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📄 taiqiudlg.cpp

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// TaiQiuDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TaiQiu.h"
#include "TaiQiuDlg.h"
#include "math.h"

#include "FloatThread.h"
#include "LINE.H"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define MYHOTKEY WM_USER+101
#define MYHOTKEY01 WM_USER+102
#define MYHOTKEY02 WM_USER+103
#define MYHOTKEY03 WM_USER+104
#define MYHOTKEY04 WM_USER+105
#define MYHOTKEY05 WM_USER+106
#define MYHOTKEY06 WM_USER+107
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTaiQiuDlg dialog

CTaiQiuDlg::CTaiQiuDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTaiQiuDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTaiQiuDlg)
	m_strStatus = _T("F2定位台桌(未定位)");
	m_strStatus01 = _T("ALT+L目标球(未定位)");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON2);

	m_nTimer=NULL;
	m_nTimer01=NULL;
	m_bPaint=FALSE;
	m_pFloatThread=NULL;
	m_bMinimize=FALSE;
}

void CTaiQiuDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTaiQiuDlg)
	DDX_Text(pDX, IDC_STATUS, m_strStatus);
	DDX_Text(pDX, IDC_STATUS01, m_strStatus01);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTaiQiuDlg, CDialog)
	//{{AFX_MSG_MAP(CTaiQiuDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_WM_CLOSE()
	ON_MESSAGE(WM_HOTKEY, OnHotKey)
	ON_WM_SIZE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTaiQiuDlg message handlers

BOOL CTaiQiuDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	RECT rctImg01;
	RECT rctImg02;
	RECT rctImg03;
	GetDlgItem(IDC_IMG01)->GetWindowRect(&rctImg01);
	GetDlgItem(IDC_IMG02)->GetWindowRect(&rctImg02);
	GetDlgItem(IDC_IMG03)->GetWindowRect(&rctImg03);
	ScreenToClient(&rctImg01);
	ScreenToClient(&rctImg02);
	ScreenToClient(&rctImg03);
	m_rctImg01.left=rctImg01.left+2;
	m_rctImg01.top=rctImg01.top+2;
	m_rctImg01.right=rctImg01.right;
	m_rctImg01.bottom=rctImg01.bottom;
	m_rctImg02.left=rctImg02.left+2;
	m_rctImg02.top=rctImg02.top+2;
	m_rctImg02.right=rctImg02.right;
	m_rctImg02.bottom=rctImg02.bottom;
	m_rctImg03.left=rctImg03.left+2;
	m_rctImg03.top=rctImg03.top+2;
	m_rctImg03.right=rctImg03.right;
	m_rctImg03.bottom=rctImg03.bottom;

	CDC * pDC=GetDC();
	m_pBmp=new CBitmap;
	m_pBmp->CreateCompatibleBitmap(pDC, 79,79);
	ReleaseDC(pDC);

	RegisterHotKey(this->m_hWnd, MYHOTKEY, MOD_ALT, 'L');//定义ALT+L热键,显示击球点
	RegisterHotKey(this->m_hWnd, MYHOTKEY01, NULL, VK_F2);//定义F2热键,定义台桌
	SetWindowPos(&wndTopMost, 0, 1, 0, 0, SWP_NOSIZE);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTaiQiuDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTaiQiuDlg::OnPaint() 
{
	CPaintDC dc(this);
	if (IsIconic())
	{
		 // device context for painting
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{		
		CDC * pMemDC=new CDC;
		pMemDC->CreateCompatibleDC(&dc);
		CBitmap * pOldBmp=pMemDC->SelectObject(m_pBmp);

		//把位图m_pBmp显示在窗口Img02中
		dc.BitBlt(m_rctImg02.left, m_rctImg02.top, 79, 79, pMemDC, 0, 0, SRCCOPY);
		pMemDC->SelectObject(pOldBmp);
		delete pMemDC;
		pMemDC=NULL;
	}
	CDialog::OnPaint();
	
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTaiQiuDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CTaiQiuDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	CDC * pMemDC;
	CDC * pMemDC01;
	CDC * pDC;
	CBitmap * pBmp;
	CBitmap * pBmp01;
	CBitmap * pOldBmp;
	CBitmap * pOldBmp01;
	CBrush * pOldBrush;
	CPen * pOldPen;
	int nLine=1600;//鼠标与母球之间的延长线	
	
	POINT pt;
	GetCursorPos(&pt);

	HDC hScreenDC=::GetDC(NULL);
	CDC * pScreenDC=CDC::FromHandle(hScreenDC);
	unsigned pattern[]={5, 5};
	CDashLine line(pScreenDC, pattern, sizeof(pattern)/sizeof(unsigned));
	CPen pen(PS_SOLID, 0, RGB(0, 0, 0));

	switch(nIDEvent)
	{
	case 1:
		{
		pDC=GetDC();
		pMemDC=new CDC;
		pMemDC01=new CDC;
		pBmp=new CBitmap;
		pBmp01=new CBitmap;

		pMemDC->CreateCompatibleDC(pScreenDC);
		pMemDC01->CreateCompatibleDC(pScreenDC);
		pBmp->CreateCompatibleBitmap(pScreenDC, 30, 30);//创建一个30x30的屏幕位图
		pBmp01->CreateCompatibleBitmap(pScreenDC, 79, 79);//创建一个79x79的内存位图
		pOldBmp=pMemDC->SelectObject(pBmp);
		pOldBmp01=pMemDC01->SelectObject(pBmp01);
	
		pMemDC->BitBlt(0, 0, 30, 30, pScreenDC, pt.x-10, pt.y-20, SRCCOPY);//把鼠标位置处的位图拷入位图pBmp
		//把位图pBmp的(10,0)20x20的局部位图拷入pBmp01,并拉伸放大为79x79
		pMemDC01->StretchBlt(0, 0, 79, 79, pMemDC, 10, 0, 20, 20, SRCCOPY);
		pOldBrush=(CBrush *)pMemDC01->SelectStockObject(NULL_BRUSH);
		pMemDC01->Ellipse(4, 4, 76, 76);//窗口1中画圆
		pMemDC01->Rectangle(23, 23, 59, 59);//窗口1中画矩形

		//在窗口Img01处显示位图pBmp01
		pDC->BitBlt(m_rctImg01.left, m_rctImg01.top, 79, 79, pMemDC01, 0, 0, SRCCOPY);

		//把pMemDC中的pBmp位图局部位图(0, 10)20x20拷入pMemDC01中的pBmp01, 并拉伸放大为79x79
		pMemDC01->StretchBlt(0, 0, 79, 79, pMemDC, 0, 10, 20, 20, SRCCOPY); 
		//在位图pBmp01画一个十字
		pMemDC01->MoveTo(0, 39);
		pMemDC01->LineTo(79, 39);
		pMemDC01->MoveTo(39, 0);
		pMemDC01->LineTo(39, 79);
		//在窗口Img03显示pBmp01
		pDC->BitBlt(m_rctImg03.left, m_rctImg03.top, 79, 79, pMemDC01, 0, 0, SRCCOPY);

		pMemDC->SelectObject(pOldBmp);
		pMemDC01->SelectObject(pOldBrush);		
		pMemDC01->SelectObject(pOldBmp01);

		ReleaseDC(pDC);	
		delete pMemDC;
		delete pMemDC01;
		delete pBmp;
		delete pBmp01;
		pMemDC=NULL;
		pMemDC01=NULL;
		pBmp=NULL;
		pBmp01=NULL;
		}
		break;
	case 2:
	{

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