enemyfigher.h
来自「一个小的类似于雷电的射击游戏」· C头文件 代码 · 共 27 行
H
27 行
#pragma once
#include "plane.h"
#include "Bullet.h"
#include "Fighter.h"
class EnemyFigher :
public Plane
{
public:
EnemyFigher(Bitmap*);
EnemyFigher(Bitmap* pBitmap, POINT ptPostion,
POINT ptVelocity, int iZorder,
RECT& rcBounds, BOUNDSACTION ba, float speed);
~EnemyFigher(void);
Bullet* AddSprite(Fighter* pFighter);
BOOL IsBoss() { return m_bIsBoss; };
void SetBoss() { m_bIsBoss = TRUE; };
int GetValue() { return m_iValue; };
void SetValue(int value) { m_iValue = value; };
private:
BOOL m_bIsBoss;
int m_iValue; // 分值,给战斗机加分用
};
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