table.c
来自「lua解释器早期1.0版本」· C语言 代码 · 共 352 行
C
352 行
/*** table.c** Module to control static tables** TeCGraf - PUC-Rio** 11 May 93*/#include <stdlib.h>#include <string.h>#include "opcode.h"#include "hash.h"#include "inout.h"#include "table.h"#include "lua.h"#define streq(s1,s2) (strcmp(s1,s2)==0)#ifndef MAXSYMBOL#define MAXSYMBOL 512#endifstatic Symbol tablebuffer[MAXSYMBOL] = { {"type",{T_CFUNCTION,{lua_type}}}, {"tonumber",{T_CFUNCTION,{lua_obj2number}}}, {"next",{T_CFUNCTION,{lua_next}}}, {"nextvar",{T_CFUNCTION,{lua_nextvar}}}, {"print",{T_CFUNCTION,{lua_print}}} };Symbol *lua_table=tablebuffer;Word lua_ntable=5;#ifndef MAXCONSTANT#define MAXCONSTANT 256#endifstatic char *constantbuffer[MAXCONSTANT] = {"mark","nil","number", "string","table", "function","cfunction" };char **lua_constant = constantbuffer;Word lua_nconstant=T_CFUNCTION+1;#ifndef MAXSTRING#define MAXSTRING 512#endifstatic char *stringbuffer[MAXSTRING];char **lua_string = stringbuffer;Word lua_nstring=0;#ifndef MAXARRAY#define MAXARRAY 512#endifstatic Hash *arraybuffer[MAXARRAY];Hash **lua_array = arraybuffer;Word lua_narray=0;#define MAXFILE 20char *lua_file[MAXFILE];int lua_nfile;/*** Given a name, search it at symbol table and return its index. If not** found, allocate at end of table, checking oveflow and return its index.** On error, return -1.*/int lua_findsymbol (char *s){ int i; for (i=0; i<lua_ntable; i++) if (streq(s,s_name(i))) return i; if (lua_ntable >= MAXSYMBOL-1) { lua_error ("symbol table overflow"); return -1; } s_name(lua_ntable) = strdup(s); if (s_name(lua_ntable) == NULL) { lua_error ("not enough memory"); return -1; } s_tag(lua_ntable++) = T_NIL; return (lua_ntable-1);}/*** Given a constant string, eliminate its delimeters (" or '), search it at ** constant table and return its index. If not found, allocate at end of ** the table, checking oveflow and return its index.**** For each allocation, the function allocate a extra char to be used to** mark used string (it's necessary to deal with constant and string ** uniformily). The function store at the table the second position allocated,** that represents the beginning of the real string. On error, return -1.** */int lua_findenclosedconstant (char *s){ int i, j, l=strlen(s); char *c = calloc (l, sizeof(char)); /* make a copy */ c++; /* create mark space */ /* introduce scape characters */ for (i=1,j=0; i<l-1; i++) { if (s[i] == '\\') { switch (s[++i]) { case 'n': c[j++] = '\n'; break; case 't': c[j++] = '\t'; break; case 'r': c[j++] = '\r'; break; default : c[j++] = '\\'; c[j++] = c[i]; break; } } else c[j++] = s[i]; } c[j++] = 0; for (i=0; i<lua_nconstant; i++) if (streq(c,lua_constant[i])) { free (c-1); return i; } if (lua_nconstant >= MAXCONSTANT-1) { lua_error ("lua: constant string table overflow"); return -1; } lua_constant[lua_nconstant++] = c; return (lua_nconstant-1);}/*** Given a constant string, search it at constant table and return its index.** If not found, allocate at end of the table, checking oveflow and return ** its index.**** For each allocation, the function allocate a extra char to be used to** mark used string (it's necessary to deal with constant and string ** uniformily). The function store at the table the second position allocated,** that represents the beginning of the real string. On error, return -1.** */int lua_findconstant (char *s){ int i; for (i=0; i<lua_nconstant; i++) if (streq(s,lua_constant[i])) return i; if (lua_nconstant >= MAXCONSTANT-1) { lua_error ("lua: constant string table overflow"); return -1; } { char *c = calloc(strlen(s)+2,sizeof(char)); c++; /* create mark space */ lua_constant[lua_nconstant++] = strcpy(c,s); } return (lua_nconstant-1);}/*** Mark an object if it is a string or a unmarked array.