📄 plane.h
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#pragma once
#include "sprite.h"
class Plane :
public Sprite
{
public:
Plane(Bitmap*);
Plane(Bitmap* pBitmap, POINT ptPostion,
POINT ptVelocity, int iZorder,
RECT& rcBounds, BOUNDSACTION ba, float speed = 0.0f);
//Plane(Bitmap* pBitmap, POINT ptPostion,
// POINT ptVelocity, int iZorder,
// RECT& rcBounds, BOUNDSACTION ba);
~Plane(void);
virtual void StartFire() { m_bFire = TRUE; };
virtual void StopFire() { m_bFire = FALSE; };
int GetLife() { return m_iLife; };
void SetLife(int life) { m_iLife = life; };
BOOL IsFiring() { return m_bFire; };
protected:
float m_fSpeed;
int m_iLife;
BOOL m_bFire;
};
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