📄 material.as
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/**
* Material objects get the 3 vertices from the face / polygon
* then render the face / polygon in whichever way defined
*
* project3D Engine
* @author John Sword
* @version 2 - AS3
*/
package engine.materials
{
import engine.geom.Face;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Sprite;
public class Material
{
public var texture:BitmapData = null;
public var wireSize:Number = 0;
public var wireColor:Number = 0xFFFFFF;
public var wireAlpha:Number = 0;
public function Material ( tex:BitmapData )
{
if (tex) texture = tex;
}
public function render ( face:Face,screen:Sprite ) : void { }
}
}
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