*/void lua_markobject (Object *o){ if (tag(o) == T_STRING) lua_markstring (svalue(o)) = 1; else if (tag(o) == T_ARRAY && markarray(avalue(o)) == 0) lua_hashmark (avalue(o));}/*** Mark all strings and arrays used by any object stored at symbol table.*/static void lua_marktable (void){ int i; for (i=0; i<lua_ntable; i++) lua_markobject (&s_object(i));} /*** Simulate a garbage colection. When string table or array table overflows,** this function check if all allocated strings and arrays are in use. If** there are unused ones, pack (compress) the tables.*/static void lua_pack (void){ lua_markstack (); lua_marktable (); { /* pack string */ int i, j; for (i=j=0; i<lua_nstring; i++) if (lua_markstring(lua_string[i]) == 1) { lua_string[j++] = lua_string[i]; lua_markstring(lua_string[i]) = 0; } else { free (lua_string[i]-1); } lua_nstring = j; } { /* pack array */ int i, j; for (i=j=0; i<lua_narray; i++) if (markarray(lua_array[i]) == 1) { lua_array[j++] = lua_array[i]; markarray(lua_array[i]) = 0; } else { lua_hashdelete (lua_array[i]); } lua_narray = j; }}/*** Allocate a new string at string table. The given string is already ** allocated with mark space and the function puts it at the end of the** table, checking overflow, and returns its own pointer, or NULL on error.*/char *lua_createstring (char *s){ if (s == NULL) return NULL; if (lua_nstring >= MAXSTRING-1) { lua_pack (); if (lua_nstring >= MAXSTRING-1) { lua_error ("string table overflow"); return NULL; } } lua_string[lua_nstring++] = s; return s;}/*** Allocate a new array, already created, at array table. The function puts ** it at the end of the table, checking overflow, and returns its own pointer,** or NULL on error.*/void *lua_createarray (void *a){ if (a == NULL) return NULL; if (lua_narray >= MAXARRAY-1) { lua_pack (); if (lua_narray >= MAXARRAY-1) { lua_error ("indexed table overflow"); return NULL; } } lua_array[lua_narray++] = a; return a;}/*** Add a file name at file table, checking overflow. This function also set** the external variable "lua_filename" with the function filename set.** Return 0 on success or 1 on error.*/int lua_addfile (char *fn){ if (lua_nfile >= MAXFILE-1) { lua_error ("too many files"); return 1; } if ((lua_file[lua_nfile++] = strdup (fn)) == NULL) { lua_error ("not enough memory"); return 1; } return 0;}/*** Return the last file name set.*/char *lua_filename (void){ return lua_file[lua_nfile-1];}/*** Internal function: return next global variable*/void lua_nextvar (void){ int index; Object *o = lua_getparam (1); if (o == NULL) { lua_error ("too few arguments to function `nextvar'"); return; } if (lua_getparam (2) != NULL) { lua_error ("too many arguments to function `nextvar'"); return; } if (tag(o) == T_NIL) { index = 0; } else if (tag(o) != T_STRING) { lua_error ("incorrect argument to function `nextvar'"); return; } else { for (index=0; index<lua_ntable; index++) if (streq(s_name(index),svalue(o))) break; if (index == lua_ntable) { lua_error ("name not found in function `nextvar'"); return; } index++; while (index < lua_ntable-1 && tag(&s_object(index)) == T_NIL) index++; if (index == lua_ntable-1) { lua_pushnil(); lua_pushnil(); return; } } { Object name; tag(&name) = T_STRING; svalue(&name) = lua_createstring(lua_strdup(s_name(index))); if (lua_pushobject (&name)) return; if (lua_pushobject (&s_object(index))) return; }}
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