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📄 3outof6.c

📁 TI公司的低功耗设计
💻 C
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/******************************************************************************
    File name: 3outof6.c
******************************************************************************/

#include <hal_types.h>
#include <3outof6.h>


//----------------------------------------------------------------------------
// Variables
//----------------------------------------------------------------------------

// Table for encoding for a 4-bit data into 6-bit 
// "3 out of 6" coded data.
static uint8 encodeTab[16] = {0x16,  // 0x0 "3 out of 6" encoded 
                              0x0D,  // 0x1 "3 out of 6" encoded 
                              0x0E,  // 0x2 "3 out of 6" encoded 
                              0x0B,  // 0x3 "3 out of 6" encoded 
                              0x1C,  // 0x4 "3 out of 6" encoded 
                              0x19,  // 0x5 "3 out of 6" encoded 
                              0x1A,  // 0x6 "3 out of 6" encoded 
                              0x13,  // 0x7 "3 out of 6" encoded                                                                                    
                              0x2C,  // 0x8 "3 out of 6" encoded   
                              0x25,  // 0x9 "3 out of 6" encoded 
                              0x26,  // 0xA "3 out of 6" encoded 
                              0x23,  // 0xB "3 out of 6" encoded                  
                              0x34,  // 0xC "3 out of 6" encoded  
                              0x31,  // 0xD "3 out of 6" encoded 
                              0x32,  // 0xE "3 out of 6" encoded 
                              0x29}; // 0xF "3 out of 6" encoded

// Table for decoding a 6-bit "3 out of 6" encoded data into 4-bit 
// data. The value 0xFF indicates invalid "3 out of 6" coding
static uint8 decodeTab[64] = {0xFF, //  "3 out of 6" encoded 0x00 decoded
                              0xFF, //  "3 out of 6" encoded 0x01 decoded
                              0xFF, //  "3 out of 6" encoded 0x02 decoded
                              0xFF, //  "3 out of 6" encoded 0x03 decoded
                              0xFF, //  "3 out of 6" encoded 0x04 decoded
                              0xFF, //  "3 out of 6" encoded 0x05 decoded
                              0xFF, //  "3 out of 6" encoded 0x06 decoded
                              0xFF, //  "3 out of 6" encoded 0x07 decoded                                                                                   
                              0xFF, //  "3 out of 6" encoded 0x08 decoded  
                              0xFF, //  "3 out of 6" encoded 0x09 decoded
                              0xFF, //  "3 out of 6" encoded 0x0A decoded
                              0x03, //  "3 out of 6" encoded 0x0B decoded
                              0xFF, //  "3 out of 6" encoded 0x0C decoded 
                              0x01, //  "3 out of 6" encoded 0x0D decoded
                              0x02, //  "3 out of 6" encoded 0x0E decoded
                              0xFF, //  "3 out of 6" encoded 0x0F decoded
                              0xFF, //  "3 out of 6" encoded 0x10 decoded 
                              0xFF, //  "3 out of 6" encoded 0x11 decoded 
                              0xFF, //  "3 out of 6" encoded 0x12 decoded 
                              0x07, //  "3 out of 6" encoded 0x13 decoded 
                              0xFF, //  "3 out of 6" encoded 0x14 decoded 
                              0xFF, //  "3 out of 6" encoded 0x15 decoded 
                              0x00, //  "3 out of 6" encoded 0x16 decoded 
                              0xFF, //  "3 out of 6" encoded 0x17 decoded 
                              0xFF, //  "3 out of 6" encoded 0x18 decoded 
                              0x05, //  "3 out of 6" encoded 0x19 decoded 
                              0x06, //  "3 out of 6" encoded 0x1A decoded 
                              0xFF, //  "3 out of 6" encoded 0x1B decoded 
                              0x04, //  "3 out of 6" encoded 0x1C decoded 
                              0xFF, //  "3 out of 6" encoded 0x1D decoded 
                              0xFF, //  "3 out of 6" encoded 0x1E decoded 
                              0xFF, //  "3 out of 6" encoded 0x1F decoded
                              0xFF, //  "3 out of 6" encoded 0x20 decoded 
                              0xFF, //  "3 out of 6" encoded 0x21 decoded 
                              0xFF, //  "3 out of 6" encoded 0x22 decoded 
                              0x0B, //  "3 out of 6" encoded 0x23 decoded 
                              0xFF, //  "3 out of 6" encoded 0x24 decoded 
                              0x09, //  "3 out of 6" encoded 0x25 decoded 
                              0x0A, //  "3 out of 6" encoded 0x26 decoded 
                              0xFF, //  "3 out of 6" encoded 0x27 decoded 
                              0xFF, //  "3 out of 6" encoded 0x28 decoded 
                              0x0F, //  "3 out of 6" encoded 0x29 decoded 
                              0xFF, //  "3 out of 6" encoded 0x2A decoded 
                              0xFF, //  "3 out of 6" encoded 0x2B decoded 
                              0x08, //  "3 out of 6" encoded 0x2C decoded 
                              0xFF, //  "3 out of 6" encoded 0x2D decoded 
                              0xFF, //  "3 out of 6" encoded 0x2E decoded 
                              0xFF, //  "3 out of 6" encoded 0x2F decoded
                              0xFF, //  "3 out of 6" encoded 0x30 decoded 
                              0x0D, //  "3 out of 6" encoded 0x31 decoded 
                              0x0E, //  "3 out of 6" encoded 0x32 decoded 
                              0xFF, //  "3 out of 6" encoded 0x33 decoded 
                              0x0C, //  "3 out of 6" encoded 0x34 decoded 
                              0xFF, //  "3 out of 6" encoded 0x35 decoded 
                              0xFF, //  "3 out of 6" encoded 0x36 decoded 
                              0xFF, //  "3 out of 6" encoded 0x37 decoded 
                              0xFF, //  "3 out of 6" encoded 0x38 decoded 
                              0xFF, //  "3 out of 6" encoded 0x39 decoded 
                              0xFF, //  "3 out of 6" encoded 0x3A decoded 
                              0xFF, //  "3 out of 6" encoded 0x3B decoded 
                              0xFF, //  "3 out of 6" encoded 0x3C decoded 
                              0xFF, //  "3 out of 6" encoded 0x3D decoded 
                              0xFF, //  "3 out of 6" encoded 0x3E decoded 
                              0xFF}; // "3 out of 6" encoded 0x3F decoded


