor; const char *serverGLXversion; /*@}*/ /** * Configurations of visuals for all screens on this display. * Also, per screen data which now includes the server \c GLX_EXTENSION * string. */ __GLXscreenConfigs *screenConfigs;#ifdef GLX_DIRECT_RENDERING /** * Per display direct rendering interface functions and data. */ __DRIdisplay driDisplay;#endif};void __glXFreeContext(__GLXcontext*);extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, GLint totalRequests, const GLvoid * data, GLint dataLen);extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint, const GLvoid *, GLint);/* Initialize the GLX extension for dpy */extern __GLXdisplayPrivate *__glXInitialize(Display*);/************************************************************************/extern int __glXDebug;/* This is per-thread storage in an MT environment */#if defined( USE_XTHREADS ) || defined( PTHREADS )extern void __glXSetCurrentContext(__GLXcontext *c);# if defined( GLX_USE_TLS )extern __thread void * __glX_tls_Context __attribute__((tls_model("initial-exec")));# define __glXGetCurrentContext() __glX_tls_Context# elseextern __GLXcontext *__glXGetCurrentContext(void);# endif /* defined( GLX_USE_TLS ) */#elseextern __GLXcontext *__glXcurrentContext;#define __glXGetCurrentContext() __glXcurrentContext#define __glXSetCurrentContext(gc) __glXcurrentContext = gc#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) *//*** Global lock for all threads in this address space using the GLX** extension*/#if defined( USE_XTHREADS )extern xmutex_rec __glXmutex;#define __glXLock() xmutex_lock(&__glXmutex)#define __glXUnlock() xmutex_unlock(&__glXmutex)#elif defined( PTHREADS )extern pthread_mutex_t __glXmutex;#define __glXLock() pthread_mutex_lock(&__glXmutex)#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)#else#define __glXLock()#define __glXUnlock()#endif/*** Setup for a command. Initialize the extension for dpy if necessary.*/extern CARD8 __glXSetupForCommand(Display *dpy);/************************************************************************//*** Data conversion and packing support.*/extern const GLuint __glXDefaultPixelStore[9];/* Send an image to the server using RenderLarge. */extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *src, GLubyte *pc, GLubyte *modes);/* Return the size, in bytes, of some pixel data */extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);/* Return the number of elements per group of a specified format*/extern GLint __glElementsPerGroup(GLenum format, GLenum type);/* Return the number of bytes per element, based on the element type (other** than GL_BITMAP).*/extern GLint __glBytesPerElement(GLenum type);/*** Fill the transport buffer with the data from the users buffer,** applying some of the pixel store modes (unpack modes) to the data** first. As a side effect of this call, the "modes" field is** updated to contain the modes needed by the server to decode the** sent data.*/extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLvoid*, GLubyte*, GLubyte*);/* Copy map data with a stride into a packed buffer */extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint, const GLfloat *, GLfloat *);extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint, const GLdouble *, GLdouble *);/*** Empty an image out of the reply buffer into the clients memory applying** the pack modes to pack back into the clients requested format.*/extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLubyte *, GLvoid *);/*** Allocate and Initialize Vertex Array client state */extern void __glXInitVertexArrayState(__GLXcontext*);/*** Inform the Server of the major and minor numbers and of the client** libraries extension string.*/extern void __glXClientInfo ( Display *dpy, int opcode );/************************************************************************//*** Declarations that should be in Xlib*/#ifdef __GL_USE_OUR_PROTOTYPESextern void _XFlush(Display*);extern Status _XReply(Display*, xReply*, int, Bool);extern void _XRead(Display*, void*, long);extern void _XSend(Display*, const void*, long);#endifextern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );extern char * __glXGetStringFromServer( Display * dpy, int opcode, CARD32 glxCode, CARD32 for_whom, CARD32 name );extern char *__glXstrdup(const char *str);extern const char __glXGLClientVersion[];extern const char __glXGLClientExtensions[];/* Determine the internal API version */extern int __glXGetInternalVersion(void);/* Get the unadjusted system time */extern int __glXGetUST( int64_t * ust );#endif /* !__GLX_client_h__ */
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