📄 fps.as
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/**
* project3D Engine
* @author John Sword
* @version 2 - AS3
*/
package engine.utils
{
import flash.events.Event;
import flash.text.TextField;
import flash.utils.getTimer;
public class FPS extends TextField
{
public var fps:Number = 0;
private var update_delay:Number = 250;
private var starttime:Number = 0;
private var ceil:Function = Math.ceil;
private var frames:Number = 0;
public function FPS ()
{
selectable = false;
width = 20;
height = 20;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame ( e:Event ) : void
{
frames ++;
var currenttime:Number = getTimer();
if (starttime + update_delay < currenttime)
{
fps = ceil(Math.round(frames / ((currenttime - starttime) / 1000) * 1000) / 1000);
frames = 0;
text = fps.toString();
starttime = currenttime;
}
}
}
}
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