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📄 ya.cpp

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// ya.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ya.h"
#include "yaDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CYaApp

BEGIN_MESSAGE_MAP(CYaApp, CWinApp)
	//{{AFX_MSG_MAP(CYaApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CYaApp construction

CYaApp::CYaApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CYaApp object

CYaApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CYaApp initialization

BOOL CYaApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	////////////////////regedit
	char drive[_MAX_DRIVE];
	char dir[_MAX_DIR];
	char fname[_MAX_FNAME];
	char ext[_MAX_EXT];
	_splitpath(__argv[0],drive,dir,fname,ext);
	CString path(drive);
	path+=dir;
	path+="ya.exe";
    TCHAR m_path[MAX_PATH];
	wsprintf(m_path,path);

	HKEY hkey;
	RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\Microsoft\\Windows\\Currentversion\\Run",0,KEY_WRITE,&hkey);
	RegSetValueEx(hkey,"ReallyMagic",0,REG_SZ,(LPBYTE)m_path,lstrlen(m_path)+1);
	RegCloseKey(hkey);

	
	SetRegistryKey(_T("Really Magic"));
	LoadStdProfileSettings(20);
	/////////////////////
    CWinApp* pApp = AfxGetApp();
   
    CYaDlg dlg;
	m_pMainWnd = &dlg;
	
	int nResponse = dlg.DoModal();

	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.

	return FALSE;
}


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