📄 vclightsources.h
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#if !defined(AFX_VCLIGHTSOURCES_H__E05C8122_EF6B_479D_ABC5_63F95EFCF674__INCLUDED_)
#define AFX_VCLIGHTSOURCES_H__E05C8122_EF6B_479D_ABC5_63F95EFCF674__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CVcLightSource;
/////////////////////////////////////////////////////////////////////////////
// CVcLightSources wrapper class
class CVcLightSources : public COleDispatchDriver
{
public:
CVcLightSources() {} // Calls COleDispatchDriver default constructor
CVcLightSources(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CVcLightSources(const CVcLightSources& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long GetCount();
CVcLightSource Add(float X, float Y, float Z, float Intensity);
void Remove(short Index);
CVcLightSource GetItem(short Index);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VCLIGHTSOURCES_H__E05C8122_EF6B_479D_ABC5_63F95EFCF674__INCLUDED_)
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