📄 server.c.txt
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//该程序对每一个连接的客户端直接发送“Hello,world! \n”.
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<errno.h>
#include<string.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<sys/wait.h>
#include<signal.h>
#define MYPORT 3490 //the port users will be connecting to
#define BACKLOG 10 //how many pending connnections queue will hold
void sigchld_handler(int s){
while(wait(NULL)>0);
}
int main(void){
int sockfd,new_fd;//listen on sock_fd,new connection on new_fd
struct sockaddr_in my_addr;//my address information
int sin_size;
struct sigaction sa;
int yes=1;
if((sockfd=socket(AF_INET,SOCK_STREAM,0))==-1){
perror("socket");
exit(1);
}
my_addr.sin_family=AF_INET;//host byte order
my_addr.sin_port=htons(MYPORT);//short,network byte order
my_addr.sin_addr.s_addr=INADDR_ANY;//automatically fill with my IP
memset(&(my_addr.sin_zero),'\0',8);//zero the rest of the struct
if(bind(sockfd,(stuct sockaddr*)&my_addr,sizeof(struct sockaddr))==- 1){
perror("bind");
exit(1);
}
if(listen(sockfd,BACKLOG)==-1){
perror("listen");
exit(1);
}
sa.sa_handler=sigchld_handler;//reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags=SA_RESTART;
if(sigaction(SIGCHLD,&sa,NULL)==-1){
perror("sigaction");
exit(1);
}
while(1){//main accept() loop
sin_size=sizeof(struct sockaddr_in);
if((new_fd=accept(sockd,(struct sockaddr*)&their_addr,&sin_size)) ==-1){
perror("accept");
continue;
}
printf("server:got connection from %s\n",inet_ntoa (theit_addr.sin_addr));
if(!fork()){//this is the child process
close(sockfd);//child doesn't need the listener
if(send)(new_fd,"Hello,world!\n"),14,0)==-1){
perror("send");
close(new_fd);
exit(0);
}
close(new_fd);//parent doesn't need this
}
//}
return 0;
}
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