⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 resourcesymbolnamesmap.cpp

📁 ResOrg 图形化管理Vc项目的资源ID的工具的源代码。 ResOrg - Manage and Renumber Resource Symbol IDs Introduction The
💻 CPP
字号:
/************************************************************************
 *
 *                 Resource ID Organiser Core Library
 *
 * (c) Copyright 2000-2003 by Anna-Jayne Metcalfe (resorg@annasplace.me.uk)
 *                         All rights reserved.
 *
 ************************************************************************
 *                                                                       
 *  Filename    : ResourceSymbolNamesMap.cpp
 *
 *  Description : CResourceSymbolNamesMap - implementation class used
 *                by CResourceSymbolManager
 *                
 *  Compiler    : Microsoft Visual C++ 6.0, Service Pack 3 or later
 *                Microsoft Visual C++ .NET 2002
 *                                                                       
 *  Target                                                               
 *  Environment : Windows 98/NT/2000/XP
 *
 *  NOTE:
 *
 *    This software is provided "as is" free for personal use. All
 *    title and copyrights in and to the software, including but not
 *    limited to any images, text, etc. incorporated into it, are
 *    owned by Anna-Jayne Metcalfe, except where acknowledged otherwise.
 *
 *    Your may freely to use this code in your own products, PROVIDED
 *    this notice is not removed or modified.
 *
 *
 *    Visit http://www.annasplace.me.uk/resorg for latest updates
 *
 ************************************************************************
 *
 *   MODIFICATION HISTORY:
 *
 *           This is a controlled document. See project configuration
 *           control tool for latest version and full version history.
 *
 *    $Archive: /Projects/AddIns/ResOrg/ResOrgCore/ResourceSymbolNamesMap.cpp $
 *   $Revision: 8 $
 *       $Date: 1/07/03 14:16 $
 *     $Author: Anna $
 *
 *    $History: ResourceSymbolNamesMap.cpp $
 * 
 * *****************  Version 8  *****************
 * User: Anna         Date: 1/07/03    Time: 14:16
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Bug fix in CResourceSymbolNamesMap::Add()
 * 
 * *****************  Version 7  *****************
 * User: Anna         Date: 15/04/03   Time: 20:33
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * 1.  Removed unnecessary file guards (#pragma once works well enough)
 * 2.  Updated file banners
 * 
 * *****************  Version 6  *****************
 * User: Anna         Date: 15/02/03   Time: 21:02
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * (Hopefully) fixed a nasty bug which can strike when a conflicting
 * symbol is removed
 * 
 * *****************  Version 5  *****************
 * User: Anna         Date: 25/11/02   Time: 15:19
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Changed website address in banner
 * 
 * *****************  Version 4  *****************
 * User: Anna         Date: 22/10/02   Time: 13:24
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Changed name/mail address (at last!)
 * 
 * *****************  Version 3  *****************
 * User: Andy         Date: 7/06/02    Time: 17:04
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Renamed the ResOrgUtils module to ResOrgCore. Updated file banners
 * accordingly
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 27/05/02   Time: 17:12
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Updated file banners
 * 
 * *****************  Version 1  *****************
 * User: Andy         Date: 27/03/01   Time: 15:19
 * Created in $/Projects/AddIns/ResOrg/ResOrgUtils
 *
 * $Nokeywords: $
 *
 ************************************************************************/


#include "StdAfx.h"
#include "ResourceSymbol.h"
#include "ResourceSymbolNamesMap.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap

CResourceSymbolNamesMap::CResourceSymbolNamesMap(void)
{
}

CResourceSymbolNamesMap::~CResourceSymbolNamesMap(void)
{
}


/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap operations

BOOL CResourceSymbolNamesMap::Add(CResourceSymbol* pSymbol)
{
	CString sName = pSymbol->GetName();

	CResourceSymbolList listSymbols;
	Lookup(sName, listSymbols);

	listSymbols.AddTail(pSymbol);
	SetAt(sName, listSymbols);

	UpdateConflictLists(sName);

	return TRUE;
}


BOOL CResourceSymbolNamesMap::Remove(CResourceSymbol* pSymbol)
{
	CString sName = pSymbol->GetName();

	CResourceSymbolList listSymbols;
	if (Lookup(sName, listSymbols) )
	{
		listSymbols.Remove(pSymbol);
		if (!listSymbols.IsEmpty() )
		{
			SetAt(sName, listSymbols);
		}
		else
		{
			RemoveKey(sName);
		}

		CResourceSymbolList listSymbols;
		if (Lookup(sName, listSymbols) )
		{
			// Remove the dead symbol from the lists
			POSITION pos = listSymbols.GetHeadPosition();
			while (NULL != pos)
			{
				CResourceSymbol* pNextSymbol = listSymbols.GetNext(pos);
				if (NULL != pNextSymbol)
				{
					CSymbolConflictList& rlistConflicts = pNextSymbol->GetConflicts();
					POSITION posDeadSymbol = rlistConflicts.Find(pSymbol);

					if (NULL != posDeadSymbol)
					{
						rlistConflicts.RemoveAt(posDeadSymbol);
					}
				}
			}
		}

		//UpdateConflictLists(sName);
		return TRUE;
	}

	ASSERT(FALSE);

	return FALSE;
}


int CResourceSymbolNamesMap::GetSymbols(const CString& sName,
										CResourceSymbolList& rlistSymbols) const
{
	rlistSymbols.RemoveAll();
	Lookup(sName, rlistSymbols);

	return rlistSymbols.GetCount();
}


int CResourceSymbolNamesMap::GetCount(const CString& sName) const
{
	CResourceSymbolList listSymbols;

	Lookup(sName, listSymbols);

	return listSymbols.GetCount();
}


/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap implementation

void CResourceSymbolNamesMap::UpdateConflictLists(const CString& sName)
{
	CResourceSymbolList listSymbols;
	if (Lookup(sName, listSymbols) )
	{
		// Set up the conflict lists for the symbols with the same value as the new one
		CResourceSymbolList listSymbols2;
		listSymbols2 = listSymbols;		// 'coz I'm not sure if append during iteration is safe (AJM 18/2/2001)
		POSITION pos = listSymbols.GetHeadPosition();
		while (pos != NULL)
		{
			CResourceSymbol* pSymbol = listSymbols.GetNext(pos);
			if (pSymbol != NULL)
			{
				POSITION pos2 = listSymbols2.GetHeadPosition();
				while (NULL != pos2)
				{
					CResourceSymbol* pConflict = listSymbols2.GetNext(pos2);
					if ( (NULL != pConflict) && (pConflict != pSymbol) )
					{
						pSymbol->AddConflict(pConflict);
					}
				}
			}
		}
	}
}


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -