📄 fighter.h
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#pragma once
#include "plane.h"
#include "bullet.h"
class Fighter :
public Plane
{
public:
Fighter(Bitmap*);
Fighter(Bitmap* pBitmap, POINT ptPostion,
POINT ptVelocity, int iZorder,
RECT& rcBounds,
BOUNDSACTION ba = BA_STOP,
float speed = 0.0f);
~Fighter(void);
enum ACTION {
GO_LEFT, GO_UP, GO_RIGHT, GO_DOWN,
GO_LEFT_UP, GO_LEFT_DOWN, GO_RIGHT_UP, GO_RIGHT_DOWN,
STOP_MOVING, START_FIRING, STOP_FIRING, CHANGE_WEAPON};
void Action(ACTION action);
void UpdateFrame();
Bullet* AddSprite();
private:
};
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