//----------------------------------------------------------------------------
// Functions
//----------------------------------------------------------------------------



//----------------------------------------------------------------------------
// void encode3outof6 (uint8 *uncodedData, uint8 *encodedData, uint8 lastByte)
//                                                          
//  DESCRIPTION:                                            
//    Performs the "3 out 6" encoding on a 16-bit data value into a 
//    24-bit data value. When encoding on a 8 bit variable, a postamle
//    sequence is added.
//
//  ARGUMENTS:  
//        uint8 *uncodedData      - Pointer to data
//        uint8 *encodedData      - Pointer to store the encoded data
//        uint8 lastByte          - Only one byte left in data buffer
//----------------------------------------------------------------------------

void encode3outof6 (uint8 *uncodedData, uint8 *encodedData, uint8 lastByte)
{
  
  uint8  data[4];
   
   // - Perform encoding -
    
  // If last byte insert postamble sequence
  if (lastByte)
  {
    data[1] = 0x14;
  }
  else
  {
    data[0] = encodeTab[*(uncodedData + 1) & 0x0F];
    data[1] = encodeTab[(*(uncodedData + 1) >> 4) & 0x0F];  
  }
    
  data[2] = encodeTab[(*uncodedData) & 0x0F];
  data[3] = encodeTab[((*uncodedData) >> 4) & 0x0F];

  // - Shift the encoded 6-bit values into a byte buffer -
  *(encodedData + 0) = (data[3] << 2) | (data[2] >> 4);
  *(encodedData + 1) = (data[2] << 4) | (data[1] >> 2);
  
  if (!lastByte)
  {
    *(encodedData + 2) = (data[1] << 6) | data[0];
  }
}




//----------------------------------------------------------------------------
// uint8 decode3outof6 (uint8 *encodedData, uint8 *decodedData, uint8 lastByte)
//
//  DESCRIPTION:
//    Performs the "3 out 6" decoding of a 24-bit data value into 16-bit 
//    data value. If only 2 byte left to decoded, 
//    the postamble sequence is ignored
//
//  ARGUMENTS:
//        uint8 *encodedData      - Pointer to encoded data
//        uint8 *decodedData      - Pointer to store the decoded data
//        uint8 lastByte          - Only one byte left in data buffer
//   
//  RETURNS
//        DECODING_3OUTOF6_OK      0
//        DECODING_3OUTOF6_ERROR   1
//----------------------------------------------------------------------------

uint8 decode3outof6(uint8 *encodedData, uint8 *decodedData, uint8 lastByte)
{
  
  uint8 data[4];

  // - Perform decoding on the input data -
  if (!lastByte)
  {
    data[0] = decodeTab[(*(encodedData + 2) & 0x3F)]; 
    data[1] = decodeTab[((*(encodedData + 2) & 0xC0) >> 6) | ((*(encodedData + 1) & 0x0F) << 2)];
  }
  // If last byte, ignore postamble sequence
  else
  {
    data[0] = 0x00;
    data[1] = 0x00;
  }
  
  data[2] = decodeTab[((*(encodedData + 1) & 0xF0) >> 4) | ((*encodedData & 0x03) << 4)];
  data[3] = decodeTab[((*encodedData & 0xFC) >> 2)];


  // - Check for invalid data coding -
  if ( (data[0] == 0xFF) | (data[1] == 0xFF) |
       (data[2] == 0xFF) | (data[3] == 0xFF) )
  
    return(DECODING_3OUTOF6_ERROR);

  
  // - Shift the encoded values into a byte buffer -
  *decodedData         = (data[3] << 4) | (data[2]);
  if (!lastByte)  
    *(decodedData + 1) = (data[1] << 4) | (data[0]);

  return(DECODING_3OUTOF6_OK);
  
} 


/***********************************************************************************
  Copyright 2008 Texas Instruments Incorporated. All rights reserved.

  IMPORTANT: Your use of this Software is limited to those specific rights
  granted under the terms of a software license agreement between the user
  who downloaded the software, his/her employer (which must be your employer)
  and Texas Instruments Incorporated (the "License").  You may not use this
  Software unless you agree to abide by the terms of the License. The License
  limits your use, and you acknowledge, that the Software may not be modified,
  copied or distributed unless embedded on a Texas Instruments microcontroller
  or used solely and exclusively in conjunction with a Texas Instruments radio
  frequency transceiver, which is integrated into your product.  Other than for
  the foregoing purpose, you may not use, reproduce, copy, prepare derivative
  works of, modify, distribute, perform, display or sell this Software and/or
  its documentation for any purpose.

  YOU FURTHER ACKNOWLEDGE AND AGREE THAT THE SOFTWARE AND DOCUMENTATION ARE
  PROVIDED 揂S IS

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