plane.h
来自「一个小的类似于雷电的射击游戏」· C头文件 代码 · 共 29 行
H
29 行
#pragma once
#include "sprite.h"
class Plane :
public Sprite
{
public:
Plane(Bitmap*);
Plane(Bitmap* pBitmap, POINT ptPostion,
POINT ptVelocity, int iZorder,
RECT& rcBounds, BOUNDSACTION ba, float speed = 0.0f);
//Plane(Bitmap* pBitmap, POINT ptPostion,
// POINT ptVelocity, int iZorder,
// RECT& rcBounds, BOUNDSACTION ba);
~Plane(void);
virtual void StartFire() { m_bFire = TRUE; };
virtual void StopFire() { m_bFire = FALSE; };
int GetLife() { return m_iLife; };
void SetLife(int life) { m_iLife = life; };
BOOL IsFiring() { return m_bFire; };
protected:
float m_fSpeed;
int m_iLife;
BOOL m_bFire;
};
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?