📄 mythreadview.cpp
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// MyThreadView.cpp : implementation of the CMyThreadView class
//
#include "stdafx.h"
#include "MyThread.h"
#include "MyThreadDoc.h"
#include "MyThreadView.h"
#include "UIThread.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView
IMPLEMENT_DYNCREATE(CMyThreadView, CView)
BEGIN_MESSAGE_MAP(CMyThreadView, CView)
//{{AFX_MSG_MAP(CMyThreadView)
ON_COMMAND(ID_THREAD_RESUME, OnThreadResume)
ON_COMMAND(ID_THREAD_SUSPEND, OnThreadSuspend)
ON_COMMAND(ID_THREAD_UI, OnThreadUi)
ON_COMMAND(ID_THREAD_WORKER, OnThreadWorker)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView construction/destruction
CMyThreadView::CMyThreadView()
{
// TODO: add construction code here
}
CMyThreadView::~CMyThreadView()
{
}
BOOL CMyThreadView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView drawing
void CMyThreadView::OnDraw(CDC* pDC)
{
CMyThreadDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView printing
BOOL CMyThreadView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMyThreadView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMyThreadView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView diagnostics
#ifdef _DEBUG
void CMyThreadView::AssertValid() const
{
CView::AssertValid();
}
void CMyThreadView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMyThreadDoc* CMyThreadView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyThreadDoc)));
return (CMyThreadDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMyThreadView message handlers
/////////////////////////////////////////////////////////////
// 工作线程函数 //
/////////////////////////////////////////////////////////////
UINT ThreadProc(LPVOID ThreadParam)
{
CDC * pDC;
CMyThreadView * pView;
//获取视图指针,注意包含头文件MainFrm.h
CMainFrame * pFrame = (CMainFrame *)(AfxGetApp()->m_pMainWnd);
pView = (CMyThreadView *)(pFrame->GetActiveView());
pDC = pView->GetDC(); // 获取设备环境
RECT rect;
pView->GetClientRect(&rect); // 获取客户区大小
int num = 0;//计数器
CBrush brush(HS_CROSS, RGB(0,255,0));// 构造一支阴影模式画刷,填充矩形内部
CBrush * poldbrush = pDC->SelectObject(&brush);
// 使用循环画矩形,达到动画效果
do{
num ++;//计数器加1
//画矩形。
pDC->Rectangle(0,rect.bottom-(num/10),300,rect.bottom);
//延迟
Sleep(3); // 每画一个矩形延时3毫秒
}while(num < 4000); // 循环4000次
pDC->SelectObject(poldbrush); //落选画笔
pView->ReleaseDC(pDC); // 释放设备环境
return 1;
}
//唤醒工作线程
void CMyThreadView::OnThreadResume()
{
if(m_pThread) // 如果工作线程指针非空
m_pThread->ResumeThread();// 将线程挂起数-1
}
//挂起工作线程
void CMyThreadView::OnThreadSuspend()
{
if(m_pThread) // 如果工作线程指针非空
m_pThread->SuspendThread();// 将线程挂起数+1
}
//产生界面线程
void CMyThreadView::OnThreadUi()
{
//使用AfxBeginThread函数创建用户界面线程,
//并保存新线程对象的指针到m_pUIThread中
m_pUIThread = AfxBeginThread(RUNTIME_CLASS(CUIThread));// 线程类的执行期类指针
}
//产生工作线程
void CMyThreadView::OnThreadWorker()
{
//使用AfxBeginThread函数创建工作线程,
//并保存新线程对象的指针到m_pThread中
m_pThread = AfxBeginThread(ThreadProc, // 全局线程函数名字
0 // 传入的参数
);
}
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