📄 taiqiudlg.cpp
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// TaiQiuDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TaiQiu.h"
#include "TaiQiuDlg.h"
#include "math.h"
#include "FloatThread.h"
#include "LINE.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define MYHOTKEY WM_USER+101
#define MYHOTKEY01 WM_USER+102
#define MYHOTKEY02 WM_USER+103
#define MYHOTKEY03 WM_USER+104
#define MYHOTKEY04 WM_USER+105
#define MYHOTKEY05 WM_USER+106
#define MYHOTKEY06 WM_USER+107
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTaiQiuDlg dialog
CTaiQiuDlg::CTaiQiuDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTaiQiuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTaiQiuDlg)
m_strStatus = _T("F2定位台桌(未定位)");
m_strStatus01 = _T("ALT+L目标球(未定位)");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON2);
m_nTimer=NULL;
m_nTimer01=NULL;
m_bPaint=FALSE;
m_pFloatThread=NULL;
m_bMinimize=FALSE;
}
void CTaiQiuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTaiQiuDlg)
DDX_Text(pDX, IDC_STATUS, m_strStatus);
DDX_Text(pDX, IDC_STATUS01, m_strStatus01);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTaiQiuDlg, CDialog)
//{{AFX_MSG_MAP(CTaiQiuDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_CLOSE()
ON_MESSAGE(WM_HOTKEY, OnHotKey)
ON_WM_SIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTaiQiuDlg message handlers
BOOL CTaiQiuDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
RECT rctImg01;
RECT rctImg02;
RECT rctImg03;
GetDlgItem(IDC_IMG01)->GetWindowRect(&rctImg01);
GetDlgItem(IDC_IMG02)->GetWindowRect(&rctImg02);
GetDlgItem(IDC_IMG03)->GetWindowRect(&rctImg03);
ScreenToClient(&rctImg01);
ScreenToClient(&rctImg02);
ScreenToClient(&rctImg03);
m_rctImg01.left=rctImg01.left+2;
m_rctImg01.top=rctImg01.top+2;
m_rctImg01.right=rctImg01.right;
m_rctImg01.bottom=rctImg01.bottom;
m_rctImg02.left=rctImg02.left+2;
m_rctImg02.top=rctImg02.top+2;
m_rctImg02.right=rctImg02.right;
m_rctImg02.bottom=rctImg02.bottom;
m_rctImg03.left=rctImg03.left+2;
m_rctImg03.top=rctImg03.top+2;
m_rctImg03.right=rctImg03.right;
m_rctImg03.bottom=rctImg03.bottom;
CDC * pDC=GetDC();
m_pBmp=new CBitmap;
m_pBmp->CreateCompatibleBitmap(pDC, 79,79);
ReleaseDC(pDC);
RegisterHotKey(this->m_hWnd, MYHOTKEY, MOD_ALT, 'L');//定义ALT+L热键,显示击球点
RegisterHotKey(this->m_hWnd, MYHOTKEY01, NULL, VK_F2);//定义F2热键,定义台桌
SetWindowPos(&wndTopMost, 0, 1, 0, 0, SWP_NOSIZE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CTaiQiuDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTaiQiuDlg::OnPaint()
{
CPaintDC dc(this);
if (IsIconic())
{
// device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDC * pMemDC=new CDC;
pMemDC->CreateCompatibleDC(&dc);
CBitmap * pOldBmp=pMemDC->SelectObject(m_pBmp);
//把位图m_pBmp显示在窗口Img02中
dc.BitBlt(m_rctImg02.left, m_rctImg02.top, 79, 79, pMemDC, 0, 0, SRCCOPY);
pMemDC->SelectObject(pOldBmp);
delete pMemDC;
pMemDC=NULL;
}
CDialog::OnPaint();
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTaiQiuDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTaiQiuDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CDC * pMemDC;
CDC * pMemDC01;
CDC * pDC;
CBitmap * pBmp;
CBitmap * pBmp01;
CBitmap * pOldBmp;
CBitmap * pOldBmp01;
CBrush * pOldBrush;
CPen * pOldPen;
int nLine=1600;//鼠标与母球之间的延长线
POINT pt;
GetCursorPos(&pt);
HDC hScreenDC=::GetDC(NULL);
CDC * pScreenDC=CDC::FromHandle(hScreenDC);
unsigned pattern[]={5, 5};
CDashLine line(pScreenDC, pattern, sizeof(pattern)/sizeof(unsigned));
CPen pen(PS_SOLID, 0, RGB(0, 0, 0));
switch(nIDEvent)
{
case 1:
{
pDC=GetDC();
pMemDC=new CDC;
pMemDC01=new CDC;
pBmp=new CBitmap;
pBmp01=new CBitmap;
pMemDC->CreateCompatibleDC(pScreenDC);
pMemDC01->CreateCompatibleDC(pScreenDC);
pBmp->CreateCompatibleBitmap(pScreenDC, 30, 30);//创建一个30x30的屏幕位图
pBmp01->CreateCompatibleBitmap(pScreenDC, 79, 79);//创建一个79x79的内存位图
pOldBmp=pMemDC->SelectObject(pBmp);
pOldBmp01=pMemDC01->SelectObject(pBmp01);
pMemDC->BitBlt(0, 0, 30, 30, pScreenDC, pt.x-10, pt.y-20, SRCCOPY);//把鼠标位置处的位图拷入位图pBmp
//把位图pBmp的(10,0)20x20的局部位图拷入pBmp01,并拉伸放大为79x79
pMemDC01->StretchBlt(0, 0, 79, 79, pMemDC, 10, 0, 20, 20, SRCCOPY);
pOldBrush=(CBrush *)pMemDC01->SelectStockObject(NULL_BRUSH);
pMemDC01->Ellipse(4, 4, 76, 76);//窗口1中画圆
pMemDC01->Rectangle(23, 23, 59, 59);//窗口1中画矩形
//在窗口Img01处显示位图pBmp01
pDC->BitBlt(m_rctImg01.left, m_rctImg01.top, 79, 79, pMemDC01, 0, 0, SRCCOPY);
//把pMemDC中的pBmp位图局部位图(0, 10)20x20拷入pMemDC01中的pBmp01, 并拉伸放大为79x79
pMemDC01->StretchBlt(0, 0, 79, 79, pMemDC, 0, 10, 20, 20, SRCCOPY);
//在位图pBmp01画一个十字
pMemDC01->MoveTo(0, 39);
pMemDC01->LineTo(79, 39);
pMemDC01->MoveTo(39, 0);
pMemDC01->LineTo(39, 79);
//在窗口Img03显示pBmp01
pDC->BitBlt(m_rctImg03.left, m_rctImg03.top, 79, 79, pMemDC01, 0, 0, SRCCOPY);
pMemDC->SelectObject(pOldBmp);
pMemDC01->SelectObject(pOldBrush);
pMemDC01->SelectObject(pOldBmp01);
ReleaseDC(pDC);
delete pMemDC;
delete pMemDC01;
delete pBmp;
delete pBmp01;
pMemDC=NULL;
pMemDC01=NULL;
pBmp=NULL;
pBmp01=NULL;
}
break;
case 2:
{
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