📄 halfspace.as
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package engine.geom
{
public class HalfSpace
{
public var normal:Point3D ; // normal to boundary plane/
public var d:Number; // eqn of half space is normal.x - d > 0
/*
/** Create a half space
public HalfSpace(Point3d a,Point3d b,Point3d c){
normal = b.subtract(a).cross(c.subtract(a)).normalize();
d = normal.dot(a);
}
*/
/** Create a half space parallel to z axis
*/
public function HalfSpace( a:Point3D, b:Point3D )
{
normal = b.subtract(a).cross(new Point3D(0,0,1)).normalize();
d = normal.dot(a);
}
public function inside ( p:Point3D ) : Boolean
{
return normal.dot(p) > d;
}
/** z coordinate of intersection of a vertical line through p and boundary plane */
//public function zint( p:Point3D ) : Number
//{
//return (d - normal.x()*p.x() - normal.y()*p.y()) / normal.z();
//}
}
}
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