📄 mainwnd.h
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// MainWnd.h : CMainWnd 类的接口
//
#pragma once
#include "Mmsystem.h"
#pragma comment(lib, "winmm.lib")
//电脑AI类
class classAI
{
public:
int count;
int sumpt;
CPoint pt;
public:
classAI():count(0),sumpt(0){pt=CPoint(0,0);}
// classAI(const classAI &ai){a=ai.a;b=ai.b;count=ai.count;}
// classAI& operator=(const classAI &ai){a=ai.a;b=ai.b;count=ai.count;return *this;}
};
//电脑AI类定义结束
class CMainWnd : public CWnd
{
public:
CMainWnd();
protected:
DECLARE_DYNAMIC(CMainWnd)
// 属性
public:
// 操作
public:
// 重写
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
// 实现
public:
virtual ~CMainWnd();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// 生成的消息映射函数
protected:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnPaint();
protected:
CRect m_rcSquares[10][10];
int m_nGrid[10][10];
public:
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnButtonClicked();
afx_msg void OnFirstClicked();
afx_msg void OnSoundClicked();
public:
void DrawWhite(CRect rect);
void DrawBlack(CRect rect);
public:
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
public:
BOOL Check(int x,int y);
public:
void ComputerDown(CPoint &pt);
public:
CPoint GetPosition();
public:
BOOL m_cmpturn;
public:
void SaveAI(classAI &ai);
public:
CArray<classAI,classAI> AIarray;
public:
CButton* pbtRestart;
public:
CButton* pbtFirst;
public:
int m_nVictory;
public:
int m_nLoss;
public:
float m_fScale;
public:
CButton* pbtSound;
};
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