📄 resourcesymbolnamesmap.cpp
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/************************************************************************
*
* Resource ID Organiser Core Library
*
* (c) Copyright 2000-2003 by Anna-Jayne Metcalfe (resorg@annasplace.me.uk)
* All rights reserved.
*
************************************************************************
*
* Filename : ResourceSymbolNamesMap.cpp
*
* Description : CResourceSymbolNamesMap - implementation class used
* by CResourceSymbolManager
*
* Compiler : Microsoft Visual C++ 6.0, Service Pack 3 or later
* Microsoft Visual C++ .NET 2002
*
* Target
* Environment : Windows 98/NT/2000/XP
*
* NOTE:
*
* This software is provided "as is" free for personal use. All
* title and copyrights in and to the software, including but not
* limited to any images, text, etc. incorporated into it, are
* owned by Anna-Jayne Metcalfe, except where acknowledged otherwise.
*
* Your may freely to use this code in your own products, PROVIDED
* this notice is not removed or modified.
*
*
* Visit http://www.annasplace.me.uk/resorg for latest updates
*
************************************************************************
*
* MODIFICATION HISTORY:
*
* This is a controlled document. See project configuration
* control tool for latest version and full version history.
*
* $Archive: /Projects/AddIns/ResOrg/ResOrgCore/ResourceSymbolNamesMap.cpp $
* $Revision: 8 $
* $Date: 1/07/03 14:16 $
* $Author: Anna $
*
* $History: ResourceSymbolNamesMap.cpp $
*
* ***************** Version 8 *****************
* User: Anna Date: 1/07/03 Time: 14:16
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Bug fix in CResourceSymbolNamesMap::Add()
*
* ***************** Version 7 *****************
* User: Anna Date: 15/04/03 Time: 20:33
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* 1. Removed unnecessary file guards (#pragma once works well enough)
* 2. Updated file banners
*
* ***************** Version 6 *****************
* User: Anna Date: 15/02/03 Time: 21:02
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* (Hopefully) fixed a nasty bug which can strike when a conflicting
* symbol is removed
*
* ***************** Version 5 *****************
* User: Anna Date: 25/11/02 Time: 15:19
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Changed website address in banner
*
* ***************** Version 4 *****************
* User: Anna Date: 22/10/02 Time: 13:24
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Changed name/mail address (at last!)
*
* ***************** Version 3 *****************
* User: Andy Date: 7/06/02 Time: 17:04
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Renamed the ResOrgUtils module to ResOrgCore. Updated file banners
* accordingly
*
* ***************** Version 2 *****************
* User: Andy Date: 27/05/02 Time: 17:12
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* Updated file banners
*
* ***************** Version 1 *****************
* User: Andy Date: 27/03/01 Time: 15:19
* Created in $/Projects/AddIns/ResOrg/ResOrgUtils
*
* $Nokeywords: $
*
************************************************************************/
#include "StdAfx.h"
#include "ResourceSymbol.h"
#include "ResourceSymbolNamesMap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap
CResourceSymbolNamesMap::CResourceSymbolNamesMap(void)
{
}
CResourceSymbolNamesMap::~CResourceSymbolNamesMap(void)
{
}
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap operations
BOOL CResourceSymbolNamesMap::Add(CResourceSymbol* pSymbol)
{
CString sName = pSymbol->GetName();
CResourceSymbolList listSymbols;
Lookup(sName, listSymbols);
listSymbols.AddTail(pSymbol);
SetAt(sName, listSymbols);
UpdateConflictLists(sName);
return TRUE;
}
BOOL CResourceSymbolNamesMap::Remove(CResourceSymbol* pSymbol)
{
CString sName = pSymbol->GetName();
CResourceSymbolList listSymbols;
if (Lookup(sName, listSymbols) )
{
listSymbols.Remove(pSymbol);
if (!listSymbols.IsEmpty() )
{
SetAt(sName, listSymbols);
}
else
{
RemoveKey(sName);
}
CResourceSymbolList listSymbols;
if (Lookup(sName, listSymbols) )
{
// Remove the dead symbol from the lists
POSITION pos = listSymbols.GetHeadPosition();
while (NULL != pos)
{
CResourceSymbol* pNextSymbol = listSymbols.GetNext(pos);
if (NULL != pNextSymbol)
{
CSymbolConflictList& rlistConflicts = pNextSymbol->GetConflicts();
POSITION posDeadSymbol = rlistConflicts.Find(pSymbol);
if (NULL != posDeadSymbol)
{
rlistConflicts.RemoveAt(posDeadSymbol);
}
}
}
}
//UpdateConflictLists(sName);
return TRUE;
}
ASSERT(FALSE);
return FALSE;
}
int CResourceSymbolNamesMap::GetSymbols(const CString& sName,
CResourceSymbolList& rlistSymbols) const
{
rlistSymbols.RemoveAll();
Lookup(sName, rlistSymbols);
return rlistSymbols.GetCount();
}
int CResourceSymbolNamesMap::GetCount(const CString& sName) const
{
CResourceSymbolList listSymbols;
Lookup(sName, listSymbols);
return listSymbols.GetCount();
}
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolNamesMap implementation
void CResourceSymbolNamesMap::UpdateConflictLists(const CString& sName)
{
CResourceSymbolList listSymbols;
if (Lookup(sName, listSymbols) )
{
// Set up the conflict lists for the symbols with the same value as the new one
CResourceSymbolList listSymbols2;
listSymbols2 = listSymbols; // 'coz I'm not sure if append during iteration is safe (AJM 18/2/2001)
POSITION pos = listSymbols.GetHeadPosition();
while (pos != NULL)
{
CResourceSymbol* pSymbol = listSymbols.GetNext(pos);
if (pSymbol != NULL)
{
POSITION pos2 = listSymbols2.GetHeadPosition();
while (NULL != pos2)
{
CResourceSymbol* pConflict = listSymbols2.GetNext(pos2);
if ( (NULL != pConflict) && (pConflict != pSymbol) )
{
pSymbol->AddConflict(pConflict);
}
}
}
}
}
}
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