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📄 tankclient.java

📁 坦克大战,最基本的Graphics 类进行的画图。TankClient.java这个是主文件
💻 JAVA
字号:
package tank;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
@SuppressWarnings("serial")
public class TankClient extends Frame{
	private static final int GAME_WIDTH = 800;
	private static final int GAME_HEIGHT = 600;
	private Director dir;
	private Tank t;
	private Wall w1,w2;
	private Food fd;


	Image offScreenImage=null;
	Dimension dimen=Toolkit.getDefaultToolkit().getScreenSize();
	int x,y;
	List <Explod> explodList =new ArrayList<Explod>();
	List <Missile> missileList=new ArrayList<Missile>();
	List<Enemy> enemyList=new ArrayList<Enemy>();
	int [] enmeyLocation=new int[]{50,100,150,200,250,300,350,400,450,500,550,600,650,700};
public void lunchFrame(){
	x=(int)dimen.getWidth();
	y=(int)dimen.getHeight();
	dir=Director.STOP;
	t=new Tank(200,200,dir,this);
	w1=new Wall(100,150,30,300);
	w2=new Wall(200,100,500,30);
	fd=new Food(20,20);
	for (int i=0;i<enmeyLocation.length;i++){
		enemyList.add(new Enemy(enmeyLocation[i],50,dir,this));
	}

	this.setSize(GAME_WIDTH,GAME_HEIGHT);
	this.setLocation((x-GAME_WIDTH)/2, (y-GAME_HEIGHT)/2);
	this.addWindowListener(new WindowAdapter(){
		public void windowClosing(final WindowEvent e) {
			System.exit(0);
		}
	});
	this.addKeyListener(new MyKeyAction());
	this.setBackground(Color.blue);
	this.setVisible(true);
	new Thread(new PaintThread()).start();
}

public Food getFd() {
	return fd;
}

public void update(Graphics g) {
	if(offScreenImage==null){
	offScreenImage=this.createImage(GAME_WIDTH, GAME_HEIGHT);
	}
	Graphics offScreen=offScreenImage.getGraphics();	
	paint(offScreen);
	g.drawImage(offScreenImage, 0, 0, GAME_WIDTH, GAME_HEIGHT, null);
	
}
public void paint(Graphics g) {
	if(enemyList.size()==0){
		for (int i=0;i<enmeyLocation.length;i++){
			enemyList.add(new Enemy(enmeyLocation[i],50,dir,this));
			fd.setLive(true);
		}
	}
	Color c=g.getColor();
	g.setColor(Color.BLUE);
	g.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
	g.setColor(Color.red);
	g.drawString("missilecount:"+String.valueOf(missileList.size()),30,60);
	g.drawString("Enemycount:"+String.valueOf(enemyList.size()),30,90);
	g.drawString("explodcount:"+String.valueOf(explodList.size()),30,120);
	
	w1.draw(g);
	w2.draw(g);
	t.paint(g);
	fd.draw(g);
	t.isBeHit(missileList);

	for(int i=0;i<enemyList.size();i++){
		Enemy en=enemyList.get(i);
		if(en.isBeHit(missileList)){
			this.explodList.add(new Explod(en.getX(),en.getY(),this));
		}
		en.paint(g);
	
	}
	
	for(int i=0;i<missileList.size();i++){
		Missile ms=missileList.get(i);
		ms.draw(g);
	}
	
	for(int i=0;i<explodList.size();i++){
		Explod ex=explodList.get(i);
		ex.draw(g);
	}
	
	g.setColor(c);
}
public static int getGAME_WIDTH() {
	return GAME_WIDTH;
}
public Tank getT() {
	return t;
}


public static int getGAME_HEIGHT() {
	return GAME_HEIGHT;
}
public Wall getW1() {
	return w1;
}

public Wall getW2() {
	return w2;
}
private class MyKeyAction extends KeyAdapter{
	public void keyPressed(KeyEvent e) {
		t.keyPressed(e);
		}

	public void keyReleased(KeyEvent e) {
		t.keyReleased(e);
	}
	
	}
private class PaintThread implements Runnable{
	public void run() {
		while(true){
			repaint();
			try {
				Thread.sleep(50);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
			}
		}
	
}

public static void main(String[] args){
	TankClient tc=new TankClient();
	tc.lunchFrame();
}
}

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