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📄 ngsortableoblist.cpp

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// NGSortableObList.cpp
///////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "NGSortableObList.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif




void CNGSortableObList::Sort(int (*CompareFunc)(CObject* pFirstObj, CObject* pSecondObj))
{
	// CompareFunc is expected to return a positive integer if pFirstObj
	// should follow pSecondObj (is greater than)

	// Uses Insertion Sort

	// The Shell Sort is much faster than a straight insertion sort, however, it cannot
	//  be performed on a linked list (it COULD, but the resulting code would probably be
	//  much slower as a Shell Sort jumps all around the reletive positions of elements).

	// An Insertion Sort works by evaluating an item, if that item should
	// precede the item in front of it, than it shifts all the items that
	// should follow that item up one place until it finds the correct position
	// for the item, whereby it then 'inserts' that item.

	ASSERT_VALID(this);

	// If the list contains no items, the HEAD position will be NULL
	if (m_pNodeHead == NULL)
		return;

	CObject *pOtemp;
	CObList::CNode *pNi,*pNj;

	// Walk the list
	for (pNi = m_pNodeHead->pNext; pNi != NULL; pNi = pNi->pNext)
	{
		// Save data pointer
		pOtemp = pNi->data;

		// Walk the list backwards from pNi to the beginning of the list or until
		// the CompareFunc() determines that this item is in it's correct position
		// shifting all items upwards as it goes
		for (pNj = pNi; pNj->pPrev != NULL && CompareFunc(pNj->pPrev->data,pOtemp) > 0; pNj = pNj->pPrev)
			pNj->data = pNj->pPrev->data;

		// Insert data pointer into it's proper position
		pNj->data = pOtemp;
	}

}

void CNGSortableObList::Sort(POSITION posStart, int iElements, int (*CompareFunc)(CObject* pFirstObj, CObject* pSecondObj))
{
	// This variation allows you to sort only a portion of the list

	// iElements can be larger than the number of remaining elements without harm
	// iElements can be -1 which will always sort to the end of the list

	ASSERT_VALID(this);
	ASSERT( AfxIsValidAddress((CObList::CNode*)posStart, sizeof(CObList::CNode)) );

	// Make certain posStart is a position value obtained by a GetHeadPosition or Find member function call
	//  as there is no way to test whether or not posStart is a valid CNode pointer from this list.
	// Ok, there is one way, we could walk the entire list and verify that posStart is in the chain, but even
	//  for debug builds that's a bit much.

	// If the list contains no items, the HEAD position will be NULL
	if (m_pNodeHead == NULL)
		return;

	CObject *pOtemp;
	CObList::CNode *pNi,*pNj;

	// Walk the list
	for (pNi = (CObList::CNode*)posStart; pNi != NULL && iElements != 0; pNi = pNi->pNext, iElements--)
	{
		// Save data pointer
		pOtemp = pNi->data;

		// Walk the list backwards from pNi to the beginning of the sort or until
		// the CompareFunc() determines that this item is in it's correct position
		// shifting all items upwards as it goes
		for (pNj = pNi; pNj->pPrev != NULL && pNj->pPrev != ((CObList::CNode*)posStart)->pPrev && CompareFunc(pNj->pPrev->data,pOtemp) > 0; pNj = pNj->pPrev)
			pNj->data = pNj->pPrev->data;

		// Insert data pointer into it's proper position
		pNj->data = pOtemp;
	}

}


#if 0


// Usage
//////////////////////////////////////////////////////////

// Create a CObject based class
// Create a CObject based class
class CMyObject : public CObject
{
public:
    CString name;
    static int CompBackward(CMyObject* pFirstObj, CMyObject* pSecondObj)
    {
        return -lstrcmp((LPCTSTR)pFirstObj->name,(LPCTSTR)pSecondObj->name);
    }
};

// Create a list object
CTypedNGSortableObList< CMyObject* > list;

// Fill the list with a bunch of objects
for (int i=0; i < 10; i++)
{
     CMyObject * pObj = new CMyObject;
     pObj->name.Format("Object #%d",i);
     list.AddTail(pObj);
}

// Sort the list
list.Sort(CMyObject::CompBackward);

// Display the contents of the now sorted list
for (POSITION pos = list.GetHeadPosition(); pos != NULL; )
{
     CMyObject* pObj = list.GetNext(pos);
     TRACE1("%s\n",pObj->name);
}

#endif



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